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Browse files- README.md +359 -3
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README.md
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| 1 |
+
# Mouse AI - Program Generation Model
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| 2 |
+
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| 3 |
+
232M parameter transformer that generates movement programs for a mouse navigating a maze to collect cheese while avoiding cats.
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| 4 |
+
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| 5 |
+
## Quick Start
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| 6 |
+
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+
```python
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+
import torch
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| 9 |
+
from model.model_2B import StructureAwareTransformer2B
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| 10 |
+
from lightweight_simulator import LightweightGameSimulator
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+
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# Load model
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| 13 |
+
device = 'cuda:0' # or 'cpu'
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+
ckpt = torch.load('model_best.pt', map_location='cpu', weights_only=False)
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+
config = ckpt['model_config']
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| 16 |
+
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| 17 |
+
model = StructureAwareTransformer2B(**config)
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| 18 |
+
model.load_state_dict(ckpt['model_state_dict'])
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+
model = model.to(device)
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| 20 |
+
model.eval()
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| 21 |
+
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| 22 |
+
# Play a game
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| 23 |
+
game = LightweightGameSimulator(level=3)
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| 24 |
+
game.reset()
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| 25 |
+
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| 26 |
+
for run in range(20):
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+
if game.win_sign or game.lose_sign:
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+
break
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| 29 |
+
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| 30 |
+
# Get state vector (828 dimensions)
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| 31 |
+
state = get_state_vector(game).unsqueeze(0).to(device)
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| 32 |
+
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| 33 |
+
# Generate program
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| 34 |
+
with torch.no_grad():
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| 35 |
+
prog = model.generate(
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| 36 |
+
state, max_length=12, temperature=0.3,
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| 37 |
+
top_k=10, grammar_constrained=True
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| 38 |
+
)
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| 39 |
+
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| 40 |
+
# Parse output
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| 41 |
+
if isinstance(prog, tuple): prog = prog[0]
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| 42 |
+
if isinstance(prog, torch.Tensor): prog = prog[0].tolist()
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| 43 |
+
if prog and prog[0] == 0: prog = prog[1:] # remove start token
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| 44 |
+
if 112 in prog: prog = prog[:prog.index(112)] # remove END and after
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| 45 |
+
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| 46 |
+
# Execute
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| 47 |
+
game.execute_program(prog)
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| 48 |
+
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| 49 |
+
print(f"{'WIN' if game.win_sign else 'LOSE'} | Score: {game.score}")
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| 50 |
+
```
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| 51 |
+
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| 52 |
+
## Model Architecture
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| 53 |
+
|
| 54 |
+
| Parameter | Value |
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| 55 |
+
|-----------|-------|
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| 56 |
+
| Type | StructureAwareTransformer2B |
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| 57 |
+
| Total Parameters | 232.2M |
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| 58 |
+
| Hidden Dimension | 1024 |
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| 59 |
+
| Layers | 16 |
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| 60 |
+
| Attention Heads | 16 (Query) / 4 (KV, Grouped Query Attention) |
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| 61 |
+
| Feed-Forward Dim | 4096 |
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| 62 |
+
| State Input | 828 dimensions |
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| 63 |
+
| Vocab Size | 113 tokens |
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| 64 |
+
