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README.md ADDED
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+ ---
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+ license: apache-2.0
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+ base_model:
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+ - Qwen/Qwen-Image
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+ library_name: diffusers
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+ pipeline_tag: image-to-image
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+ tags:
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+ - anima
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+ - qwen-image
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+ - vae
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+ - autoencoder
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+ - comfyui
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+ - anime
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+ - illustration
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+ inference: false
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+ ---
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+
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+ # Qwanima-vae
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+
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+ This is a decoder-only finetune for the Qwen-Image VAE used by
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+ [Anima](https://huggingface.co/circlestone-labs/Anima). It is directly inspired by
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+ [spacepxl's 2x Wan VAE upscaler](https://huggingface.co/spacepxl/Wan2.1-VAE-upscale2x), adapted to
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+ Qwen-Image and Anima using the methodology described by spacepxl. More detail about the original
24
+ method is available on that model card.
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+
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+ The motivation behind this project is mostly the same as spacepxl's. The Qwen-Image VAE produces a
27
+ rather unpleasant dithered look. Since it was also made with photographs in mind, it
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+ can reconstruct fine detail as noisy or incoherent texture. This decoder finetune aims to reduce
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+ that and produce a cleaner image suited to Anima generations.
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+
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+ The released checkpoint is the 45k EMA from the best 256px run. The encoder is unchanged from
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+ Qwen-Image and only the decoder was finetuned, so this uses the same 16-channel latent format and
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+ produces images at the same resolution as the original VAE.
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+
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+ ## Comparison
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+
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+ ![Original and fine-tuned VAE comparison](comparison/preview.png)
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+
39
+ ## Model
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+
41
+ Inference is the same as with a normal VAE:
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+
43
+ ```text
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+ Anima latent
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+
46
+ Qwen-Image VAE decoder (Anima finetuned)
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+
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+ image
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+ ```
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+
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+ ## Training
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+
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+ Training looked roughly like this:
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+
55
+ ```text
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+ training image
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+
58
+ frozen Qwen VAE encoder
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+
60
+ clean latent
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+
62
+ degradation via a learned proxy model
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+
64
+ trainable Qwen VAE decoder
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+
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+ reconstruction
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+ ```
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+
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+ The training data used a split of 75% Booru Essence and 25% Cleveland Museum of Art images.
70
+ Booru Essence covers the anime part of the distribution, while the museum data adds paintings,
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+ physical media, and other fine texture to prevent the decoder from forgetting those details.
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+
73
+ The final run used:
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+
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+ - 256x256 training crops
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+ - Frozen Qwen-Image encoder
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+ - Anima degradation proxy, applied with probability 0.8 over timesteps 0–0.12
78
+ - MSE loss at `1.0`
79
+ - DINOv3 ViT-B feature loss at `8.0`, using patch tokens from all layers
80
+ - Anti-aliased PatchGAN with LSGAN loss at `0.25`
81
+
82
+ I settled on MSE at weight 1.0 because that gave the GAN enough freedom to produce details while
83
+ still anchoring the result to the pixel target. I previously used L1, but it anchored the
84
+ reconstruction too aggressively and hampered the GAN's ability to add detail in my shoddy testing.
85
+
86
+ I won't pretend these are the optimal settings. This is simply what I ended up with in the end.
87
+
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+ 45k was selected because it looked the best. Was going to train it to 100k steps switching to 512px at 50k but it was steadily degrading as training continued. I think GAN weight might've been too high.
89
+
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+ ### Anti-aliased PatchGAN
91
+
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+ PatchGAN judges a grid of small local patches instead of reducing the entire image to a single
93
+ real/fake score. That makes it useful for texture, but its stride-2 convolutions can also alias
94
+ high frequencies while downsampling. The discriminator can then become sensitive to pixel-grid
95
+ phase and mistake regular dithering or checkerboard patterns for convincing detail.
96
+
97
+ To make that shortcut less attractive, both the real and generated images are low-pass filtered
98
+ immediately before each of PatchGAN's three stride-2 stages. The filter is a fixed, normalized 3x3
99
+ binomial kernel:
100
+
101
+ ```text
102
+ [1, 2, 1]ᵀ × [1, 2, 1] / 16
103
+ ```
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+
105
+ This band-limits the signal before subsampling, encouraging the discriminator to judge coherent
106
+ local structure instead of phase-locked pixel energy. The filtering only exists inside the
107
+ discriminator: it does not blur the saved decoder output or the images used by MSE and DINO.
108
+
109
+ The discriminator itself uses four spectral-normalized layers with 64 base channels. GAN training
110
+ began at step 1,000, ramped to weight 0.25 over 2,000 steps, and used LSGAN.
111
+
112
+ ## Diffusers
113
+
114
+ `diffusion_pytorch_model.safetensors` is a standard Diffusers checkpoint. Use it with:
115
+
116
+ ```python
117
+ import torch
118
+ from diffusers import AutoencoderKLQwenImage
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+
120
+ vae = AutoencoderKLQwenImage.from_pretrained(
121
+ "PATH_OR_REPO_ID",
122
+ torch_dtype=torch.bfloat16,
123
+ ).to("cuda")
124
+ ```
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+
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+ ## ComfyUI
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+
128
+ A converted BF16 version for ComfyUI is located here:
129
+
130
+ ```text
131
+ comfyui/qwen_vae_anima.safetensors
132
+ ```
133
+
134
+ Copy it into `ComfyUI/models/vae/`, refresh or restart ComfyUI, and load it with the normal
135
+ Load VAE node.
136
+
137
+ ## 2x upscaling
138
+
139
+ I mostly focused on 1x decoding for this project, so that is what I am releasing. This VAE does
140
+ not change the output resolution and a 1024px Anima latent still decodes to a 1024px image.
141
+
142
+ ## Files
143
+
144
+ ```text
145
+ .
146
+ ├── config.json
147
+ ├── diffusion_pytorch_model.safetensors
148
+ ├── comfyui/
149
+ │ └── qwen_vae_anima.safetensors
150
+ ├── comparison/
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+ │ └── preview.png
152
+ └── LICENSE
153
+ ```
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+
155
+ `diffusion_pytorch_model.safetensors` is the FP32 Diffusers checkpoint.
156
+
157
+ `comfyui/qwen_vae_anima.safetensors` is the converted BF16 ComfyUI checkpoint.
158
+
159
+ ## Limitations
160
+
161
+ Since this was trained mostly on anime and illustration it won't provide good results on images
162
+ far outside that distribution. Photos and textured media can be oversmoothed or otherwise
163
+ altered, and difficult high-frequency regions may develop grain or speckles. For a 2x VAE
164
+ with broader material coverage, use
165
+ [spacepxl's Wan2.1 VAE upscaler](https://huggingface.co/spacepxl/Wan2.1-VAE-upscale2x).
166
+
167
+ ## License
168
+
169
+ Released under the [Apache License 2.0](LICENSE).
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