movimento / app.py
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Update: Disable Gradio hot-reload, fix spaces import (latest from 593d9e9)
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
import os
# ============================================================================
# CRITICAL: Import spaces FIRST, before any CUDA-related packages.
# Disable Gradio's hot-reload watcher in HF Spaces to avoid CUDA initialization
# errors when `spaces` package is imported in a separate thread.
# ============================================================================
try:
import spaces # noqa: F401 - imported early for ZeroGPU compatibility
# Disable Gradio hot-reload in Spaces (prevents thread race conditions)
os.environ["GRADIO_HOT_RELOAD"] = "False"
except (ImportError, RuntimeError):
pass # Not running on HF Spaces with ZeroGPU
import base64
import logging
import shutil
import threading
import time
from typing import Optional
import numpy as np
import torch
import viser
from kimodo.assets import DEMO_ASSETS_ROOT
from kimodo.model.load_model import load_model
from kimodo.model.registry import resolve_model_name
from kimodo.runtime.device import select_runtime_device
from kimodo.skeleton import SkeletonBase, SOMASkeleton30
from kimodo.tools import load_json
from kimodo.viz import viser_utils
from kimodo.viz.viser_utils import (
Character,
CharacterMotion,
EEJointsKeyframeSet,
FullbodyKeyframeSet,
RootKeyframe2DSet,
)
from viser.theme import TitlebarButton, TitlebarConfig, TitlebarImage
from . import generation, ui
from .config import (
DARK_THEME,
DEFAULT_CUR_DURATION,
DEFAULT_MODEL,
DEFAULT_PLAYBACK_SPEED,
DEFAULT_PROMPT,
DEMO_UI_QUICK_START_MODAL_MD,
EXAMPLES_ROOT_DIR,
HF_MODE,
LIGHT_THEME,
MAX_ACTIVE_USERS,
MAX_DURATION,
MAX_SESSION_MINUTES,
MIN_DURATION,
MODEL_EXAMPLES_DIRS,
MODEL_NAMES,
SERVER_NAME,
SERVER_PORT,
)
from .embedding_cache import CachedTextEncoder
from .queue_manager import QueueManager, UserQueue
from .state import ClientSession, ModelBundle
# Hosted runtimes (HF/Cloud Run) often send non-WS probes to the WS endpoint.
# Suppress noisy stack traces for these expected invalid handshakes.
logging.getLogger("websockets.server").setLevel(logging.CRITICAL)
logging.getLogger("websockets.asyncio.server").setLevel(logging.CRITICAL)
class Demo:
def __init__(self, default_model_name: str = DEFAULT_MODEL):
# In hosted HF runtimes (including ZeroGPU), touching CUDA too early can
# crash startup before queue-managed inference starts.
requested_device = os.getenv("KIMODO_DEVICE")
running_in_space = bool(os.getenv("SPACE_ID")) or os.getenv("SYSTEM", "").strip().lower() == "spaces"
if requested_device is None and (HF_MODE or running_in_space):
requested_device = "cpu"
self.device = select_runtime_device(requested=requested_device)
print(f"Using device: {self.device}")
self.models: dict[str, ModelBundle] = {}
resolved = resolve_model_name(default_model_name, "Kimodo")
if resolved not in MODEL_NAMES:
raise ValueError(f"Unknown model '{default_model_name}'. Expected one of: {MODEL_NAMES}")
self.default_model_name = resolved
self.defer_model_load = os.getenv("KIMODO_DEFER_MODEL_LOAD", "true").strip().lower() in {
"1",
"true",
"yes",
"on",
}
self.ensure_examples_layout()
if self.defer_model_load:
print("Deferring model load until first active client session.")
