import sys import threading from typing import Dict, Tuple import glfw from loguru import logger import mujoco import numpy as np import pygame import scipy.spatial.transform from termcolor import colored from unitree_sdk2py.core.channel import ChannelPublisher, ChannelSubscriber from unitree_sdk2py.idl.default import ( unitree_go_msg_dds__WirelessController_, unitree_hg_msg_dds__HandCmd_ as HandCmd_default, unitree_hg_msg_dds__HandState_ as HandState_default, ) from unitree_sdk2py.idl.unitree_go.msg.dds_ import WirelessController_ from unitree_sdk2py.idl.unitree_hg.msg.dds_ import HandCmd_, HandState_ class UnitreeSdk2Bridge: """ Bridge between Unitree SDK2 and the MuJoCo simulation. Handles sending and receiving DDS messages for body and hand control. """ def __init__(self, config): # Note that we do not give the mjdata and mjmodel to the UnitreeSdk2Bridge. # It is unsafe and would be unflexible if we use a hand-plugged robot model robot_type = config["ROBOT_TYPE"] if "g1" in robot_type or "h1-2" in robot_type: from unitree_sdk2py.idl.default import ( unitree_hg_msg_dds__IMUState_ as IMUState_default, unitree_hg_msg_dds__LowCmd_, unitree_hg_msg_dds__LowState_ as LowState_default, ) from unitree_sdk2py.idl.unitree_hg.msg.dds_ import IMUState_, LowCmd_, LowState_ self.low_cmd = unitree_hg_msg_dds__LowCmd_() elif "h1" == robot_type or "go2" == robot_type: from unitree_sdk2py.idl.default import ( unitree_go_msg_dds__LowCmd_, unitree_go_msg_dds__LowState_ as LowState_default, unitree_hg_msg_dds__IMUState_ as IMUState_default, ) from unitree_sdk2py.idl.unitree_go.msg.dds_ import IMUState_, LowCmd_, LowState_ self.low_cmd = unitree_go_msg_dds__LowCmd_() else: raise ValueError(f"Invalid robot type '{robot_type}'. Expected 'g1', 'h1', or 'go2'.") self.num_body_motor = config["NUM_MOTORS"] self.num_hand_motor = config.get("NUM_HAND_MOTORS", 0) self.use_sensor = config["USE_SENSOR"] self.have_imu_ = False self.have_frame_sensor_ = False # Unitree sdk2 message self.low_state = LowState_default() self.low_state_puber = ChannelPublisher("rt/lowstate", LowState_) self.low_state_puber.Init() self.torso_imu_state = IMUState_default() self.torso_imu_puber = ChannelPublisher("rt/secondary_imu", IMUState_) self.torso_imu_puber.Init() self.left_hand_state = HandState_default() self.left_hand_state_puber = ChannelPublisher("rt/dex3/left/state", HandState_) self.left_hand_state_puber.Init() self.right_hand_state = HandState_default() self.right_hand_state_puber = ChannelPublisher("rt/dex3/right/state", HandState_) self.right_hand_state_puber.Init() self.low_cmd_suber = ChannelSubscriber("rt/lowcmd", LowCmd_) self.low_cmd_suber.Init(self.LowCmdHandler, 1) self.left_hand_cmd = HandCmd_default() self.left_hand_cmd_suber = ChannelSubscriber("rt/dex3/left/cmd", HandCmd_) self.left_hand_cmd_suber.Init(self.LeftHandCmdHandler, 1) self.right_hand_cmd = HandCmd_default() self.right_hand_cmd_suber = ChannelSubscriber("rt/dex3/right/cmd", HandCmd_) self.right_hand_cmd_suber.Init(self.RightHandCmdHandler, 1) self.low_cmd_lock = threading.Lock() self.left_hand_cmd_lock = threading.Lock() self.right_hand_cmd_lock = threading.Lock() self.wireless_controller = unitree_go_msg_dds__WirelessController_() self.wireless_controller_puber = ChannelPublisher( "rt/wirelesscontroller", WirelessController_ ) self.wireless_controller_puber.Init() # joystick self.key_map = { "R1": 0, "L1": 1, "start": 2, "select": 3, "R2": 4, "L2": 5, "F1": 6, "F2": 7, "A": 8, "B": 9, "X": 10, "Y": 11, "up": 12, "right": 13, "down": 14, "left": 15, } self.joystick = None # Store config for initialization self.config = config self.reset() def reset(self): with self.low_cmd_lock: self.low_cmd_received = False self.new_low_cmd = False with self.left_hand_cmd_lock: self.left_hand_cmd_received = False self.new_left_hand_cmd = False with self.right_hand_cmd_lock: self.right_hand_cmd_received = False self.new_right_hand_cmd = False def LowCmdHandler(self, msg): with self.low_cmd_lock: self.low_cmd = msg self.low_cmd_received = True self.new_low_cmd = True def LeftHandCmdHandler(self, msg): with self.left_hand_cmd_lock: self.left_hand_cmd = msg self.left_hand_cmd_received = True self.new_left_hand_cmd = True def RightHandCmdHandler(self, msg): with self.right_hand_cmd_lock: self.right_hand_cmd = msg self.right_hand_cmd_received = True self.new_right_hand_cmd = True def