""" A dialogue is a list of samples, where each sample contains one new speaker turn. takes a json of annotated minecraft games and converts to a turn format to be used in LLAMA parsing. NB: when creating json-l, use '###PS' for 'predict structure' """ import os import json import jsonlines from collections import defaultdict def preprocess_edus(tlist): """ returns a list of lists, where each list contains the edus for a single turn. Ex: [...['6 What is D2'], ['7 Ah there is no stack,', '8 pick up the washer'],...] we see one turn contains the edu index 6, and the next turn contains the edus with indexes 7 and 8. NB: in a dialogue, might be best to change speakers to "Arch" and "Buil" to reflect MSDC training data """ elist = [] cnt = 0 for turn in tlist: speaker = turn['speaker'][:4] #write code to change speaker names here new_edus = [] for edu in turn['edus']: new_string = str(cnt)+' '+'<'+speaker+'>'+' ' + edu new_edus.append(new_string) cnt += 1 elist.append(new_edus) return elist def get_windows(dial_turns, distance = 15): """ Takes the output from preprocess_edus() and returns a list of index pairs. Each pair gives the delimiting indexes for a window of turns whose total edus <= distance Ex. [(0, 11), (1, 12), (4, 13), (5, 14), ...] Here, turns 0 through 11 contain edus <=distance, but once the edus from turn 12 are added, the window has to be adjusted in order for edus to remain <=distance. The window must shifted from 1-12, then from 4-13, etc. """ edu_lens = [len(d) for d in dial_turns] windows = [] esum = 0 first_cutoff = 0 for i, w in enumerate(edu_lens): esum += w if esum > distance: first_cutoff = i - 1 break windows.append((0, first_cutoff)) for i in range(first_cutoff + 1, len(edu_lens)): #print(i) esum = 0 for r in range(i, -1, -1): esum += edu_lens[r] if esum > distance: # print(sum) # print("new beg ", r+1) windows.append((r+1,i)) break return windows current_folder=os.getcwd() data_path = current_folder + '/.json' save_path = current_folder + '/.jsonl' with open(data_path, 'r') as j: jfile = json.load(j) dialogues = jfile json_l = [] dialogue_count = 0 DISTANCE = 15 start_index = 0 for dial in dialogues: dialogue_count += 1 dial_id = dial['id'] print(dial_id) #if generating a test file for incremental parsing, add space marker between dialogues #for any other files (test for gold parsing or train), remove this ----> sample = {} sample['PS'] = "" sample['sample'] = "NEW DIALOGUE " + dial_id json_l.append(sample) #<------------------------------- turns = preprocess_edus(dial['turns']) #preprocess game edus print(turns) windows = get_windows(turns, DISTANCE) print('------------------') print(windows) #start with first window global_context = [] global_context.extend(turns[0]) #add 0 turn "mission has started" for t in turns[1:windows[0][1]+1]: #go through each subsequent turn in first window and create a new sample sample = {} c = "\n".join(global_context) n = "\n".join(t) sample['PS'] = "" sample['sample'] = 'Context: ' + c + "\nStructure: \nNew Turn: " + n json_l.append(sample) global_context.extend(t) #now for each new turn added beyond the first window, we need to adjust the context window for window in windows[1:]: #print(window) global_context = [] for tw in turns[window[0]:window[1]]: global_context.extend(tw) sample = {} c = "\n".join(global_context) n = "\n".join(turns[window[1]]) sample['PS'] = "" sample['sample'] = 'Context: ' + c + "\nStructure: \nNew Turn: " + n json_l.append(sample) #convert the dicts into json dicts for json_l with jsonlines.open(save_path, mode='w') as writer: for x in json_l: writer.write(x) print('jsonl saved for {} games'.format(dialogue_count))