else:
self.load_model(self.default_model_name)
# Serialize GPU-bound generation across all clients
self._generation_lock = threading.Lock()
self._cuda_healthy = True
# Per-client sessions
self.client_sessions: dict[int, ClientSession] = {}
self.start_direction_markers: dict[int, viser_utils.WaypointMesh] = {}
self.grid_handles: dict[int, viser.GridHandle] = {}
self.server = viser.ViserServer(
host=SERVER_NAME,
port=SERVER_PORT,
label="Kimodo",
enable_camera_keyboard_controls=False, # don't move the camera with the arrow keys
)
self.server.scene.world_axes.visible = False # used for debugging
self.server.scene.set_up_direction("+y")
# Register callbacks for session handling
self.server.on_client_connect(self.on_client_connect)
self.server.on_client_disconnect(self.on_client_disconnect)
# HF mode: queue and session limit
if HF_MODE:
self.user_queue = UserQueue(MAX_ACTIVE_USERS, MAX_SESSION_MINUTES)
self.queue_manager = QueueManager(
queue=self.user_queue,
server=self.server,
setup_demo_for_client=self._setup_demo_for_client,
cleanup_session=self._cleanup_session_for_client,
)
else:
self.user_queue = None
self.queue_manager = None
# create grid and floor
self.floor_len = 20.0 # meters
def ensure_examples_layout(self) -> None:
os.makedirs(EXAMPLES_ROOT_DIR, exist_ok=True)
for model_dir in MODEL_EXAMPLES_DIRS.values():
os.makedirs(model_dir, exist_ok=True)
for entry in os.listdir(EXAMPLES_ROOT_DIR):
if entry in MODEL_EXAMPLES_DIRS:
continue
src = os.path.join(EXAMPLES_ROOT_DIR, entry)
if not os.path.isdir(src):
continue
dst = os.path.join(
MODEL_EXAMPLES_DIRS.get(DEFAULT_MODEL, next(iter(MODEL_EXAMPLES_DIRS.values()))),
entry,
)
if not os.path.exists(dst):
shutil.move(src, dst)
def get_examples_base_dir(self, model_name: str, absolute: bool = True) -> str:
return MODEL_EXAMPLES_DIRS[model_name]
def load_model(self, model_name: str) -> ModelBundle:
if model_name in self.models:
return self.models[model_name]
print(f"Loading model {model_name}...")
try:
model = load_model(modelname=model_name, device=self.device)
except Exception as e:
print(
"Error loading model during Kimodo startup. "
"This often means the text encoder server is not running, the Hugging Face token is missing, "
"or the gated text encoder model cannot be accessed."
)
print(f"Original error: {type(e).__name__}: {e}")
raise e
if hasattr(model, "text_encoder"):
model.text_encoder = CachedTextEncoder(model.text_encoder, model_name=model_name)
skeleton = model.motion_rep.skeleton
if isinstance(skeleton, SOMASkeleton30):
skeleton = skeleton.somaskel77.to(model.device)
bundle = ModelBundle(
model=model,
motion_rep=model.motion_rep,
skeleton=skeleton,
model_fps=model.motion_rep.fps,
)
self.models[model_name] = bundle
print(f"Model {model_name} loaded successfully")
self.prewarm_embedding_cache(model_name, bundle.model)
return bundle
def prewarm_embedding_cache(self, model_name: str, model: object) -> None:
encoder = getattr(model, "text_encoder", None)
if not isinstance(encoder, CachedTextEncoder):
return
prompt_set = set()
prompt_set.add(DEFAULT_PROMPT)
examples_dir = MODEL_EXAMPLES_DIRS.get(model_name)
if examples_dir and os.path.isdir(examples_dir):
for entry in os.listdir(examples_dir):
example_dir = os.path.join(examples_dir, entry)
if not os.path.isdir(example_dir):
continue
meta_path = os.path.join(example_dir, "meta.json")
if not os.path.exists(meta_path):
continue
try:
meta = load_json(meta_path)
except Exception:
continue
for prompt in meta.get("prompts_text", []):
if isinstance(prompt, str):
prompt_set.add(prompt)
if prompt_set:
try:
encoder.prewarm(list(prompt_set))
except Exception as error:
# Startup should not fail if text encoder is still warming up.
error_str = str(error)
if "Encoder initialization failed" in error_str:
print(
f"⚠️ WARNING: Text encoder failed to initialize: {error}\n"
f" This usually means the HuggingFace gated model cannot be accessed.\n"
f" To fix: Set HF_TOKEN environment variable with access to Meta-Llama-3-8B.\n"
f" Alternatively: Generation will still work but text embeddings may fail."