| Max Program Length | 12 tokens |
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| 65 |
+
|
| 66 |
+
### Model Config (for initialization)
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| 67 |
+
```python
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| 68 |
+
config = {
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| 69 |
+
'state_dim': 828,
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| 70 |
+
'hidden_dim': 1024,
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| 71 |
+
'vocab_size': 113,
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| 72 |
+
'max_program_length': 12,
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| 73 |
+
'num_layers': 16,
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| 74 |
+
'num_heads': 16,
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| 75 |
+
'num_kv_heads': 4,
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| 76 |
+
'ff_dim': 4096,
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| 77 |
+
'dropout': 0.1,
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| 78 |
+
'end_token': 112,
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| 79 |
+
}
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| 80 |
+
model = StructureAwareTransformer2B(**config)
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| 81 |
+
```
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| 82 |
+
|
| 83 |
+
## Token Vocabulary (113 tokens)
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| 84 |
+
|
| 85 |
+
### Direction Tokens (0-3)
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| 86 |
+
| Token ID | Direction | Movement |
|
| 87 |
+
|----------|-----------|----------|
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| 88 |
+
| 0 | UP | Mouse moves up one cell |
|
| 89 |
+
| 1 | DOWN | Mouse moves down one cell |
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| 90 |
+
| 2 | LEFT | Mouse moves left one cell |
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| 91 |
+
| 3 | RIGHT | Mouse moves right one cell |
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| 92 |
+
|
| 93 |
+
### Number Tokens (100-109)
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| 94 |
+
| Token ID | Value | Usage |
|
| 95 |
+
|----------|-------|-------|
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| 96 |
+
| 100 | 1 | LOOP repeat count (1 time) |
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| 97 |
+
| 104 | 5 | LOOP repeat count (5 times) |
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| 98 |
+
| 105 | 6 | LOOP repeat count (6 times) |
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| 99 |
+
| 106 | 7 | LOOP repeat count (7 times) |
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| 100 |
+
| 107 | 8 | LOOP repeat count (8 times) |
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| 101 |
+
| 108 | 9 | LOOP repeat count (9 times) |
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| 102 |
+
| 109 | 10 | LOOP repeat count (10 times) |
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| 103 |
+
|
| 104 |
+
Note: Tokens 101-103 (values 2-4) exist in vocab but are NOT used by the grammar. The model only generates NUM tokens >= 104 (5+ repeats) for efficiency.
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| 105 |
+
|
| 106 |
+
### Special Tokens
|
| 107 |
+
| Token ID | Name | Function |
|
| 108 |
+
|----------|------|----------|
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| 109 |
+
| 110 | LOOP | Start a loop structure |
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| 110 |
+
| 112 | END | End of program |
|
| 111 |
+
|
| 112 |
+
Token 111 (IF) was removed due to simulator incompatibility.
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| 113 |
+
|
| 114 |
+
## Grammar Rules
|
| 115 |
+
|
| 116 |
+
Programs follow a strict context-free grammar:
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| 117 |
+
|
| 118 |
+
```
|
| 119 |
+
start -> DIR | LOOP NUM DIR | END
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| 120 |
+
after_DIR -> DIR | LOOP NUM DIR | END
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| 121 |
+
after_LOOP -> NUM (must be 104-109)
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| 122 |
+
after_NUM -> DIR (must be 0-3)
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| 123 |
+
after_END -> (stop generation)
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| 124 |
+
```
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| 125 |
+
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| 126 |
+
### Valid Program Examples
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| 127 |
+
```
|
| 128 |
+
[0, 112] # Move UP, END
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| 129 |
+
[2, 2, 2, 112] # Move LEFT 3 times, END
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| 130 |
+
[110, 106, 1, 112] # LOOP(7 times, DOWN), END
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| 131 |
+
[0, 110, 104, 2, 3, 112] # UP, LOOP(5 times, LEFT), RIGHT, END
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| 132 |
+
[110, 108, 0, 110, 105, 3, 112] # LOOP(9, UP), LOOP(6, RIGHT), END
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| 133 |
+
```
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| 134 |
+
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| 135 |
+
### Grammar Constraint: LOOP cutoff at position 8
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| 136 |
+
LOOP token (110) is only allowed at positions 0-7 (indices 0-7 in the generated sequence). From position 8 onwards, only DIR tokens and END are allowed. This prevents overly long programs.
