Update handler.py
Browse files- handler.py +17 -3
handler.py
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@@ -11,7 +11,8 @@ logging.basicConfig(level=logging.ERROR)
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# Configure logging
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logging.basicConfig(level=logging.WARNING)
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class EndpointHandler():
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def __init__(self, path=""):
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@@ -32,8 +33,21 @@ class EndpointHandler():
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# Save the audio to a file
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sf.write("StoryAudio.wav", outputs["waveform"][0].numpy(), self.model.config.sampling_rate)
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# Check if the request was successful
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# Configure logging
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logging.basicConfig(level=logging.WARNING)
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import streamlit as st
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import pygame
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class EndpointHandler():
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def __init__(self, path=""):
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# Save the audio to a file
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sf.write("StoryAudio.wav", outputs["waveform"][0].numpy(), self.model.config.sampling_rate)
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st.audio("StoryAudio.wav")
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# pygame.mixer.init()
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# pygame.mixer.music.load("StoryAudio.wav")
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# pygame.mixer.music.play()
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#return 'StoryAudio.wav'
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#return {"audio_file_path": 'StoryAudio.wav'}
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# with open("StoryAudio.wav", "rb") as f:
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# audio_content = f.read()
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# # Set the response content type
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# response_headers = {"Content-Type": "audio/wav"}
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# Return the binary content of the audio file along with the response headers
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#return send_file("StoryAudio.wav", mimetype="audio/wav", as_attachment=True)
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# Check if the request was successful
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