)
else:
print(f"Warning: embedding prewarm skipped: {error}")
def build_constraint_tracks(
self, client: viser.ClientHandle, skeleton: SkeletonBase
) -> dict[str, viser_utils.ConstraintSet]:
return {
"Full-Body": FullbodyKeyframeSet(
name="Full-Body",
server=client,
skeleton=skeleton,
),
"End-Effectors": EEJointsKeyframeSet(
name="End-Effectors",
server=client,
skeleton=skeleton,
),
"2D Root": RootKeyframe2DSet(
name="2D Root",
server=client,
skeleton=skeleton,
),
}
def set_timeline_defaults(self, timeline, model_fps: float) -> None:
timeline.set_defaults(
default_text=DEFAULT_PROMPT,
default_duration=int(DEFAULT_CUR_DURATION * model_fps - 1),
min_duration=int(MIN_DURATION * model_fps - 1), # 2 seconds minimum,
max_duration=int(
MAX_DURATION * model_fps - 1 # - NB_TRANSITION_FRAMES
), # 10 seconds maximum, minus the transition frames, if needed
default_num_frames_zoom=int(1.10 * 10 * model_fps), # a bit more than the max
max_frames_zoom=1000,
fps=model_fps,
)
def _apply_constraint_overlay_visibility(self, session: ClientSession) -> None:
"""Apply show-all vs show-only-current-frame to constraint overlays."""
only_frame = session.frame_idx if session.show_only_current_constraint else None
for constraint in session.constraints.values():
constraint.set_overlay_visibility(only_frame)
def set_constraint_tracks_visible(self, session: ClientSession, visible: bool) -> None:
timeline = session.client.timeline
timeline_data = session.timeline_data
if timeline_data.get("constraint_tracks_visible", True) == visible:
return
with timeline_data["keyframe_update_lock"]:
if visible:
for track_id, track_info in timeline_data["tracks"].items():
timeline.add_track(
track_info["name"],
track_type=track_info.get("track_type", "keyframe"),
color=track_info.get("color"),
height_scale=track_info.get("height_scale", 1.0),
uuid=track_id,
)
for keyframe_id, keyframe_data in timeline_data["keyframes"].items():
timeline.add_keyframe(
track_id=keyframe_data["track_id"],
frame=keyframe_data["frame"],
value=keyframe_data.get("value"),
opacity=keyframe_data.get("opacity", 1.0),
locked=keyframe_data.get("locked", False),
uuid=keyframe_id,
)
for interval_id, interval_data in timeline_data["intervals"].items():
timeline.add_interval(
track_id=interval_data["track_id"],
start_frame=interval_data["start_frame_idx"],
end_frame=interval_data["end_frame_idx"],
value=interval_data.get("value"),
opacity=interval_data.get("opacity", 1.0),
locked=interval_data.get("locked", False),
uuid=interval_id,
)
else:
for track_id in list(timeline_data["tracks"].keys()):
timeline.remove_track(track_id)
timeline_data["constraint_tracks_visible"] = visible
def _cleanup_session_for_client(self, client_id: int) -> None:
"""Remove session and scene state for a client (e.g. on session expiry)."""
if client_id in self.client_sessions:
del self.client_sessions[client_id]
self.start_direction_markers.pop(client_id, None)
self.grid_handles.pop(client_id, None)
def _setup_demo_for_client(self, client: viser.ClientHandle) -> None:
"""Initialize scene, GUI, and session state for a client (no modals)."""
self.setup_scene(client)
model_bundle = self.load_model(self.default_model_name)
# Initialize each empty constraint track
constraint_tracks = self.build_constraint_tracks(client, model_bundle.skeleton)
# Create GUI elements for this client
(
gui_elements,
timeline_tracks,
example_dict,
gui_examples_dropdown,
gui_save_example_path_text,
gui_model_selector,
) = ui.create_gui(
demo=self,
client=client,
model_name=self.default_model_name,
model_fps=model_bundle.model_fps,
)
timeline_data = {
"tracks": timeline_tracks,
"tracks_ids": {val["name"]: key for key, val in timeline_tracks.items()},
"keyframes": {},
"intervals": {},
"keyframe_update_lock": threading.Lock(),
"keyframe_move_timers": {},
"pending_keyframe_moves": {}, # keyframe_id -> new_frame
"constraint_tracks_visible": True,
"dense_path_after_release_timer": None,
}
# Initialize session state
cur_duration = DEFAULT_CUR_DURATION
max_frame_idx = int(cur_duration * model_bundle.model_fps - 1)
session = ClientSession(
client=client,
gui_elements=gui_elements,
motions={},
constraints=constraint_tracks,
timeline_data=timeline_data,
frame_idx=0,
playing=False,
playback_speed=DEFAULT_PLAYBACK_SPEED,
cur_duration=cur_duration,
max_frame_idx=max_frame_idx,
updating_motions=False,
edit_mode=False,
model_name=self.default_model_name,
model_fps=model_bundle.model_fps,
skeleton=model_bundle.skeleton,
motion_rep=model_bundle.motion_rep,
examples_base_dir=self.get_examples_base_dir(self.default_model_name, absolute=True),
example_dict=example_dict,
gui_examples_dropdown=gui_examples_dropdown,
gui_save_example_path_text=gui_save_example_path_text,
gui_model_selector=gui_model_selector,
)
self.client_sessions[client.client_id] = session
# Initialize default character for this client
self.add_character_motion(client, session.skeleton)
def on_client_connect(self, client: viser.ClientHandle) -> None:
"""Initialize GUI and state for each new client."""