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| 137 |
+
|
| 138 |
+
## State Vector (828 dimensions)
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| 139 |
+
|
| 140 |
+
The 828-dimensional state vector encodes the complete game state:
|
| 141 |
+
|
| 142 |
+
```python
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| 143 |
+
def get_state_vector(sim):
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| 144 |
+
"""Extract 828-dim state vector from game simulator"""
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| 145 |
+
state_dict = sim.get_state_dict()
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| 146 |
+
state = []
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| 147 |
+
DYNAMIC_SCALE = 10.0 # Scale factor for dynamic features
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| 148 |
+
|
| 149 |
+
# --- Grid features (11x11 grids) ---
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| 150 |
+
|
| 151 |
+
# 1. Wall grid (121 dims): 1=wall, 0=empty
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| 152 |
+
for row in state_dict['wall']:
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| 153 |
+
state.extend(row)
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| 154 |
+
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| 155 |
+
# 2. Small Cheese grid (121 dims): 1=cheese present, 0=collected
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| 156 |
+
# Scaled by DYNAMIC_SCALE (10.0)
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| 157 |
+
for row in state_dict['sc']:
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| 158 |
+
state.extend([v * DYNAMIC_SCALE for v in row])
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| 159 |
+
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| 160 |
+
# 3. Junction grid (121 dims): 1=junction, 0=not
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| 161 |
+
for row in state_dict['junc']:
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| 162 |
+
state.extend(row)
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| 163 |
+
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| 164 |
+
# 4. Dead-end grid (121 dims): 1=dead-end, 0=not
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| 165 |
+
for row in state_dict['deadend']:
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| 166 |
+
state.extend(row)
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| 167 |
+
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| 168 |
+
# Total grid: 484 dims (4 * 121)
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| 169 |
+
|
| 170 |
+
# --- Entity positions ---
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| 171 |
+
|
| 172 |
+
# 5. Mouse position (2 dims): [x, y]
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| 173 |
+
mouse = state_dict['mouse']
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| 174 |
+
state.extend([float(mouse[0]), float(mouse[1])])
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| 175 |
+
|
| 176 |
+
# 6. Cat positions (12 dims): 6 cats * [x, y], unused=-1
|
| 177 |
+
cat_list = state_dict.get('cat', [])
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| 178 |
+
for i in range(6):
|
| 179 |
+
if i < len(cat_list):
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| 180 |
+
state.extend([float(cat_list[i][0]), float(cat_list[i][1])])
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| 181 |
+
else:
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| 182 |
+
state.extend([-1.0, -1.0])
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| 183 |
+
|
| 184 |
+
# 7. Moving Big Cheese positions (10 dims): 5 * [x, y], unused=-1
|
| 185 |
+
bc_list = state_dict.get('crzbc', [])
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| 186 |
+
for i in range(5):
|
| 187 |
+
if i < len(bc_list):
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| 188 |
+
state.extend([float(bc_list[i][0]), float(bc_list[i][1])])
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| 189 |
+
else:
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| 190 |
+
state.extend([-1.0, -1.0])
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| 191 |
+
|
| 192 |
+
# Pad to 549 dims (484 + 65)
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| 193 |
+
