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from __future__ import annotations

import json
from dataclasses import dataclass
from pathlib import Path
from typing import Any

import cv2
import numpy as np
import pandas as pd
from PIL import Image


# Manually fitted table corners for the synced overhead frame used for episode 0.
# Order: top-left, top-right, bottom-right, bottom-left.
TABLE_CORNERS_PX = np.array(
    [
        [192.0, 138.0],
        [1635.0, 46.0],
        [1712.0, 787.0],
        [185.0, 858.0],
    ],
    dtype=np.float64,
)

# Assumed tabletop size for the large brown work surface in the overhead image.
TABLE_SIZE_M = (1.52, 0.76)

# Tuned against the pre-grasp motion silhouette.
CAMERA_FOCAL_PX = 650.0
ROBOT_BASE_WORLD = np.array([0.50, 0.45, -0.45], dtype=np.float64)
ROBOT_BASE_YAW_RAD = -2.0
DEFAULT_ROBOT_WORLD_RVEC = np.array([0.06924932, -0.1712883, -1.95079235], dtype=np.float64)
DEFAULT_ROBOT_WORLD_TVEC = np.array([0.50851769, 0.49565435, -0.50654742], dtype=np.float64)

# Kinova tool-center offset relative to the interface frame from FK.
TOOL_OFFSET_M = 0.12


@dataclass(frozen=True)
class SceneCalibration:
    session_root: Path
    sync_row_index: int
    azure_rgb_seq: int
    azure_depth_seq: int
    robot_seq: int
    rgb_path: Path
    depth_path: Path
    rgb: np.ndarray
    depth: np.ndarray
    sync_row: dict[str, Any]
    camera_matrix: np.ndarray
    rvec: np.ndarray
    tvec: np.ndarray
    table_corners_px: np.ndarray
    table_size_m: tuple[float, float]
    robot_base_world: np.ndarray
    robot_base_yaw_rad: float
    robot_world_rvec: np.ndarray
    robot_world_tvec: np.ndarray
    box_mask: np.ndarray
    teddy_mask: np.ndarray
    box_world_polygon: np.ndarray
    teddy_world_center: np.ndarray
    teddy_world_extent: np.ndarray
    table_depth_mm: float
    box_height_m: float
    teddy_height_m: float


def _to_rgb(path: Path) -> np.ndarray:
    return np.array(Image.open(path).convert("RGB"))


def _to_depth(path: Path) -> np.ndarray:
    return np.array(Image.open(path))


def load_sync_dataframe(session_root: Path) -> pd.DataFrame:
    return pd.read_csv(session_root / "sync_index.csv")


def load_scene_calibration(session_root: str | Path, sync_row_index: int = 0) -> SceneCalibration:
    session_root = Path(session_root)
    sync = load_sync_dataframe(session_root)
    row = sync.iloc[sync_row_index]

    azure_rgb_seq = int(row["azure_rgb_seq"])
    azure_depth_seq = int(row["azure_depth_seq"])
    robot_seq = int(row["robot_seq"])

    rgb_path = session_root / row["azure_rgb_file"]
    depth_path = session_root / row["azure_depth_file"]
    rgb = _to_rgb(rgb_path)
    depth = _to_depth(depth_path)

    camera_matrix, rvec, tvec = solve_table_camera(TABLE_CORNERS_PX, TABLE_SIZE_M, CAMERA_FOCAL_PX)
    box_mask = detect_red_box(rgb)
    teddy_mask = detect_teddy(rgb)
    box_world_polygon = image_mask_to_world_polygon(box_mask, camera_matrix, rvec, tvec)
    teddy_world_center, teddy_world_extent = mask_centroid_and_extent_world(teddy_mask, camera_matrix, rvec, tvec)

    table_depth_mm = estimate_table_depth_mm(depth)
    box_height_m = estimate_height_from_depth(rgb, depth, box_mask, table_depth_mm)
    teddy_height_m = estimate_height_from_depth(rgb, depth, teddy_mask, table_depth_mm)