print(f"Client {client.client_id} connected")
if HF_MODE and self.queue_manager is not None:
self.queue_manager.on_client_connect(client)
else:
# Show quick start popup when a browser client connects (non-HF mode).
with client.gui.add_modal(
"Welcome — Quick Start",
size="xl",
show_close_button=True,
save_choice="kimodo.demo.quick_start_ack",
) as modal:
client.gui.add_markdown(DEMO_UI_QUICK_START_MODAL_MD)
client.gui.add_button("Got it (don't remind me again)").on_click(lambda _event: modal.close())
self._setup_demo_for_client(client)
def setup_scene(self, client: viser.ClientHandle) -> None:
self.configure_theme(client)
client.camera.position = np.array(
[2.7417358737841426, 1.8790455698853281, 7.675741569777456],
dtype=np.float64,
)
client.camera.look_at = np.array([0.0, 0.0, 0.0], dtype=np.float64)
client.camera.up_direction = np.array(
[-1.1102230246251568e-16, 1.0, 1.3596310734468913e-32],
dtype=np.float64,
)
client.camera.fov = np.deg2rad(45.0)
grid_handle = client.scene.add_grid(
"/grid",
width=self.floor_len,
height=self.floor_len,
wxyz=viser.transforms.SO3.from_x_radians(-np.pi / 2.0).wxyz,
position=(0.0, 0.0001, 0.0),
fade_distance=3 * self.floor_len,
section_color=LIGHT_THEME["grid"],
infinite_grid=True,
)
self.grid_handles[client.client_id] = grid_handle
# marker for origin
origin_waypoint = viser_utils.WaypointMesh(
"/origin_waypoint",
client,
position=np.array([0.0, 0.0, 0.0]),
heading=np.array([0.0, 1.0]),
color=(0, 0, 255),
)
self.start_direction_markers[client.client_id] = origin_waypoint
def on_client_disconnect(self, client: viser.ClientHandle) -> None:
"""Clean up when client disconnects."""
print(f"Client {client.client_id} disconnected")
client_id = client.client_id
if HF_MODE and self.queue_manager is not None:
self.queue_manager.on_client_disconnect(client_id)
self._cleanup_session_for_client(client_id)
def set_start_direction_visible(self, client_id: int, visible: bool) -> None:
marker = self.start_direction_markers.get(client_id)
if marker is None:
return
marker.set_visible(visible)
def client_active(self, client_id: int) -> bool:
return client_id in self.client_sessions
def add_character_motion(
self,
client: viser.ClientHandle,
skeleton: SkeletonBase,
joints_pos: Optional[torch.Tensor] = None,
joints_rot: Optional[torch.Tensor] = None,
foot_contacts: Optional[torch.Tensor] = None,
) -> None:
client_id = client.client_id
if not self.client_active(client_id):
return
session = self.client_sessions[client_id]
ci = len(session.motions)
character_name = f"character{ci}"
# build character skeleton and skinning mesh
if "g1" in session.model_name:
mesh_mode = "g1_stl"
elif "smplx" in session.model_name:
mesh_mode = "smplx_skin"
elif "soma" in session.model_name:
if session.gui_elements.gui_use_soma_layer_checkbox.value:
mesh_mode = "soma_layer_skin"
else:
mesh_mode = "soma_skin"
else:
raise ValueError("The model name is not recognized for skinning.")