while len(state) < 484 + 65:
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| 194 |
+
state.append(0.0)
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| 195 |
+
|
| 196 |
+
# --- Scalar features (6 dims) ---
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| 197 |
+
|
| 198 |
+
# 8. Score (normalized by 1000, scaled)
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| 199 |
+
state.append(state_dict.get('score', 0) / 1000.0 * DYNAMIC_SCALE)
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| 200 |
+
|
| 201 |
+
# 9. Life (normalized by 3, scaled) - starts at 3
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| 202 |
+
state.append(state_dict.get('life', 3) * DYNAMIC_SCALE / 3.0)
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| 203 |
+
|
| 204 |
+
# 10. Current run number (normalized by 20, scaled)
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| 205 |
+
state.append(state_dict.get('run', 0) * DYNAMIC_SCALE / 20.0)
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| 206 |
+
|
| 207 |
+
# 11. Win flag (DYNAMIC_SCALE if won, 0 otherwise)
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| 208 |
+
state.append(DYNAMIC_SCALE if state_dict.get('win_sign', False) else 0.0)
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| 209 |
+
|
| 210 |
+
# 12. Lose flag (DYNAMIC_SCALE if lost, 0 otherwise)
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| 211 |
+
state.append(DYNAMIC_SCALE if state_dict.get('lose_sign', False) else 0.0)
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| 212 |
+
|
| 213 |
+
# 13. Step progress (current_step / step_limit, scaled)
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| 214 |
+
step = state_dict.get('step', 0)
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| 215 |
+
step_limit = state_dict.get('step_limit', 200)
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| 216 |
+
state.append(step / step_limit * DYNAMIC_SCALE if step_limit > 0 else 0.0)
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| 217 |
+
|
| 218 |
+
# Pad to 828 dims
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| 219 |
+
while len(state) < 828:
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| 220 |
+
state.append(0.0)
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| 221 |
+
|
| 222 |
+
return torch.tensor(state[:828], dtype=torch.float32)
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| 223 |
+
```
|
| 224 |
+
|
| 225 |
+
### State Vector Layout Summary
|
| 226 |
+
| Range | Dims | Content | Scale |
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| 227 |
+
|-------|------|---------|-------|
|
| 228 |
+
| 0-120 | 121 | Wall grid (11x11) | 1.0 |
|
| 229 |
+
| 121-241 | 121 | Small Cheese grid | 10.0 |
|
| 230 |
+
| 242-362 | 121 | Junction grid | 1.0 |
|
| 231 |
+
| 363-483 | 121 | Dead-end grid | 1.0 |
|
| 232 |
+
| 484-485 | 2 | Mouse position [x,y] | 1.0 |
|
| 233 |
+
| 486-497 | 12 | Cat positions (6 cats) | 1.0 |
|
| 234 |
+
| 498-507 | 10 | Big Cheese positions (5) | 1.0 |
|
| 235 |
+
| 508-548 | 41 | Padding (zeros) | - |
|
| 236 |
+
| 549 | 1 | Score / 1000 * 10 | 10.0 |
|
| 237 |
+
| 550 | 1 | Life / 3 * 10 | 10.0 |
|
| 238 |
+
| 551 | 1 | Run / 20 * 10 | 10.0 |
|
| 239 |
+
| 552 | 1 | Win flag | 10.0 |
|
| 240 |
+
| 553 | 1 | Lose flag | 10.0 |
|
| 241 |
+
| 554 | 1 | Step progress | 10.0 |
|
| 242 |
+
| 555-827 | 273 | Padding (zeros) | - |
|
| 243 |
+
|
| 244 |
+
## Game Rules (Level 3)
|
| 245 |
+
|
| 246 |
+
### Map
|
| 247 |
+
- 11x11 grid maze with walls
|
| 248 |
+
- Fixed wall layout for level 3
|
| 249 |
+
|
| 250 |
+
### Entities
|
| 251 |
+
- **Mouse**: Player-controlled, starts at position [10, 10]
|
| 252 |
+
- **Cat 0 (Dummy)**: Starts at [2, 2], moves only during command execution (len(command) steps)
|
| 253 |
+
- **Cat 1 (Naughty)**: Starts at [5, 5], moves every mouse step
|
| 254 |
+
- **Small Cheese (SC)**: 75 stationary items, +10 points each
|
| 255 |
+
- **Stationary Big Cheese (movbc)**: 2 items, +500 points each, don't move
|
| 256 |
+
- **Moving Big Cheese (crzbc)**: 2 items, +500 points each, move each step
|
| 257 |
+
|
| 258 |
+
### Cat Movement (Random Mode)
|
| 259 |
+
Cats move randomly at junctions (no turning back), continue straight in corridors, pick random direction when blocked. This is the `_get_cats_direct_actions` mode in the simulator.
