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# ANIMA 3.8B
## Pro52 / Qwen3.5 Edition
**Anima visual style powered by Qwen3.5 4B's language understanding.**
`52-block DiT` Β· `Qwen3.5 4B`
</div>

## How to use?
** UPDATE **
* Now in forge neo:
https://github.com/GumGum10/forge-anima-3.8B
1. Clone [comfyui-anima-3-8b](https://github.com/GumGum10/comfyui-anima-3-8B) into Comfyui -> Custom nodes
2. Download the models from this repo and move them into difussion_models and text_encoders respectively
3. Restart comfy
## Nodes
### Load Qwen3.5 4B (Anima)
- select qwen35_4b.safetensors
### Qwen3.5 Unified Prompt (Anima)
- plug model, native clip (0.6 - original anima clip), and qwen_35 clip into the node's INPUT
- provide the prompt*
** note on prompt:
This was trained with the Description separator for NL
first write your normal meta/artist/quality tags then Description: <NL description goes here>
e.g:
```
masterpiece, best quality, high quality, newest, year 2025, year 2024,
Description:
A fox-girl jumps over a high fence.
```
- Select the anima-3.8b adapter, you can leave strength at 1.0.
- Use the expanded OUTPUT for positive conditioning.
- Likewise it is recommended to do the same with negative prompt/conditioning.
---
Note on the native OUTPUT:
- This is the original qwen 0.6b conditioning
- Since Anima 3.8B was trained at low res, it is recommended to plug native into the second ksampler/highres pass to avoid artifacts
## Recommended starting point
- Resolution: **832x1216 px (or any other 1MP res)**
- Adapter strength: **1.0**
- CFG: **7β8**
- Steps: **28β50**
- Sampler/scheduler: **res_multistep + Beta** (generally anything with Beta)
At `adapter_strength: 0`, conditioning is exactly native. Increase it while holding the seed fixed. High CFG often makes the learned semantic branch more visible; if the output becomes harsh or characters homogenize, reduce CFG before reducing strength.
## Prompting
Natural language, tags, and hybrids all work. For complex scenes, assign each subject its own sentence:
```text
Miku on top right.
Teto on lower left.
Apple on top left.
Nothing on lower right.
etc.
```
Try to avoid pronouns when working with multiple characters, e.g: she/he, use explicit names instead; e.g:
Instead of
```
2girls, Miku is sitting near Teto, she is eating an ice-cream.
```
Try:
```
There are two girls in this illustration.
Miku from Vocaloid and Teto from Vocaloid.
Miku is sitting near Teto, Miku is eating an ice-cream.
```
Other than this, prompt format should follow Anima/Anima 2.9 guidance.
## What is this?
Anima 3.8B is an experimental expansion of Anima 2.9B aimed at prompt adherence, multi-character binding, interactions, spatial instructions, and mixed natural-language/tag prompting. Anima 2.9B's layers were expanded to 52, making this model essentially 3.8B, hence the name.
It is a paired release:
- an expanded **52-block diffusion transformer**;
- a **progressive Qwen3.5 cross-attention adapter**;
- the separate **Qwen3.5 4B** text encoder;
This is not a prompt translator or alignment model for qwen 3 0.6b. Qwen3.5 hidden states condition the denoiser through learned cross-attention, while the accompanying Pro52 checkpoint contains the trained DiT blocks that consume that signal.
> β3.8Bβ is the release name for the expanded Pro52 diffusion model. Qwen3.5 4B remains a separate inference component.
## Showcase
#### 01 β Prompt adherence + typography
<a href="assets/grids/1.png"><img src="assets/grids/1.png" alt="Prompt adherence + typography" width="100%"></a>
#### 02 β Spatial composition + action
<a href="assets/grids/2.png"><img src="assets/grids/2.png" alt="Spatial composition + action" width="100%"></a>
#### 03 β Two-character conflict + lettering
<a href="assets/grids/3.png"><img src="assets/grids/3.png" alt="Two-character conflict + lettering" width="100%"></a>
#### 04 β Exact count + object binding
<a href="assets/grids/4.png"><img src="assets/grids/4.png" alt="Exact count + object binding" width="100%"></a>
#### 05 β Two-character interaction
<a href="assets/grids/5.png"><img src="assets/grids/5.png" alt="Two-character interaction" width="100%"></a>
#### 06 β Costume + environment + text
<a href="assets/grids/6.png"><img src="assets/grids/6.png" alt="Costume + environment + text" width="100%"></a>
#### 07 β Four-panel binding
<a href="assets/grids/7.png"><img src="assets/grids/7.png" alt="Four-panel binding" width="100%"></a>
#### 08 β Two-character pose + hand interaction
<a href="assets/grids/8.png"><img src="assets/grids/8.png" alt="Two-character pose + hand interaction" width="100%"></a>
### Prompts used in the grids
These prompts were extracted directly from the PNG metadata. Open a comparison image at full size to read its panel labels.
