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README.md
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---
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-
license: apache-2.0
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---
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# ReMoMask: Retrieval-Augmented Masked Motion Generation<br>
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This is the official repository for the paper:
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> **ReMoMask: Retrieval-Augmented Masked Motion Generation**
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>
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> Zhengdao Li\*, Siheng Wang\*, [Zeyu Zhang](https://steve-zeyu-zhang.github.io/)\*<sup>†</sup>, and [Hao Tang](https://ha0tang.github.io/)<sup>#</sup>
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>
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> \*Equal contribution. <sup>†</sup>Project lead. <sup>#</sup>Corresponding author.
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>
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> ### [Paper](https://arxiv.org/abs/2508.02605) | [Website](https://aigeeksgroup.github.io/ReMoMask) | [Model](https://huggingface.co/lycnight/ReMoMask) | [HF Paper](https://huggingface.co/papers/2508.02605)
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<video>
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# ✏️ Citation
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```
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@article{li2025remomask,
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title={ReMoMask: Retrieval-Augmented Masked Motion Generation},
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author={Li, Zhengdao and Wang, Siheng and Zhang, Zeyu and Tang, Hao},
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journal={arXiv preprint arXiv:2508.02605},
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year={2025}
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}
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```
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---
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# 👋 Introduction
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Retrieval-Augmented Text-to-Motion (RAG-T2M) models have demonstrated superior performance over conventional T2M approaches, particularly in handling uncommon and complex textual descriptions by leveraging external motion knowledge. Despite these gains, existing RAG-T2M models remain limited by two closely related factors: (1) coarse-grained text-motion retrieval that overlooks the hierarchical structure of human motion, and (2) underexplored mechanisms for effectively fusing retrieved information into the generative process. In this work, we present **ReMoMask**, a structure-aware RAG framework for text-to-motion generation that addresses these limitations. To improve retrieval, we propose **Hierarchical Bidirectional Momentum** (HBM) Contrastive Learning, which employs dual contrastive objectives to jointly align global motion semantics and fine-grained part-level motion features with text. To address the fusion gap, we first conduct a systematic study on motion representations and information fusion strategies in RAG-T2M, revealing that a 2D motion representation combined with cross-attention-based fusion yields superior performance. Based on these findings, we design **Semantic Spatial-Temporal Attention** (SSTA), a motion-tailored fusion module that more effectively integrates retrieved motion knowledge into the generative backbone. Extensive experiments on HumanML3D, KIT-ML, and SnapMoGen demonstrate that ReMoMask consistently outperforms prior methods on both text-motion retrieval and text-to-motion generation benchmarks.
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## TODO List
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- [x] Upload our paper to arXiv and build project pages.
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- [x] Upload the code.
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- [x] Release TMR model.
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- [x] Release T2M model.
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# 🤗 Prerequisite
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<details>
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<summary>details</summary>
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## Environment
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```bash
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conda create -n remomask python=3.10
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pip install torch==2.1.0 torchvision==0.16.0 torchaudio==2.1.0 --index-url https://download.pytorch.org/whl/cu118
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pip install -r requirements.txt
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conda activate remomask
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```
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We tested our environment on both A800 and H20.
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## Dependencies
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### 1. pretrained models
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Dwonload the models from [HuggingFace](https://huggingface.co/lycnight/ReMoMask), and place them like:
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```
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remomask_models.zip
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├── checkpoints/ # Evaluation Models and Gloves
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├── Part_TMR/
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│ └── checkpoints/ # RAG pretrained checkpoints
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├── logs/ # T2M pretrained checkpoints
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├── database/ # RAG database
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└── ViT-B-32.pt # CLIP model
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```
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### 2. Prepare training dataset
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Follow the instruction in [HumanML3D](https://github.com/EricGuo5513/HumanML3D.git), then place the result dataset to `./dataset/HumanML3D`.
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</details>
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# 🚀 Demo
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<details>
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<summary>details</summary>
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```bash
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python demo.py \
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--gpu_id 0 \
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--ext exp_demo \
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--text_prompt "A person is playing the drum set." \
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--checkpoints_dir logs \
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--dataset_name humanml3d \
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--mtrans_name pretrain_mtrans \
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--rtrans_name pretrain_rtrans
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# change pretrain_mtrans and pretrain_rtrans to your mtrans and rtrans after your training done
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```
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explanation:
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* `--repeat_times`: number of replications for generation, default `1`.
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* `--motion_length`: specify the number of poses for generation.
