File size: 10,350 Bytes
eae424a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 | //! Live DINO feature view in a desktop window.
//!
//! The same pipeline the headset runs — capture, encode, PCA colour,
//! display — pointed at a monitor instead of a passthrough camera. Two
//! reasons it exists:
//!
//! * It is the demo you can actually show someone. Point it at a video, a
//! photo, a game, and watch objects resolve into stable colour regions.
//! * It de-risks the Quest camera. The capture loop, the downscale, and the
//! "new frame arrives asynchronously while the window redraws" structure
//! are all the same; the passthrough camera becomes another
//! `FrameSource` and nothing around it changes.
//!
//! ```text
//! cargo run --release --features capture --example viewer -- [model.safetensors] [monitor]
//! ```
//!
//! Without a checkpoint it runs on synthetic weights, which still shows the
//! scene's structure but colours it arbitrarily.
use std::sync::Arc;
use std::time::{Duration, Instant};
use blade_graphics as gpu;
use dinovision::dinov3::Config;
use dinovision::inference::{self, Weights, Worker};
use dinovision::render::GridView;
use dinovision::source::FrameSource;
fn surface_config(size: winit::dpi::PhysicalSize<u32>) -> gpu::SurfaceConfig {
gpu::SurfaceConfig {
size: gpu::Extent {
width: size.width.max(1),
height: size.height.max(1),
depth: 1,
},
usage: gpu::TextureUsage::TARGET,
display_sync: gpu::DisplaySync::Recent,
..Default::default()
}
}
struct Viewer {
context: Arc<gpu::Context>,
surface: gpu::Surface,
encoder: gpu::CommandEncoder,
view: GridView,
worker: Worker,
source: Box<dyn FrameSource>,
config: Config,
last_shown: u64,
frames: u64,
encodes: u64,
last_report: Instant,
window: winit::window::Window,
}
impl Viewer {
fn redraw(&mut self) {
// Feed the encoder whenever it is free. Unlike the headset there is
// no compositor to starve here, so it runs flat out.
if self.worker.is_ready()
&& let Some(rgb) = self.source.next_frame()
{
let patches = dinovision::preprocess::patches_from_rgb8(rgb, &self.config);
self.worker.submit(patches);
}
let generation = self.worker.generation();
if generation != self.last_shown
&& let Some(grid) = self.worker.latest()
{
self.view.upload(&self.context, grid.patch_rgb());
self.last_shown = generation;
self.encodes += 1;
}
let frame = self.surface.acquire_frame();
self.encoder.start();
self.encoder.init_texture(frame.texture());
{
let mut pass = self.encoder.render("view", gpu::RenderTargetSet {
colors: &[gpu::RenderTarget {
view: frame.texture_view(),
init_op: gpu::InitOp::DontCare,
finish_op: gpu::FinishOp::Store,
}],
depth_stencil: None,
});
self.view.draw(&mut pass, 0);
}
self.encoder.present(frame);
let _sp = self.context.submit(&mut self.encoder);
self.frames += 1;
if self.last_report.elapsed() >= Duration::from_secs(3) {
let secs = self.last_report.elapsed().as_secs_f64();
let latency = self
.worker
.latest()
.map(|g| g.latency_ms)
.unwrap_or(f64::NAN);
self.window.set_title(&format!(
"dinovision — {:.0} fps display, {:.1} Hz inference ({:.0} ms)",
self.frames as f64 / secs,
self.encodes as f64 / secs,
latency
));
self.frames = 0;
self.encodes = 0;
self.last_report = Instant::now();
}
}
}
#[derive(Default)]
struct App {
viewer: Option<Viewer>,
weights: Option<std::path::PathBuf>,
decoder: Option<std::path::PathBuf>,
monitor: usize,
}
impl winit::application::ApplicationHandler for App {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
if self.viewer.is_some() {
return;
}
let window = event_loop
.create_window(
winit::window::Window::default_attributes()
.with_title("dinovision — starting…")
.with_inner_size(winit::dpi::LogicalSize::new(720, 720)),
)
.expect("failed to create window");
let context = Arc::new(unsafe {
gpu::Context::init(gpu::ContextDesc {
presentation: true,
validation: false,
..Default::default()
})
.expect("failed to initialize GPU context")
});
let surface = context
.create_surface_configured(&window, surface_config(window.inner_size()))
.expect("failed to create surface");
let config = Config::vits16().at_resolution(224);
// A reconstruction fills the whole image, so the display grid is the
// image size; PCA colouring only has one value per patch.