<details>
<summary><strong>01 β Prompt adherence + typography</strong></summary>
```text
(@chen bin:1.1), masterpiece, best quality, high quality, newest, year 2025, year 2024,
Description:
Foxgirl, blonde hair, braids, wearing high leg shorts and a crop top. behind her is a lake with fish, fisheye. Very detailed and intricate scenery. On her left hand she holds a sign with the text: "ANIMA 3.8B". On the wooden railing behind her there is another sign with the text: "QWEN 4B"
```
</details>
<details>
<summary><strong>02 β Spatial composition + action</strong></summary>
```text
(@chen bin:1.1), masterpiece, best quality, high quality, newest, year 2025, year 2024,
Description:
flandre scarlet, touhou, The girl is standing in an infinite mirror rooms, around the girl there is a white snake with red eyes, the girl does an action pose, holds a sword pointed at the viewer, fisheye, foreshortening, very detailed and intricate background
```
</details>
<details>
<summary><strong>03 β Two-character conflict + lettering</strong></summary>
```text
(@chen bin:1.1), masterpiece, best quality, high quality, newest, year 2025, year 2024,
Description:
2girls, arknights: endfield, intense confrontation, emotional fight scene, dramatic action scene, close-range conflict, dynamic composition, diagonal composition, strong tension, cinematic lighting, high contrast, impact moment, motion blur, speed lines, flying debris, hair flying, clothes fluttering, dramatic shadows, emotionally charged atmosphere, close-up battle scene, clear height of emotion, best quality, amazing quality
,four large Chinese calligraphy characters in the four corners, top-left "η©Ί", top-right "ζ―", bottom-left "ε³", bottom-right "θ²", bold brush calligraphy, powerful ink strokes, dramatic typography, stylized kanji composition, text integrated into the scene, strong visual balance, teXt: θ²
ε³
ζ―
η©Ί
```
</details>
<details>
<summary><strong>04 β Exact count + object binding</strong></summary>
```text
(@chen bin:1.1), masterpiece, best quality, high quality, newest, year 2025, year 2024, safe, detailed pupils,
Description:
Exactly three girls sit around a circular cafΓ© table.
Flandre scarlet from touhou sits on the left and pours tea from a white teapot.
Kagamine rin from Vocaloid sits in the center and holds a slice of strawberry cake.
Shimakaze \(kancolle\) from kantai collection sits on the right and writes in a blue notebook.
dark background
```
</details>
<details>
<summary><strong>05 β Two-character interaction</strong></summary>
```text
(@chen bin:1.1), masterpiece, best quality, high quality, newest, year 2025, year 2024,
Description:
David martinez from cyberpunk is holding a huge sword horizontally, looking at viewer, he is wearing a high visibility vest and baggy clothes.
Rebecca from cyberpunk is sitting on the sword that David is holding, with her back to the viewer and looking back, she is wearing a black high-tech bodysuit.
Cyberpunk street view from a low angle.
```
</details>
<details>
<summary><strong>06 β Costume + environment + text</strong></summary>
```text
(@chen bin:1.1), masterpiece, best quality, high quality, newest, year 2025, year 2024,
Description:
Ganyu \(genshin impact\), genshin impact, in a japanese garden, the girl is wearing a pink kimono with white butterfly patterns. She can be seen walking from head to toe. Underneath her are wet stones and puddle left by a passing rain. Sakura leaves surround her, gusty, windy, fisheye. She is looking at the viewer, the background and the illustration are very intricate with lots of tiny details. Behind the girl there is an old wooden wall. There is a bold cursive japanese-style text at the top saying "ANIMA 3.8B".
```
</details>
<details>
<summary><strong>07 β Four-panel binding</strong></summary>
```text
(@chen bin:1.1),
Description:
4 panel illustration.
top left panel is emilia from re zero.
top right panel is hatsune miku from vocaloid.
bottom left panel is burnice white from zenless zone zero.
bottom right panel is a purple and white apple.