|
| 260 |
+
|
| 261 |
+
### Scoring
|
| 262 |
+
| Event | Points |
|
| 263 |
+
|-------|--------|
|
| 264 |
+
| Collect Small Cheese | +10 |
|
| 265 |
+
| Collect Big Cheese | +500 |
|
| 266 |
+
| Hit Wall | -10 |
|
| 267 |
+
| Caught by Cat | -500 (+ lose 1 life) |
|
| 268 |
+
| Win Bonus | +(run * 10 + step) |
|
| 269 |
+
|
| 270 |
+
### Win/Lose Conditions
|
| 271 |
+
- **WIN**: Collect ALL 75 Small Cheese + END token executed
|
| 272 |
+
- **LOSE (life)**: Life reaches 0 (caught 3 times)
|
| 273 |
+
- **LOSE (step)**: Step count reaches 200
|
| 274 |
+
- **LOSE (run)**: 20 runs exhausted without winning
|
| 275 |
+
|
| 276 |
+
### Game Flow
|
| 277 |
+
1. Game starts with mouse at [10,10], 3 lives, 20 max runs
|
| 278 |
+
2. Each run: model generates a program -> program executes step by step
|
| 279 |
+
3. During execution: mouse moves, cats move randomly, cheese collected, collisions checked
|
| 280 |
+
4. After program ends: next run begins
|
| 281 |
+
5. Continue until WIN or LOSE
|
| 282 |
+
|
| 283 |
+
## Program Execution
|
| 284 |
+
|
| 285 |
+
When a program like `[0, 110, 106, 2, 3, 112]` executes:
|
| 286 |
+
|
| 287 |
+
1. Token `0` (UP): mouse moves up 1 step
|
| 288 |
+
2. Token `110, 106, 2` (LOOP 7 LEFT): mouse moves left 7 steps
|
| 289 |
+
3. Token `3` (RIGHT): mouse moves right 1 step
|
| 290 |
+
4. Token `112` (END): program ends
|
| 291 |
+
|
| 292 |
+
Each step:
|
| 293 |
+
- Mouse attempts to move in the direction
|
| 294 |
+
- If wall: mouse stays, -10 points
|
| 295 |
+
- Cat 1 moves (random at junctions)
|
| 296 |
+
- Cat 0 moves (only during command-length steps)
|
| 297 |
+
- Check for cat collision: -500 points, lose 1 life, respawn at [10,10]
|
| 298 |
+
- Check for cheese collection: +10 (SC) or +500 (BC)
|
| 299 |
+
- Check win/lose conditions
|
| 300 |
+
|
| 301 |
+
## Performance
|
| 302 |
+
|
| 303 |
+
| Metric | Value |
|
| 304 |
+
|--------|-------|
|
| 305 |
+
| Win Rate (temp=0.3, 100 games) | 30% |
|
| 306 |
+
| Average Score | 1437 |
|
| 307 |
+
| Average Runs per Win | 13.8 |
|
| 308 |
+
| Simulator | New simulator (random cats) |
|
| 309 |
+
|
| 310 |
+
### Training Pipeline
|
| 311 |
+
1. **Base Model**: Expert R1 checkpoint (trained on old simulator, 95% win rate on old sim, 14% on new sim)
|
| 312 |
+
2. **RM32 Data Generation**: 10,000 games with Running Max 32 (exhaustive 33 candidates), 20.4% win rate, 30,788 winning run samples
|
| 313 |
+
3. **SFT Training**: 40 epochs, batch 4096, lr 3e-5, cosine schedule -> 30% win rate
|
| 314 |
+
|
| 315 |
+
## Generation Parameters
|
| 316 |
+
|
| 317 |
+
| Parameter | Recommended | Description |
|
| 318 |
+
|-----------|-------------|-------------|
|
| 319 |
+
| temperature | 0.3 | Lower = more deterministic, higher win rate |
|
| 320 |
+
| top_k | 10 | Top-k sampling |
|
| 321 |
+
| grammar_constrained | True | MUST be True to generate valid programs |
|
| 322 |
+
| max_length | 12 | Maximum program length |
|
| 323 |
+
|
| 324 |
+
## File Structure
|
| 325 |
+
|
| 326 |
+
```
|
| 327 |
+
hardai_model_export/
|
| 328 |
+
model_best.pt # Model checkpoint (886MB)
|
| 329 |
+
README.md # This file
|
| 330 |
+
lightweight_simulator.py # Game simulator
|
| 331 |
+
model/ # Model architecture
|
| 332 |
+
__init__.py
|
| 333 |
+
model_2B.py # Main model class
|
| 334 |
+
state_encoder.py
|
| 335 |
+
program_embedding.py
|
| 336 |
+
transformer.py # Flash Attention + gradient checkpointing
|
| 337 |
+
multi_task_head.py
|
| 338 |
+
memory_encoder.py
|
| 339 |
+
memory_state_fusion.py
|
| 340 |
+
value_predictor.py
|
| 341 |
+
```
|
| 342 |
+
|
| 343 |
+
## Requirements
|
| 344 |
+
|
| 345 |
+
```
|
| 346 |
+
torch >= 2.0
|
| 347 |
+
numpy
|
| 348 |
+
pygame (for simulator, can run headless with SDL_VIDEODRIVER=dummy)
|
| 349 |
+
```
|
| 350 |
+
|
| 351 |
+
## Headless Mode (No Display)
|
| 352 |
+
|
| 353 |
+
```python
|
| 354 |
+
import os
|
| 355 |
+
os.environ['SDL_VIDEODRIVER'] = 'dummy'
|
| 356 |
+
os.environ['SDL_AUDIODRIVER'] = 'dummy'
|
| 357 |
+
```
|
| 358 |
+
|
| 359 |
+
Set these BEFORE importing the simulator.
|
model_best.pt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5e004bee68626f67cfb62d95426ece702b1d7ed0a9acb1f43d8a0ea92160c289
|
| 3 |
+
size 928976104
|