let display = match self.decoder.clone() {
Some(path) => {
log::info!("decoder: {}", path.display());
inference::Display::Reconstruction(path)
}
None => inference::Display::PcaColour,
};
let view_grid = match &display {
inference::Display::Reconstruction(_) => config.image_size,
inference::Display::PcaColour => config.grid(),
};
let view = GridView::new(&context, surface.info().format, view_grid);
let weights = match self.weights.clone() {
Some(p) => {
log::info!("weights: {}", p.display());
Weights::SafeTensors(p)
}
None => {
log::warn!("no checkpoint given — synthetic weights, colours are arbitrary");
Weights::Synthetic
}
};
// One submission: nothing else is competing for this GPU, so the
// chunking that matters on a headset would only cost overhead.
let worker = inference::spawn(Arc::clone(&context), config.clone(), weights, None, 1, display);
let source: Box<dyn FrameSource> = match dinovision::source::ScreenCapture::new(
config.image_size,
self.monitor,
) {
Ok(s) => Box::new(s),
Err(e) => {
log::warn!("screen capture unavailable ({e}); falling back to the test pattern");
Box::new(dinovision::source::TestPattern::new(config.image_size))
}
};
let encoder = context.create_command_encoder(gpu::CommandEncoderDesc {
name: "viewer",
buffer_count: 2,
manual_barriers: false,
});
self.viewer = Some(Viewer {
context,
surface,
encoder,
view,
worker,
source,
config,
last_shown: 0,
frames: 0,
encodes: 0,
last_report: Instant::now(),
window,
});
}
fn about_to_wait(&mut self, _event_loop: &winit::event_loop::ActiveEventLoop) {
if let Some(v) = &self.viewer {
v.window.request_redraw();
}
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
_id: winit::window::WindowId,
event: winit::event::WindowEvent,
) {
let Some(viewer) = self.viewer.as_mut() else {
return;
};
match event {
winit::event::WindowEvent::CloseRequested => event_loop.exit(),
winit::event::WindowEvent::KeyboardInput {
event:
winit::event::KeyEvent {
physical_key: winit::keyboard::PhysicalKey::Code(code),
state: winit::event::ElementState::Pressed,
..
},
..
} => match code {
winit::keyboard::KeyCode::Escape => event_loop.exit(),
// Refit the colour basis on demand: point the capture at
// something new and the old principal components will be a
// poor fit for it.
winit::keyboard::KeyCode::KeyR => {
log::info!("refitting colour basis");
viewer.worker.request_refit();
}
_ => {}
},
winit::event::WindowEvent::Resized(size) => {
viewer
.context
.reconfigure_surface(&mut viewer.surface, surface_config(size));
}
winit::event::WindowEvent::RedrawRequested => viewer.redraw(),
_ => {}
}
}
}
fn main() {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
let mut args = std::env::args().skip(1);
let weights = args.next().map(std::path::PathBuf::from).filter(|p| {
let ok = p.exists();
if !ok {
log::warn!("{} does not exist; using synthetic weights", p.display());
}
ok
});
// A decoder file switches the view from PCA colour to a real RGB
// reconstruction.
let decoder = args.next().map(std::path::PathBuf::from).filter(|p| p.exists());
let monitor = args.next().and_then(|s| s.parse().ok()).unwrap_or(0);
println!("R refits the colour basis · Esc quits");
let event_loop = winit::event_loop::EventLoop::new().expect("failed to create event loop");
event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll);
event_loop
.run_app(&mut App {
viewer: None,
weights,
decoder,
monitor,
})
.expect("event loop failed");
}
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