    return SceneCalibration(
        session_root=session_root,
        sync_row_index=sync_row_index,
        azure_rgb_seq=azure_rgb_seq,
        azure_depth_seq=azure_depth_seq,
        robot_seq=robot_seq,
        rgb_path=rgb_path,
        depth_path=depth_path,
        rgb=rgb,
        depth=depth,
        sync_row=row.to_dict(),
        camera_matrix=camera_matrix,
        rvec=rvec,
        tvec=tvec,
        table_corners_px=TABLE_CORNERS_PX.copy(),
        table_size_m=TABLE_SIZE_M,
        robot_base_world=ROBOT_BASE_WORLD.copy(),
        robot_base_yaw_rad=float(ROBOT_BASE_YAW_RAD),
        robot_world_rvec=DEFAULT_ROBOT_WORLD_RVEC.copy(),
        robot_world_tvec=DEFAULT_ROBOT_WORLD_TVEC.copy(),
        box_mask=box_mask,
        teddy_mask=teddy_mask,
        box_world_polygon=box_world_polygon,
        teddy_world_center=teddy_world_center,
        teddy_world_extent=teddy_world_extent,
        table_depth_mm=table_depth_mm,
        box_height_m=box_height_m,
        teddy_height_m=teddy_height_m,
    )


def solve_table_camera(
    table_corners_px: np.ndarray, table_size_m: tuple[float, float], focal_px: float
) -> tuple[np.ndarray, np.ndarray, np.ndarray]:
    width_m, height_m = table_size_m
    object_points = np.array(
        [
            [-width_m / 2, -height_m / 2, 0.0],
            [width_m / 2, -height_m / 2, 0.0],
            [width_m / 2, height_m / 2, 0.0],
            [-width_m / 2, height_m / 2, 0.0],
        ],
        dtype=np.float64,
    )
    camera_matrix = np.array(
        [[focal_px, 0.0, 960.0], [0.0, focal_px, 540.0], [0.0, 0.0, 1.0]],
        dtype=np.float64,
    )
    ok, rvec, tvec = cv2.solvePnP(object_points, table_corners_px, camera_matrix, None, flags=cv2.SOLVEPNP_IPPE)
    if not ok:
        raise RuntimeError("solvePnP failed for table camera fit")
    return camera_matrix, rvec, tvec


def detect_red_box(rgb: np.ndarray) -> np.ndarray:
    hsv = cv2.cvtColor(rgb, cv2.COLOR_RGB2HSV)
    h, s, v = hsv[..., 0], hsv[..., 1], hsv[..., 2]
    mask = (((h < 12) | (h > 170)) & (s > 60) & (v > 80)).astype(np.uint8)
    num, labels, stats, centers = cv2.connectedComponentsWithStats(mask, connectivity=8)
    best = None
    best_area = -1
    for i in range(1, num):
        x, y, w, h_box, area = stats[i]
        cx, cy = centers[i]
        if area > 50_000 and x > 900 and y < 700 and area > best_area:
            best_area = int(area)
            best = labels == i
    if best is None:
        raise RuntimeError("failed to detect red box component")
    return best


def detect_teddy(rgb: np.ndarray) -> np.ndarray:
    hsv = cv2.cvtColor(rgb, cv2.COLOR_RGB2HSV)
    h, s, v = hsv[..., 0], hsv[..., 1], hsv[..., 2]
    mask = ((h > 5) & (h < 22) & (s > 15) & (s < 120) & (v > 110) & (v < 245)).astype(np.uint8)
    num, labels, stats, centers = cv2.connectedComponentsWithStats(mask, connectivity=8)
    best = None
    best_area = -1
    for i in range(1, num):
        x, y, w, h_box, area = stats[i]
        cx, cy = centers[i]
        if 5_000 < area < 50_000 and 850 < cx < 1250 and 350 < cy < 700 and area > best_area:
            best_area = int(area)
            best = labels == i
    if best is None:
        raise RuntimeError("failed to detect teddy component")
    return best


def estimate_table_depth_mm(depth: np.ndarray) -> float:
    center_region = depth[150:430, 120:520]
    valid = center_region[center_region > 0]
    if len(valid) == 0:
        raise RuntimeError("no valid table depth values")
    return float(np.percentile(valid, 50))


def estimate_height_from_depth(rgb: np.ndarray, depth: np.ndarray, rgb_mask: np.ndarray, table_depth_mm: float) -> float:
    ys, xs = np.where(rgb_mask)
    if len(xs) == 0:
        return 0.0
    xd = np.clip((xs * depth.shape[1] / rgb.shape[1]).astype(int), 0, depth.shape[1] - 1)
    yd = np.clip((ys * depth.shape[0] / rgb.shape[0]).astype(int), 0, depth.shape[0] - 1)
    values = depth[yd, xd]
    values = values[values > 0]
    if len(values) == 0:
        return 0.0
    # Use a low percentile to reduce the effect of table pixels around the object.
    object_depth_mm = float(np.percentile(values, 10))
    return max(0.0, (table_depth_mm - object_depth_mm) / 1000.0)


