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## Visao Geral
Sistema de avatar em tempo real usando WebRTC para streaming de video com baixa latencia.
O backend faz toda a fusao de video (idle + lip-sync) e envia um stream unificado para o frontend.
**Framework WebRTC:** [aiortc](https://github.com/aiortc/aiortc)
---
## Arquitetura
```
FRONTEND (Browser)
βββββββββββββββββββββββββββββββββββββββ
β β
β <video autoplay> β
β β
β Apenas renderiza o stream β
β WebRTC (VP9 + Opus) β
β β
ββββββββββββββββββββ²βββββββββββββββββββ
β
β WebRTC
β (VP9 video + Opus audio)
β
ββββββββββββββββββββββββββββββββββββββββ§ββββββββββββββββββββββββββββββββββββ
BACKEND (Python + aiortc)
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β β
β INTERFACE SERVER (8080) β
β β
β βββββββββββββββ βββββββββββββββ βββββββββββββββββββββββββββββββ β
β β idle.mp4 ββββββΊβ MIXER ββββββΊβ WebRTC Tracks β β
β β (frames) β β β β β β
β βββββββββββββββ β Alterna β β AvatarVideoTrack (VP9) ββββΌβββΊ WebRTC
β β idle/speak β β AvatarAudioTrack (Opus) β β
β βββββββββββββββ β β β β β
β β Wav2Lip ββββββΊβ β β 25fps, baixa latencia β β
β β (frames) β βββββββββββββββ βββββββββββββββββββββββββββββββ β
β βββββββββββββββ β
β β β
β βββββββΌββββββββ β
β β Audio β β
β β Orpheus β β
β βββββββββββββββ β
β β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β
β WebSocket
βΌ
βββββββββββββββββββββββββββββββββββββββ
β WAV2LIP SERVER (8082) β
β β
β Gera frames de lip-sync β
β Chama Orpheus TTS internamente β
β β
βββββββββββββββββββββββββββββββββββββββ
```
---
## Fluxo de Funcionamento
### 1. Conexao WebRTC
```
Cliente Servidor
β β
β POST /offer (SDP offer) β
β ββββββββββββββββββββββββββββββΊ β
β β Cria RTCPeerConnection
β β Cria VideoTrack + AudioTrack
β β
β SDP answer + session_id β
β ββββββββββββββββββββββββββββββ β
β β
β WebRTC conectado β
β ββββββββββββββββββββββββββββββΊ β Stream de video comeca
β β (idle frames em loop)
```
### 2. Geracao de Fala
```
Cliente Servidor Wav2Lip
β β β
β POST /generate β β
β {text, voice, session_id} β β
β ββββββββββββββββββββββββββββββΊ β β
β β β
β β WS: generate β
β β βββββββββββββββββββββββββΊ β
β β β
β β frames + audio β
β β βββββββββββββββββββββββββ β
β β β
β Stream muda para lip-sync β β
β ββββββββββββββββββββββββββββββΊ β β
β (video + audio sincronizado) β β
β β β
β Volta ao idle automaticamente β β
β ββββββββββββββββββββββββββββββΊ β β
```
---
## Endpoints da API
### POST /offer
Inicia conexao WebRTC (signaling).
**Request:**
```json
{
"sdp": "v=0\r\no=- ...",
"type": "offer"
}
```
**Response:**
```json
{
"sdp": "v=0\r\no=- ...",
"type": "answer",
"session_id": "uuid-da-sessao"
}
```
### POST /generate
Gera fala com lip-sync.
**Request:**
```json
{
"session_id": "uuid-da-sessao",
"text": "Hello, I am an avatar!",
"voice": "tara"
}
```
**Response:**
```json
{
"status": "generating"
}
```
### GET /health
Status do servidor.
