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---
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language:
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- en
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license: mit
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library_name: founder-game-classifier
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tags:
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- text-classification
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- founders
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- content-analysis
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- sentence-transformers
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datasets:
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- custom
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metrics:
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- accuracy
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pipeline_tag: text-classification
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---
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# Founder Game Classifier
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A trained classifier that identifies which of **6 founder games** a piece of content belongs to.
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## Model Description
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This model classifies text content into one of six "founder games" - patterns of communication and content creation common among founders, creators, and thought leaders.
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### The 6 Games
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| Game | Name | Description |
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|------|------|-------------|
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| **G1** | Identity/Canon | Recruiting into identity, lineage, belonging, status, canon formation |
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| **G2** | Ideas/Play Mining | Extracting reusable plays, tactics, heuristics; "do this / steal this" |
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| **G3** | Models/Understanding | Building mental models, frameworks, mechanisms, explanations |
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| **G4** | Performance/Competition | Winning, dominance, execution, metrics, endurance, zero-sum edges |
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| **G5** | Meaning/Therapy | Healing, values, emotional processing, personal transformation |
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| **G6** | Network/Coordination | Community building, protocols, collaboration, collective action |
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## Usage
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### Installation
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```bash
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pip install founder-game-classifier
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```
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### Basic Usage
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```python
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from founder_game_classifier import GameClassifier
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# Load the model (downloads from Hub on first use)
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classifier = GameClassifier.from_pretrained("leoguinan/founder-game-classifier")
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# Classify a single text
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result = classifier.predict("Here's a tactic you can steal for your next launch...")
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print(result["primary_game"]) # "G2"
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print(result["confidence"]) # 0.72
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print(result["probabilities"]) # {"G1": 0.05, "G2": 0.72, "G3": 0.10, ...}
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```
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### Batch Classification
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```python
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texts = [
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"Here's the mental model I use for thinking about systems...",
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"Join our community of builders who are changing the world...",
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"I tried 47 different tactics. Here's what actually worked...",
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]
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results = classifier.predict_batch(texts)
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for text, result in zip(texts, results):
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print(f"{result['primary_game']}: {text[:50]}...")
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```
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### Get Aggregate Signature
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Useful for analyzing a corpus of content:
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```python
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texts = load_my_blog_posts() # List of strings
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signature = classifier.get_game_signature(texts)
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print(signature)
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# {'G1': 0.05, 'G2': 0.42, 'G3': 0.18, 'G4': 0.20, 'G5': 0.08, 'G6': 0.07}
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```
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## Model Architecture
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- **Embedding Model**: `all-MiniLM-L6-v2` (384 dimensions)
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- **Classifier**: Logistic Regression (sklearn)
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- **Manifold System**: Mahalanobis distance to game centroids (optional)
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## Training Data
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The model was trained on labeled founder content spanning:
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- Podcast transcripts
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- Blog posts
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- Twitter threads
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- Newsletter content
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Training used a multi-stage pipeline:
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1. Text chunking and span extraction
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2. LLM-assisted labeling with human verification
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3. Embedding generation
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4. Classifier training with cross-validation
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## Performance
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Validated on held-out test set:
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| Metric | Score |
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|--------|-------|
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| Accuracy | 0.78 |
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| Macro F1 | 0.74 |
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| Top-2 Accuracy | 0.91 |
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The model performs best on clear examples of each game and may show lower confidence on boundary cases or mixed content.
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## Limitations
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- Trained primarily on English content from tech/startup domain
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- May not generalize well to non-business contexts
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- Short texts (<50 words) may have lower accuracy
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- Cultural and domain biases from training data
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## Citation
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```bibtex
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@misc{guinan2024foundergameclassifier,
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title={Founder Game Classifier},
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author={Leo Guinan},
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year={2024},
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publisher={Hugging Face},
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url={https://huggingface.co/leoguinan/founder-game-classifier}
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}
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```
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## License
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MIT License - free for commercial and non-commercial use.
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## Files
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- `classifier.pkl` - Trained LogisticRegression model (19KB)
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- `label_encoder.pkl` - Label encoder for game classes (375B)
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- `metadata.json` - Model metadata and configuration (143B)
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- `game_manifolds.json` - Manifold centroids and covariances for geometric analysis (29MB)
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