new_character = Character(
character_name,
client,
skeleton,
create_skeleton_mesh=True,
create_skinned_mesh=True,
visible_skeleton=False, # don't show immediately
visible_skinned_mesh=False, # don't show immediately
skinned_mesh_opacity=session.gui_elements.gui_viz_skinned_mesh_opacity_slider.value,
show_foot_contacts=session.gui_elements.gui_viz_foot_contacts_checkbox.value,
dark_mode=session.gui_elements.gui_dark_mode_checkbox.value,
mesh_mode=mesh_mode,
gui_use_soma_layer_checkbox=session.gui_elements.gui_use_soma_layer_checkbox,
)
# if no motion given, initialize to character default (rest) pose for one frame
init_joints_pos, init_joints_rot = new_character.get_pose()
if joints_pos is None:
joints_pos = init_joints_pos[None].repeat(session.max_frame_idx + 1, 1, 1)
if joints_rot is None:
joints_rot = init_joints_rot[None].repeat(session.max_frame_idx + 1, 1, 1, 1)
new_motion = CharacterMotion(new_character, joints_pos, joints_rot, foot_contacts)
# save the motion in our dict
session.motions[character_name] = new_motion
# put the character at the right frame
new_motion.set_frame(session.frame_idx)
# put them visible with a small delay
# so that the set_frame function has time to finish
def _set_visibility():
new_motion.character.set_skinned_mesh_visibility(session.gui_elements.gui_viz_skinned_mesh_checkbox.value)
new_motion.character.set_skeleton_visibility(session.gui_elements.gui_viz_skeleton_checkbox.value)
timer = threading.Timer(
0.2, # 0.2s delay
_set_visibility,
)
timer.start()
def clear_motions(self, client_id: int) -> None:
if not self.client_active(client_id):
return
session = self.client_sessions[client_id]
for motion in list(session.motions.values()):
motion.clear()
session.motions.clear()
def compute_model_constraints_lst(
self,
session: ClientSession,
model_bundle: ModelBundle,
num_frames: int,
):
return generation.compute_model_constraints_lst(session, model_bundle, num_frames, self.device)
def check_cuda_health(self) -> bool:
"""Check if CUDA is still functional.
Trigger auto-restart if corrupted.
"""
if self.device == "cpu":
return True
try:
torch.tensor([1.0], device=self.device) + torch.tensor([1.0], device=self.device)
return True
except RuntimeError as e:
if "device-side assert" in str(e) or "CUDA error" in str(e):
if self._cuda_healthy:
self._cuda_healthy = False
print("FATAL: CUDA context is corrupted (device-side assert). " "The process must be restarted.")
self._trigger_restart()
return False
raise
def _trigger_restart(self) -> None:
"""Exit the process so the HF Space (or systemd/Docker) can restart it."""
import sys
print("Initiating automatic restart due to unrecoverable CUDA error...")
sys.stdout.flush()
sys.stderr.flush()
os._exit(1)
def generate(
self,
client: viser.ClientHandle,
prompts: list[str],
num_frames: list[int],
num_samples: int,
seed: int,
diffusion_steps: int,
cfg_weight: Optional[list[float]] = None,
cfg_type: Optional[str] = None,
postprocess_parameters: Optional[dict] = None,
transitions_parameters: Optional[dict] = None,
real_robot_rotations: bool = False,
) -> None:
if not self._cuda_healthy:
raise RuntimeError("CUDA is in a corrupted state. The space is restarting...")