```
</details>
<details>
<summary><strong>08 β Two-character pose + hand interaction</strong></summary>
```text
(@chen bin:1.1),
Description:
Emilia from Re:Zero and Hatsune Miku from Vocaloid stand together in a flower garden. Emilia is on the left, offering Miku a small white flower with her right hand. Miku is on the right, accepting it with her left hand while holding a microphone behind her back with her other hand. Exactly two girls, both visible from head to toe, distinct bodies, correct character designs, clear eye contact, no duplicated characters.
```
</details>
### Solo outputs
<table width="100%">
<tr>
<td width="33%"><a href="assets/solo/1.png"><img src="assets/solo/1.png" alt="Solo output 1" width="100%"></a></td>
<td width="33%"><a href="assets/solo/2.png"><img src="assets/solo/2.png" alt="Solo output 2" width="100%"></a></td>
<td width="33%"><a href="assets/solo/3.png"><img src="assets/solo/3.png" alt="Solo output 3" width="100%"></a></td>
</tr>
</table>
<table width="100%">
<tr>
<td width="33%"><a href="assets/solo/4.png"><img src="assets/solo/4.png" alt="Solo output 4" width="100%"></a></td>
<td width="33%"><a href="assets/solo/5.png"><img src="assets/solo/5.png" alt="Solo output 5" width="100%"></a></td>
<td width="33%"><a href="assets/solo/6.png"><img src="assets/solo/6.png" alt="Solo output 6" width="100%"></a></td>
</tr>
</table>
<table width="100%">
<tr>
<td width="33%"><a href="assets/solo/7.png"><img src="assets/solo/7.png" alt="Solo output 7" width="100%"></a></td>
<td width="33%"><a href="assets/solo/8.png"><img src="assets/solo/8.png" alt="Solo output 8" width="100%"></a></td>
<td width="33%"><a href="assets/solo/9.png"><img src="assets/solo/9.png" alt="Solo output 9" width="100%"></a></td>
</tr>
</table>
<table width="100%">
<tr>
<td width="50%"><a href="assets/solo/10.png"><img src="assets/solo/10.png" alt="Solo output 10" width="100%"></a></td>
<td width="50%"><a href="assets/solo/11a.png"><img src="assets/solo/11a.png" alt="Solo output 11a" width="100%"></a></td>
</tr>
</table>
<table width="100%">
<tr>
<td width="100%"><a href="assets/solo/13.png"><img src="assets/solo/13.png" alt="Solo output 13" width="100%"></a></td>
</tr>
</table>
<table width="100%">
<tr>
<td width="50%"><a href="assets/solo/14.png"><img src="assets/solo/14.png" alt="Solo output 14" width="100%"></a></td>
<td width="50%"><a href="assets/solo/15.png"><img src="assets/solo/15.png" alt="Solo output 15" width="100%"></a></td>
</tr>
</table>
<table width="100%">
<tr>
<td width="100%"><a href="assets/solo/16.png"><img src="assets/solo/16.png" alt="Solo output 16" width="100%"></a></td>
</tr>
</table>
The grids compare native Anima with the paired model at different Qwen strengths. They are qualitative evidence, not a promise that every seed improves.
## Training
- Trained on highly efficient booru dataset containing all tags >5% occurence
- 25% Natural-language, 25% booru-tag, and 50% dual/hybrid caption views
- 40h on a single 4090
- Batch size 56 x 10h [256x256 res]
- Batch size 28 x 30h [512x512 res]
## Architecture
```text
prompt ββ¬β Qwen3 0.6B β native Anima adapter βββββ
ββ Qwen3.5 4B β progressive cross-attn βββ΄β 512-token conditioning
β
Pro52: 40 native + 12 trained DiT blocks
β
image
```
Qwen3.5 layers 7/15/23/31 provide the semantic features. Six frozen native adapter blocks hold the original Anima alignment; six learned cross-attention insertions add the semantic residual.
## Files
```text
ComfyUI/models/
βββ diffusion_models/Anima-2.9B/
β βββ Anima-3.8-preview-0.1.safetensors
βββ text_encoders/
β βββ qwen_3_06b_base.safetensors
β βββ qwen35_4b.safetensors
β βββ Anima-3.8-preview-0.1-adapter.safetensors
βββ vae/
βββ Qwen2D-Anime-dense_epoch_1.safetensors
```
## Limitations
- The model and adapter must be used together.
- Qwen3.5 4B adds meaningful VRAM and latency.
- Exact identity, counting, hands, readable lettering, and crowded layouts can still fail.
## Licenses
The companion ComfyUI code is MIT. This model is derived from and depends on upstream Anima-base and Anima 2.9B licenses. Please follow the original licenses.
---
<div align="center">
### ANIMA 3.8B
**More room for the prompt to matter.**
</div>
|