def image_mask_to_world_polygon(mask: np.ndarray, camera_matrix: np.ndarray, rvec: np.ndarray, tvec: np.ndarray) -> np.ndarray:
    points = np.column_stack(np.where(mask > 0))[:, ::-1].astype(np.float64)
    rect = cv2.minAreaRect(points.astype(np.float32))
    corners = cv2.boxPoints(rect).astype(np.float64)
    return pixels_to_world_on_table(corners, camera_matrix, rvec, tvec)


def mask_centroid_and_extent_world(
    mask: np.ndarray, camera_matrix: np.ndarray, rvec: np.ndarray, tvec: np.ndarray
) -> tuple[np.ndarray, np.ndarray]:
    points = np.column_stack(np.where(mask > 0))[:, ::-1].astype(np.float64)
    world_points = pixels_to_world_on_table(points, camera_matrix, rvec, tvec)
    center = world_points.mean(axis=0)
    extent = world_points.max(axis=0) - world_points.min(axis=0)
    return center, extent


def pixels_to_world_on_table(
    pixels_uv: np.ndarray, camera_matrix: np.ndarray, rvec: np.ndarray, tvec: np.ndarray
) -> np.ndarray:
    rotation, _ = cv2.Rodrigues(rvec)
    camera_position = (-rotation.T @ tvec).reshape(3)
    inv_camera = np.linalg.inv(camera_matrix)
    world_points = []
    for u, v in pixels_uv:
        ray_cam = inv_camera @ np.array([u, v, 1.0], dtype=np.float64)
        ray_cam /= np.linalg.norm(ray_cam)
        ray_world = rotation.T @ ray_cam
        if abs(ray_world[2]) < 1e-8:
            continue
        scale = -camera_position[2] / ray_world[2]
        world_points.append(camera_position + scale * ray_world)
    if not world_points:
        raise RuntimeError("failed to back-project pixels to the table plane")
    return np.stack(world_points, axis=0)


def create_background_inpaint(rgb: np.ndarray) -> np.ndarray:
    mask = np.zeros(rgb.shape[:2], dtype=np.uint8)
    polygon = np.array(
        [[1080, 520], [1919, 520], [1919, 1079], [980, 1079], [980, 850], [1080, 760]],
        dtype=np.int32,
    )
    cv2.fillPoly(mask, [polygon], 255)
    cv2.rectangle(mask, (1120, 300), (1450, 680), 0, -1)
    cv2.rectangle(mask, (860, 350), (1180, 700), 0, -1)
    return cv2.cvtColor(cv2.inpaint(cv2.cvtColor(rgb, cv2.COLOR_RGB2BGR), mask, 7, cv2.INPAINT_TELEA), cv2.COLOR_BGR2RGB)


def kinova_fk_points_world(q_deg: np.ndarray, base_world: np.ndarray, base_yaw_rad: float) -> np.ndarray:
    points, _ = kinova_fk_points_and_tool_pose(q_deg)
    cy, sy = np.cos(base_yaw_rad), np.sin(base_yaw_rad)
    base_rotation = np.array([[cy, -sy, 0.0], [sy, cy, 0.0], [0.0, 0.0, 1.0]], dtype=np.float64)
    return points @ base_rotation.T + base_world.reshape(1, 3)


def transform_robot_points(points_robot: np.ndarray, robot_world_rvec: np.ndarray, robot_world_tvec: np.ndarray) -> np.ndarray:
    rotation, _ = cv2.Rodrigues(np.asarray(robot_world_rvec, dtype=np.float64).reshape(3, 1))
    translation = np.asarray(robot_world_tvec, dtype=np.float64).reshape(1, 3)
    return np.asarray(points_robot, dtype=np.float64) @ rotation.T + translation


def robot_tool_position_world(
    tool_position_robot: np.ndarray, robot_world_rvec: np.ndarray, robot_world_tvec: np.ndarray
) -> np.ndarray:
    return transform_robot_points(np.asarray(tool_position_robot, dtype=np.float64).reshape(1, 3), robot_world_rvec, robot_world_tvec)[0]