cmd_received(self): with self.low_cmd_lock: low_cmd_received = self.low_cmd_received with self.left_hand_cmd_lock: left_hand_cmd_received = self.left_hand_cmd_received with self.right_hand_cmd_lock: right_hand_cmd_received = self.right_hand_cmd_received return low_cmd_received or left_hand_cmd_received or right_hand_cmd_received def PublishLowState(self, obs: Dict[str, any]): # publish body state if self.use_sensor: raise NotImplementedError("Sensor data is not implemented yet.") else: for i in range(self.num_body_motor): self.low_state.motor_state[i].q = obs["body_q"][i] self.low_state.motor_state[i].dq = obs["body_dq"][i] self.low_state.motor_state[i].ddq = obs["body_ddq"][i] self.low_state.motor_state[i].tau_est = obs["body_tau_est"][i] if self.use_sensor and self.have_frame_sensor_: raise NotImplementedError("Frame sensor data is not implemented yet.") else: # Get data from ground truth # quaternion: w, x, y, z self.low_state.imu_state.quaternion[:] = obs["floating_base_pose"][3:7] # angular velocity self.low_state.imu_state.gyroscope[:] = obs["floating_base_vel"][3:6] # linear acceleration self.low_state.imu_state.accelerometer[:] = obs["floating_base_acc"][:3] self.torso_imu_state.quaternion[:] = obs["secondary_imu_quat"] self.torso_imu_state.gyroscope[:] = obs["secondary_imu_vel"][3:6] # acceleration: x, y, z (only available when frame sensor is enabled) if self.have_frame_sensor_: raise NotImplementedError("Frame sensor data is not implemented yet.") self.low_state.tick = int(obs["time"] * 1e3) # Copy wireless controller data into lowstate for controllers that read from rt/lowstate if self.joystick is not None: import struct # Pack wireless controller data in the format expected by unitree_g1.py RemoteController.set() # bytes 0-1: padding, bytes 2-3: keys, bytes 4-7: lx, bytes 8-11: rx, # bytes 12-15: ry, bytes 16-19: padding, bytes 20-23: ly keys = int(self.wireless_controller.keys) lx = float(self.wireless_controller.lx) ly = float(self.wireless_controller.ly) rx = float(self.wireless_controller.rx) ry = float(self.wireless_controller.ry) wireless_data = struct.pack(' Tuple[np.ndarray, bool, bool]: with self.low_cmd_lock: body_q = [self.low_cmd.motor_cmd[i].q for i in range(self.num_body_motor)] with self.left_hand_cmd_lock: left_hand_q = [self.left_hand_cmd.motor_cmd[i].q for i in range(self.num_hand_motor)] with self.right_hand_cmd_lock: right_hand_q = [self.right_hand_cmd.motor_cmd[i].q for i in range(self.num_hand_motor)] with self.low_cmd_lock and self.left_hand_cmd_lock and self.right_hand_cmd_lock: is_new_action = self.new_low_cmd and self.new_left_hand_cmd and self.new_right_hand_cmd if is_new_action: self.new_low_cmd = False self.new_left_hand_cmd = False self.new_right_hand_cmd = False return ( np.concatenate([body_q[:-7], left_hand_q, body_q[-7:], right_hand_q]), self.cmd_received(), is_new_action, ) def PublishWirelessController(self): if self.joystick is not None: pygame.event.get() key_state = [0] * 16 key_state[self.key_map["R1"]] = self.joystick.get_button(self.button_id["RB"]) key_state[self.key_map["L1"]] = self.joystick.get_button(self.button_id["LB"]) key_state[self.key_map["start"]] = self.joystick.get_button(self.button_id["START"]) key_state[self.key_map["select"]] = self.joystick.get_button(self.button_id["SELECT"]) key_state[self.key_map["R2"]] = self.joystick.get_axis(self.axis_id["RT"]) > 0 key_state[self.key_map["L2"]] = self.joystick.get_axis(self.axis_id["LT"]) > 0 key_state[self.key_map["F1"]] = 0 key_state[self.key_map["F2"]] = 0 key_state[self.key_map["A"]] = self.joystick.get_button(self.button_id["A"]) key_state[self.key_map["B"]] = self.joystick.get_button(self.button_id["B"]) key_state[self.key_map["X"]] = self.joystick.get_button(self.button_id["X"]) key_state[self.key_map["Y"]] = self.joystick.get_button(self.button_id["Y"]) key_state[self.key_map["up"]] = self.joystick.get_hat(0)[1] > 0 key_state[self.key_map["right"]] = self.joystick.get_hat(0)[0] > 0 key_state[self.key_map["down"]] = self.joystick.get_hat(0)[1] < 0 key_state[self.key_map["left"]] = self.joystick.get_hat(0)[0] < 0 key_value = 0 for i in range(16): key_value += key_state[i] << i self.wireless_controller.keys = key_value self.wireless_controller.lx = self.joystick.get_axis(self.axis_id["LX"]) self.wireless_controller.ly = -self.joystick.get_axis(self.axis_id["LY"]) self.wireless_controller.rx = self.joystick.get_axis(self.axis_id["RX"]) self.wireless_controller.ry = -self.joystick.get_axis(self.axis_id["RY"]) # Debug: print joystick values lx, ly, rx, ry = self.wireless_controller.lx, self.wireless_controller.ly, self.wireless_controller.rx, self.wireless_controller.ry self.wireless_controller_puber.Write(self.wireless_controller) def SetupJoystick(self, device_id=0, js_type="xbox"): pygame.init() pygame.joystick.init() joystick_count = pygame.joystick.get_count() if joystick_count > 0: self.joystick = pygame.joystick.Joystick(device_id) self.joystick.init() else: print("No gamepad detected.") sys.exit() if js_type == "xbox": if sys.platform.startswith("linux"): self.axis_id = { "LX": 0, # Left stick axis x "LY": 1, # Left stick axis y "RX": 3, # Right stick axis x "RY": 4, # Right stick axis y "LT": 2, # Left trigger "RT": 5, # Right trigger "DX": 6, # Directional pad x "DY": 7, # Directional pad y } self.button_id = { "X": 2, "Y": 3, "B": 1, "A": 0, "LB": 4, "RB": 5, "SELECT": 6, "START": 7, "XBOX": 8, "LSB": 9, "RSB": 10, } elif sys.platform == "darwin": self.axis_id = { "LX": 0, # Left stick axis x "LY": 1, # Left stick axis y "RX": 2, # Right stick axis x "RY": 3, # Right stick axis y "LT": 4, # Left trigger "RT": 5, # Right trigger } self.button_id = { "X": 2, "Y": 3, "B": 1, "A": 0, "LB": 9, "RB": 10, "SELECT": 4, "START": 6, "XBOX": 5, "LSB": 7, "RSB": 8, "DYU": 11, "DYD": 12, "DXL": 13, "DXR": 14, } else: print("Unsupported OS. ") elif js_type == "switch": # Yuanhang: may differ for different OS, need to be checked self.axis_id = { "LX": 0, # Left stick axis x "LY": 1, # Left stick axis y "RX": 2, # Right stick axis x "RY": 3, # Right stick axis y "LT": 5, # Left trigger "RT": 4, # Right trigger "DX": 6, # Directional pad x "DY": 7, # Directional pad y } self.button_id = { "X": 3, "Y": 4, "B": 1, "A": 0, "LB": 6, "RB": 7, "SELECT": 10, "START": 11, } else: print("Unsupported gamepad. ") def PrintSceneInformation(self): print(" ") logger.info(colored("<<------------- Link ------------->>", "green")) for i in range(self.mj_model.nbody): name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_BODY, i) if name: logger.info(f"link_index: {i}, name: {name}") print(" ") logger.info(colored("<<------------- Joint ------------->>", "green")) for i in range(self.mj_model.njnt): name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_JOINT, i) if name: logger.info(f"joint_index: {i}, name: {name}") print(" ") logger.info(colored("<<------------- Actuator ------------->>", "green")) for i in range(self.mj_model.nu): name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_ACTUATOR, i) if name: logger.info(f"actuator_index: {i}, name: {name}") print(" ") logger.info(colored("<<------------- Sensor ------------->>", "green")) index = 0 for i in range(self.mj_model.nsensor): name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_SENSOR, i) if name: logger.info( f"sensor_index: {index}, name: {name}, dim: {self.mj_model.sensor_dim[i]}" ) index = index + self.mj_model.sensor_dim[i] print(" ") class ElasticBand: """ ref: https://github.com/unitreerobotics/unitree_mujoco """ def __init__(self): self.kp_pos = 10000 self.kd_pos = 1000 self.kp_ang = 1000 self.kd_ang = 10 self.point = np.array([0, 0, 1]) self.length = 0 self.enable = True def Advance(self, pose): """ Args: pose: 13D array containing: - pose[0:3]: position in world frame - pose[3:7]: quaternion [w,x,y,z] in world frame - pose[7:10]: linear velocity in world frame - pose[10:13]: angular velocity in world frame Returns: np.ndarray: 6D vector [fx, fy, fz, tx, ty, tz] """ pos = pose[0:3] quat = pose[3:7] lin_vel = pose[7:10] ang_vel = pose[10:13] δx = self.point - pos f = self.kp_pos * (δx + np.array([0, 0, self.length])) + self.kd_pos * (0 - lin_vel) # --- Orientation PD control for torque --- quat = np.array([quat[1], quat[2], quat[3], quat[0]]) # reorder to [x,y,z,w] for scipy rot = scipy.spatial.transform.Rotation.from_quat(quat) rotvec = rot.as_rotvec() # axis-angle error torque = -self.kp_ang * rotvec - self.kd_ang * ang_vel return np.concatenate([f, torque]) def MujuocoKeyCallback(self, key): if key == glfw.KEY_7: self.length -= 0.1 if key == glfw.KEY_8: self.length += 0.1 if key == glfw.KEY_9: self.enable = not self.enable def handle_keyboard_button(self, key): if key == "9": self.enable = not self.enable