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output will be in `./outputs/`
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</details>
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# 🛠️ Train your own models
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<details>
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<summary>details</summary>
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## Stage1: train a Motion Retriever
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```bash
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python Part_TMR/scripts/train.py \
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device=cuda:0 \
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train=train \
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dataset.train_split_filename=train.txt \
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exp_name=exp \
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train.optimizer.motion_lr=1.0e-05 \
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train.optimizer.text_lr=1.0e-05 \
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train.optimizer.head_lr=1.0e-05
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# change the exp_name to your rag name
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```
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then build a rag database for training t2m model:
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```bash
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python build_rag_database.py \
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--config-name=config \
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device=cuda:0 \
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train=train \
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dataset.train_split_filename=train.txt \
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exp_name=exp_for_mtrans
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```
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you will get `./database`
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## Stage2: train a Retrieval Augmented Mask Model
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### tarin a 2D RVQ-VAE Quantizer
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```bash
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bash run_rvq.sh \
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vq \
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0 \
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humanml3d \
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--batch_size 256 \
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--num_quantizers 6 \
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--max_epoch 50 \
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--quantize_dropout_prob 0.2 \
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--gamma 0.1 \
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--code_dim2d 1024 \
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--nb_code2d 256
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# vq means the save dir
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# 0 means gpu_0
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# humanml3d means dataset
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# change the vq_name to your vq name
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```
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### train a 2D Retrieval-Augmented Mask Transformer
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```bash
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bash run_mtrans.sh \
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mtrans \
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1 \
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0 \
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11247 \
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humanml3d \
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--vq_name pretrain_vq \
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--batch_size 64 \
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--max_epoch 2000 \
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--attnj \
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--attnt \
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--latent_dim 512 \
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--n_heads 8 \
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--train_split train.txt \
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--val_split val.txt
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# 1 means using one gpu
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# 0 means using gpu_0
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# 11247 means ddp master port
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# change the mtrans to your mtrans name
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```
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### train a 2D Retrieval-Augmented Residual Transformer
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```bash
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bash run_rtrans.sh \
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rtrans \
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2 \
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humanml3d \
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--batch_size 64 \
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--vq_name pretrain_vq \
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--cond_drop_prob 0.01 \
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--share_weight \
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--max_epoch 2000 \
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--attnj \
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--attnt
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# here, 2 means cuda:0,1
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# --vq_name: the vq model you want to use
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# change the rtrans to your vq rtrans
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```
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</details>
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# 💪 Evalution
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<details>
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<summary>details</summary>
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## Evaluate the RAG
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```bash
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python Part_TMR/scripts/test.py \
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device=cuda:0 \
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train=train \
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exp_name=exp_pretrain
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# change exp_pretrain to your rag model
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```
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## Evaluate the T2M
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### 1. Evaluate the 2D RVQ-VAE Quantizer
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```bash
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python eval_vq.py \
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--gpu_id 0 \
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--name pretrain_vq \
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--dataset_name humanml3d \
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--ext eval \
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--which_epoch net_best_fid.tar
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# change pretrain_vq to your vq
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```
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### 2. Evaluate the 2D Retrieval-Augmented Masked Transformer
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```bash
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python eval_mask.py \
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--dataset_name humanml3d \
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--mtrans_name pretrain_mtrans \
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--gpu_id 0 \
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--cond_scale 4 \
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--time_steps 10 \
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--ext eval \
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--repeat_times 1 \
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--which_epoch net_best_fid.tar
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# change pretrain_mtrans to your mtrans
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```
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### 3. Evaluate the 2D Residual Transformer
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HumanML3D:
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```bash
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python eval_res.py \
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--gpu_id 0 \
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--dataset_name humanml3d \
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--mtrans_name pretrain_mtrans \
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--rtrans_name pretrain_rtrans \
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--cond_scale 4 \
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| 242 |
+
--time_steps 10 \
|
| 243 |
+
--ext eval \
|
| 244 |
+
--which_ckpt net_best_fid.tar \
|
| 245 |
+
--which_epoch fid \
|
| 246 |
+
--traverse_res
|
| 247 |
+
# change pretrain_mtrans and pretrain_rtrans to your mtrans and rtrans
|
| 248 |
+
```
|
| 249 |
+
</details>
|
| 250 |
+
|
| 251 |
+
|
| 252 |
+
|
| 253 |
+
# 🤖 Visualization
|
| 254 |
+
<details>
|
| 255 |
+
<summary>details</summary>
|
| 256 |
+
|
| 257 |
+
## 1. download and set up blender
|
| 258 |
+
<details>
|
| 259 |
+
<summary>details</summary>
|
| 260 |
+
You can download the blender from [instructions](https://www.blender.org/download/lts/2-93/). Please install exactly this version. For our paper, we use `blender-2.93.18-linux-x64`.