**Response:**
```json
{
"status": "ok",
"mode": "webrtc",
"connections": 2
}
```
---
## Configuracao de Codec
### Video (VP9)
- **Codec:** libvpx-vp9
- **FPS:** 25
- **Latencia:** ~50-100ms
- **Qualidade:** Alta (compressao temporal)
### Audio (Opus)
- **Codec:** Opus
- **Sample Rate:** 24000 Hz (resampled para 48000 pelo WebRTC)
- **Canais:** Mono
- **Modo:** Low delay
---
## Estrutura de Arquivos
```
/workspace/interface/
βββ CLAUDE.md # Esta documentacao
βββ server.py # Servidor WebRTC com aiortc
βββ index.html # Frontend WebRTC
βββ idle.mp4 # Video de idle loop
βββ requirements.txt # Dependencias Python
```
---
## Dependencias
### Python
```
aiohttp>=3.9.0
aiortc>=1.6.0
opencv-python>=4.8.0
numpy>=1.24.0
av>=10.0.0
```
### Sistema (Ubuntu)
```bash
apt install -y libavdevice-dev libavfilter-dev libopus-dev libvpx-dev libsrtp2-dev
```
---
## Como Executar
```bash
cd /workspace/interface
pip install -r requirements.txt
python3 server.py
```
**Output esperado:**
```
==================================================
Interface Server - WebRTC VP9 Streaming
==================================================
Porta: 8080
Idle Video: /workspace/interface/idle.mp4
Wav2Lip: ws://localhost:8082/ws
==================================================
Endpoints:
POST /offer - WebRTC signaling
POST /generate - Gerar fala
==================================================
Carregando idle frames...
[Idle] Carregados 1368 frames
==================================================
```
---
## Vozes Disponiveis (Orpheus TTS)
| Voice | Genero |
|-------|-----------|
| tara | Feminino |
| leah | Feminino |
| jess | Feminino |
| leo | Masculino |
| dan | Masculino |
---
## Portas
| Servico | Porta |
|------------------|-------|
| Interface Server | 8080 |
| Orpheus TTS | 8081 |
| Wav2Lip | 8082 |
---
## Vantagens do WebRTC sobre WebSocket+JPEG
| Aspecto | WebSocket+JPEG | WebRTC+VP9 |
|-----------------|-------------------|---------------------|
| Bandwidth | ~1.25 MB/s | ~200 KB/s (6x menos)|
| Latencia | ~50ms | ~50-100ms |
| CPU Browser | Alta (JS decode) | Baixa (GPU decode) |
| Audio/Video | Separados | Sincronizados |
| Qualidade | Boa | Excelente |
---
## Frontend Simplificado
O frontend apenas:
1. Envia offer SDP
2. Recebe answer SDP
3. Renderiza `<video>`
4. Envia texto para /generate
Toda a logica de fusao, encoding e timing esta no backend.
---
## Fixes Importantes
### Audio Pop/Click no Inicio (WAV Header)
**Problema:** O audio do Orpheus TTS vem com um header WAV de 44 bytes. Quando o frontend interpreta esses bytes como dados PCM, causa um ruido/estalo no inicio da reproducao.
**Solucao:** Detectar o header WAV (bytes `RIFF`) e pular os primeiros 44 bytes antes de processar o PCM:
```javascript
// Verificar se tem header WAV (RIFF) e pular se existir
let pcmOffset = 0;
if (bytes.length > 44 &&
bytes[0] === 0x52 && bytes[1] === 0x49 &&
bytes[2] === 0x46 && bytes[3] === 0x46) { // "RIFF"
console.log('WAV header detected, skipping 44 bytes');
pcmOffset = 44;
}
const pcmData = new Int16Array(bytes.buffer, pcmOffset);
```
**Adicional:** Aplicar fade-in/fade-out suave para evitar qualquer descontinuidade restante:
- Fade-in: 50ms com curva quadratica
- Fade-out: 30ms linear
---
## Regras Importantes
1. **NAO ALTERAR ARQUIVOS FORA DE `/workspace/interface`**
2. **Backend faz toda a fusao** - Frontend so renderiza
3. **Manter portas fixas** - 8080, 8081, 8082
4. **Testar apos cada mudanca** - Verificar /health
|