def kinova_fk_points_and_tool_pose(q_deg: np.ndarray) -> tuple[np.ndarray, np.ndarray]:
    q = np.deg2rad(np.asarray(q_deg, dtype=np.float64))
    params = [
        (np.pi, 0.0, 0.0, 0.0),
        (np.pi / 2, 0.0, -(0.1564 + 0.1284), q[0]),
        (np.pi / 2, 0.0, -(0.0054 + 0.0064), q[1] + np.pi),
        (np.pi / 2, 0.0, -(0.2104 + 0.2104), q[2] + np.pi),
        (np.pi / 2, 0.0, -(0.0064 + 0.0064), q[3] + np.pi),
        (np.pi / 2, 0.0, -(0.2084 + 0.1059), q[4] + np.pi),
        (np.pi / 2, 0.0, 0.0, q[5] + np.pi),
        (np.pi, 0.0, -(0.1059 + 0.0615), q[6] + np.pi),
    ]

    def dh(alpha: float, a: float, d: float, theta: float) -> np.ndarray:
        ca, sa = np.cos(alpha), np.sin(alpha)
        ct, st = np.cos(theta), np.sin(theta)
        return np.array(
            [
                [ct, -st * ca, st * sa, a * ct],
                [st, ct * ca, -ct * sa, a * st],
                [0.0, sa, ca, d],
                [0.0, 0.0, 0.0, 1.0],
            ],
            dtype=np.float64,
        )

    transform = np.eye(4, dtype=np.float64)
    points = []
    for alpha, a, d, theta in params:
        transform = transform @ dh(alpha, a, d, theta)
        points.append(transform[:3, 3].copy())

    tool_transform = transform.copy()
    tool_transform[:3, 3] = tool_transform[:3, 3] + tool_transform[:3, 2] * TOOL_OFFSET_M
    points.append(tool_transform[:3, 3].copy())
    return np.stack(points, axis=0), tool_transform


def project_world_points(points_world: np.ndarray, camera_matrix: np.ndarray, rvec: np.ndarray, tvec: np.ndarray) -> tuple[np.ndarray, np.ndarray]:
    image_points, _ = cv2.projectPoints(points_world.astype(np.float64), rvec, tvec, camera_matrix, None)
    rotation, _ = cv2.Rodrigues(rvec)
    camera_points = (rotation @ points_world.T + tvec).T
    return image_points[:, 0, :], camera_points[:, 2]


def draw_robot(
    image: np.ndarray,
    q_deg: np.ndarray,
    camera_matrix: np.ndarray,
    rvec: np.ndarray,
    tvec: np.ndarray,
    base_world: np.ndarray | None = None,
    base_yaw_rad: float | None = None,
    robot_world_rvec: np.ndarray | None = None,
    robot_world_tvec: np.ndarray | None = None,
    color: tuple[int, int, int] = (232, 242, 250),
    alpha: float = 1.0,
) -> np.ndarray:
    canvas = image.copy()
    if robot_world_rvec is not None and robot_world_tvec is not None:
        points_robot, _ = kinova_fk_points_and_tool_pose(q_deg)
        points_world = transform_robot_points(points_robot, robot_world_rvec, robot_world_tvec)
    else:
        if base_world is None or base_yaw_rad is None:
            raise ValueError("base_world/base_yaw_rad or robot_world_rvec/robot_world_tvec must be provided")
        points_world = kinova_fk_points_world(q_deg, base_world, base_yaw_rad)
    uv, z = project_world_points(points_world, camera_matrix, rvec, tvec)

    overlay = canvas.copy()
    link_palette = [
        (214, 224, 232),
        (222, 232, 239),
        (214, 224, 232),
        (206, 220, 229),
        (198, 214, 224),
        (190, 208, 220),
        (182, 202, 215),
        (172, 196, 212),
    ]
    outline = (70, 86, 98)
    joint_fill = (230, 236, 240)

    for idx, (p0, p1, depth_value) in enumerate(zip(uv[:-1], uv[1:], z[:-1], strict=False)):
        base_thickness = max(14, int(52 / max(depth_value, 0.35)))
        fill_color = link_palette[min(idx, len(link_palette) - 1)]
        cv2.line(
            overlay,
            tuple(np.round(p0).astype(int)),
            tuple(np.round(p1).astype(int)),
            outline,
            base_thickness + 8,
            lineType=cv2.LINE_AA,
        )
        cv2.line(
            overlay,
            tuple(np.round(p0).astype(int)),
            tuple(np.round(p1).astype(int)),
            fill_color,
            base_thickness,
            lineType=cv2.LINE_AA,
        )
    for point, depth_value in zip(uv, z, strict=False):
        radius = max(10, int(24 / max(depth_value, 0.35)))
        center = tuple(np.round(point).astype(int))
        cv2.circle(overlay, center, radius + 4, outline, -1, lineType=cv2.LINE_AA)
        cv2.circle(overlay, center, radius, joint_fill, -1, lineType=cv2.LINE_AA)
    if alpha >= 1.0:
        return overlay
    return cv2.addWeighted(overlay, alpha, canvas, 1.0 - alpha, 0.0)