|
| 261 |
+
>
|
| 262 |
+
### a. unzip it:
|
| 263 |
+
```bash
|
| 264 |
+
tar -xvf blender-2.93.18-linux-x64.tar.xz
|
| 265 |
+
```
|
| 266 |
+
|
| 267 |
+
### b. check if you have installed the blender successfully or not:
|
| 268 |
+
```bash
|
| 269 |
+
cd blender-2.93.18-linux-x64
|
| 270 |
+
./blender --background --version
|
| 271 |
+
```
|
| 272 |
+
you should see: `Blender 2.93.18 (hash cb886axxxx built 2023-05-22 23:33:27)`
|
| 273 |
+
```bash
|
| 274 |
+
./blender --background --python-expr "import sys; import os; print('\nThe version of python is ' + sys.version.split(' ')[0])"
|
| 275 |
+
```
|
| 276 |
+
you should see: `The version of python is 3.9.2`
|
| 277 |
+
|
| 278 |
+
### c. get the blender-python path
|
| 279 |
+
```bash
|
| 280 |
+
./blender --background --python-expr "import sys; import os; print('\nThe path to the installation of python is\n' + sys.executable)"
|
| 281 |
+
```
|
| 282 |
+
you should see: ` The path to the installation of python is /xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9s`
|
| 283 |
+
|
| 284 |
+
### d. install pip for blender-python
|
| 285 |
+
```bash
|
| 286 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m ensurepip --upgrade
|
| 287 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install --upgrade pip
|
| 288 |
+
```
|
| 289 |
+
|
| 290 |
+
### e. prepare env for blender-python
|
| 291 |
+
```bash
|
| 292 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install numpy==2.0.2
|
| 293 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install matplotlib==3.9.4
|
| 294 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install hydra-core==1.3.2
|
| 295 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install hydra_colorlog==1.2.0
|
| 296 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install moviepy==1.0.3
|
| 297 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install shortuuid==1.0.13
|
| 298 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install natsort==8.4.0
|
| 299 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install pytest-shutil==1.8.1
|
| 300 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install tqdm==4.67.1
|
| 301 |
+
/xxx/blender-2.93.18-linux-x64/2.93/python/bin/python3.9 -m pip install tqdm==1.17.0
|
| 302 |
+
```
|
| 303 |
+
</details>
|
| 304 |
+
|
| 305 |
+
|
| 306 |
+
## 2. calulate SMPL mesh:
|
| 307 |
+
```bash
|
| 308 |
+
python -m fit --dir new_test_npy --save_folder new_temp_npy --cuda cuda:0
|
| 309 |
+
```
|
| 310 |
+
|
| 311 |
+
## 3. render to video or sequence
|
| 312 |
+
```bash
|
| 313 |
+
/xxx/blender-2.93.18-linux-x64/blender --background --python render.py -- --cfg=./configs/render_mld.yaml --dir=test_npy --mode=video --joint_type=HumanML3D
|
| 314 |
+
```
|
| 315 |
+
- `--mode=video`: render to mp4 video
|
| 316 |
+
- `--mode=sequence`: render to a png image, calle sequence.
|
| 317 |
+
|
| 318 |
+
</details>
|
| 319 |
+
|
| 320 |
+
# 👍 Acknowlegements
|
| 321 |
+
We sincerely thank the open-sourcing of these works where our code is based on:
|
| 322 |
+
|
| 323 |
+
[MoMask](https://github.com/EricGuo5513/momask-codes),
|
| 324 |
+
[MoGenTS](https://github.com/weihaosky/mogents),
|
| 325 |
+
[ReMoDiffuse](https://github.com/mingyuan-zhang/ReMoDiffuse),
|
| 326 |
+
[MDM](https://github.com/GuyTevet/motion-diffusion-model),
|
| 327 |
+
[TMR](https://github.com/Mathux/TMR),
|
| 328 |
+
[ReMoGPT](https://ojs.aaai.org/index.php/AAAI/article/view/33044)
|
| 329 |
+
|
| 330 |
+
## 🔒 License
|
| 331 |
+
This code is distributed under an [CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en).
|
| 332 |
+
|
| 333 |
+
Note that our code depends on other libraries, including CLIP, SMPL, SMPL-X, PyTorch3D, and uses datasets that each have their own respective licenses that must also be followed.
|