locked = self._generation_lock.acquire(blocking=False)
if not locked:
waiting_notif = client.add_notification(
title="Waiting for GPU...",
body="Another generation is in progress. Yours will start automatically.",
loading=True,
with_close_button=False,
)
self._generation_lock.acquire()
waiting_notif.remove()
try:
session = self.client_sessions[client.client_id]
model_bundle = self.load_model(session.model_name)
generation.generate(
client=client,
session=session,
model_bundle=model_bundle,
prompts=prompts,
num_frames=num_frames,
num_samples=num_samples,
seed=seed,
diffusion_steps=diffusion_steps,
cfg_weight=cfg_weight,
cfg_type=cfg_type,
postprocess_parameters=postprocess_parameters,
transitions_parameters=transitions_parameters,
real_robot_rotations=real_robot_rotations,
device=self.device,
clear_motions=self.clear_motions,
add_character_motion=self.add_character_motion,
)
finally:
self._generation_lock.release()
def set_frame(self, client_id: int, frame_idx: int, update_timeline: bool = True):
if not self.client_active(client_id):
return
session = self.client_sessions[client_id]
session.frame_idx = frame_idx
if update_timeline:
session.client.timeline.set_current_frame(frame_idx)
for motion in list(session.motions.values()):
motion.set_frame(frame_idx)
self._apply_constraint_overlay_visibility(session)
def run(self) -> None:
last_loop_time = time.perf_counter()
last_cuda_check_time = 0.0
while True:
loop_start_time = time.perf_counter()
delta_time = loop_start_time - last_loop_time
last_loop_time = loop_start_time
if self.models:
# the max playback speed is 2x the model fps (from gui_playback_speed_buttons)
playback_fps = max(bundle.model_fps for bundle in self.models.values()) * 2.0
else:
playback_fps = 60.0
# update each client session independently
# copy to a list first to avoid changing size if client disconnects
for client_id, session in list(self.client_sessions.items()):
if not session.playing:
continue
if session.model_fps <= 0:
continue
# Time-based stepping keeps playback smooth even if loop cadence jitters.
session.playback_time_accumulator += max(0.0, delta_time) * max(0.0, session.playback_speed)
frame_period = 1.0 / session.model_fps
if session.playback_time_accumulator < frame_period:
continue
frames_to_advance = int(session.playback_time_accumulator / frame_period)
session.playback_time_accumulator -= frames_to_advance * frame_period
frame_count = max(1, session.max_frame_idx + 1)
new_frame_idx = (session.frame_idx + frames_to_advance) % frame_count
# make sure the client is still active before updating the frame
if self.client_active(client_id):
self.set_frame(client_id, new_frame_idx)
if loop_start_time - last_cuda_check_time >= 5.0:
self.check_cuda_health()
last_cuda_check_time = loop_start_time
time_remaining = max(0.0, 1.0 / playback_fps - (time.perf_counter() - loop_start_time))
time.sleep(time_remaining)
def configure_theme(
self,
client: viser.ClientHandle,
dark_mode: bool = False,
titlebar_dark_mode_checkbox_uuid: str | None = None,
):
# Sync grid color with theme (light vs dark)
theme = DARK_THEME if dark_mode else LIGHT_THEME
grid_handle = self.grid_handles.get(client.client_id)
if grid_handle is not None:
grid_handle.section_color = theme["grid"]
#
# setup theme
#
buttons = (
TitlebarButton(
text="Documentation",
icon="Description",
href="https://research.nvidia.com/labs/sil/projects/kimodo/docs/interactive_demo/index.html",
),
TitlebarButton(
text="Project Page",
icon=None,
href="https://research.nvidia.com/labs/sil/projects/kimodo/",
),
TitlebarButton(
text="Github",
icon="GitHub",
href="https://github.com/nv-tlabs/kimodo",
),
)
assets_dir = DEMO_ASSETS_ROOT
logo_light_path = assets_dir / "nvidia_logo.png"
logo_dark_path = assets_dir / "nvidia_logo_dark.png"
if logo_light_path.exists():
light_b64 = base64.standard_b64encode(logo_light_path.read_bytes()).decode("ascii")
dark_b64 = (
base64.standard_b64encode(logo_dark_path.read_bytes()).decode("ascii")
if logo_dark_path.exists()
else None
)
image = TitlebarImage(
image_url_light=f"data:image/png;base64,{light_b64}",
image_url_dark=(f"data:image/png;base64,{dark_b64}" if dark_b64 else None),
image_alt="NVIDIA",
href="https://www.nvidia.com/",
)
else:
image = None
titlebar_theme = TitlebarConfig(buttons=buttons, image=image, title_text="Movimento")
client.gui.set_panel_label("Movimento")
client.gui.configure_theme(
titlebar_content=titlebar_theme,
control_layout="floating", # "floating", # ['floating', 'collapsible', 'fixed']
control_width="large", # ['small', 'medium', 'large']
dark_mode=dark_mode,
show_logo=False, # hide viser logo on bottom left corner
show_share_button=False,
titlebar_dark_mode_checkbox_uuid=titlebar_dark_mode_checkbox_uuid,
brand_color=(152, 189, 255), # (60, 131, 0), # (R, G, B) tuple
)