def render_robot_mask(
    image_shape: tuple[int, int] | tuple[int, int, int],
    q_deg: np.ndarray,
    camera_matrix: np.ndarray,
    rvec: np.ndarray,
    tvec: np.ndarray,
    robot_world_rvec: np.ndarray,
    robot_world_tvec: np.ndarray,
    extra_dilate: int = 0,
) -> np.ndarray:
    height, width = image_shape[:2]
    points_robot, _ = kinova_fk_points_and_tool_pose(q_deg)
    points_world = transform_robot_points(points_robot, robot_world_rvec, robot_world_tvec)
    uv, z = project_world_points(points_world, camera_matrix, rvec, tvec)
    mask = np.zeros((height, width), dtype=np.uint8)
    for p0, p1, depth_value in zip(uv[:-1], uv[1:], z[:-1], strict=False):
        thickness = max(18, int(60 / max(depth_value, 0.35)))
        cv2.line(
            mask,
            tuple(np.round(p0).astype(int)),
            tuple(np.round(p1).astype(int)),
            255,
            thickness,
            lineType=cv2.LINE_AA,
        )
    for point, depth_value in zip(uv, z, strict=False):
        radius = max(12, int(26 / max(depth_value, 0.35)))
        cv2.circle(mask, tuple(np.round(point).astype(int)), radius, 255, -1, lineType=cv2.LINE_AA)
    if extra_dilate > 0:
        kernel = np.ones((extra_dilate, extra_dilate), dtype=np.uint8)
        mask = cv2.dilate(mask, kernel, iterations=1)
    return mask


def render_scene(
    calibration: SceneCalibration,
    q_deg: np.ndarray,
    background: np.ndarray | None = None,
    color: tuple[int, int, int] = (232, 242, 250),
    alpha: float = 1.0,
) -> np.ndarray:
    if background is None:
        background = create_background_inpaint(calibration.rgb)
    return draw_robot(
        background,
        q_deg,
        calibration.camera_matrix,
        calibration.rvec,
        calibration.tvec,
        base_world=calibration.robot_base_world,
        base_yaw_rad=calibration.robot_base_yaw_rad,
        robot_world_rvec=calibration.robot_world_rvec,
        robot_world_tvec=calibration.robot_world_tvec,
        color=color,
        alpha=alpha,
    )


def scene_to_jsonable(calibration: SceneCalibration) -> dict[str, Any]:
    return {
        "session_root": str(calibration.session_root),
        "sync_row_index": calibration.sync_row_index,
        "azure_rgb_seq": calibration.azure_rgb_seq,
        "azure_depth_seq": calibration.azure_depth_seq,
        "robot_seq": calibration.robot_seq,
        "rgb_path": str(calibration.rgb_path),
        "depth_path": str(calibration.depth_path),
        "table_corners_px": calibration.table_corners_px.tolist(),
        "table_size_m": list(calibration.table_size_m),
        "camera_focal_px": float(calibration.camera_matrix[0, 0]),
        "rvec": calibration.rvec.reshape(-1).tolist(),
        "tvec": calibration.tvec.reshape(-1).tolist(),
        "robot_base_world": calibration.robot_base_world.tolist(),
        "robot_base_yaw_rad": float(calibration.robot_base_yaw_rad),
        "robot_world_rvec": calibration.robot_world_rvec.tolist(),
        "robot_world_tvec": calibration.robot_world_tvec.tolist(),
        "sync_row": calibration.sync_row,
        "table_depth_mm": float(calibration.table_depth_mm),
        "box_height_m": float(calibration.box_height_m),
        "teddy_height_m": float(calibration.teddy_height_m),
        "box_world_polygon": calibration.box_world_polygon.tolist(),
        "teddy_world_center": calibration.teddy_world_center.tolist(),
        "teddy_world_extent": calibration.teddy_world_extent.tolist(),
    }


def save_scene_json(calibration: SceneCalibration, path: str | Path) -> None:
    path = Path(path)
    path.write_text(json.dumps(scene_to_jsonable(calibration), indent=2))