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---
language:
- en
license: apache-2.0
library_name: transformers
datasets: proprietary
pipeline_tag: text-to-speech
---

# Maya1

**Maya1** is a speech model built for expressive voice generation with rich human emotion and precise voice design.

**try it:** [Playground](https://www.mayaresearch.ai/studio)

**What it does:**
- Voice design through natural language descriptions
- 20+ emotions: laugh, cry, whisper, angry, sigh, gasp, and more
- Real-time streaming with SNAC neural codec
- 3B parameters, runs on single GPU
- Apache 2.0 license

Developed by Maya Research.

---

## Demos

### Example 1: Energetic Female Event Host

**Voice Description:**
```
Female, in her 30s with an American accent and is an event host, energetic, clear diction
```

**Text:**
```
Wow. This place looks even better than I imagined. How did they set all this up so perfectly? The lights, the music, everything feels magical. I can't stop smiling right now.
```

**Audio Output:**

<audio controls src="https://cdn-uploads.huggingface.co/production/uploads/642a7d4e556ab448a0701ca1/4zDlBLeFk0Y2rOrQhMW9r.wav"></audio>

---

### Example 2: Dark Villain with Anger

**Voice Description:**
```
Dark villain character, Male voice in their 40s with a British accent. low pitch, gravelly timbre, slow pacing, angry tone at high intensity.
```

**Text:**
```
Welcome back to another episode of our podcast! <laugh_harder> Today we are diving into an absolutely fascinating topic
```

**Audio Output:**

<audio controls src="https://cdn-uploads.huggingface.co/production/uploads/642a7d4e556ab448a0701ca1/mT6FnTrA3KYQnwfJms92X.wav"></audio>

---

### Example 3: Demon Character (Screaming Emotion)

**Voice Description:**
```
Demon character, Male voice in their 30s with a Middle Eastern accent. screaming tone at high intensity.
```

**Text:**
```
You dare challenge me, mortal <snort> how amusing. Your kind always thinks they can win
```

**Audio Output:**

<audio controls src="https://cdn-uploads.huggingface.co/production/uploads/642a7d4e556ab448a0701ca1/oxdns7uACCmLyC-P4H30G.wav"></audio>

---

### Example 4: Mythical Goddess with Crying Emotion

**Voice Description:**
```
Mythical godlike magical character, Female voice in their 30s slow pacing, curious tone at medium intensity.
```

**Text:**
```
After all we went through to pull him out of that mess <cry> I can't believe he was the traitor
```

**Audio Output:**

<audio controls src="https://cdn-uploads.huggingface.co/production/uploads/642a7d4e556ab448a0701ca1/ggzAhM-rEUyv_mPLSALQG.wav"></audio>

---

## Why Maya1 is Different: Voice Design Features That Matter

### 1. Natural Language Voice Control
Describe voices like you would brief a voice actor:
```
<description="40-year-old, warm, low pitch, conversational">
```

No complex parameters. No training data. Just describe and generate.

### 2. Inline Emotion Tags for Expressive Speech
Add emotions exactly where they belong in your text:
```
Our new update <laugh> finally ships with the feature you asked for.
```

**Supported Emotions:** `<laugh>` `<sigh>` `<whisper>` `<angry>` `<giggle>` `<chuckle>` `<gasp>` `<cry>` and 12+ more.

### 3. Streaming Audio Generation
Real-time voice synthesis with SNAC neural codec (~0.98 kbps). Perfect for:
- Voice assistants
- Interactive AI agents
- Live content generation
- Game characters
- Podcasts and audiobooks

### 4. Production-Ready Infrastructure
- Runs on single GPU
- vLLM integration for scale
- Automatic prefix caching for efficiency
- 24 kHz audio output
- WebAudio compatible for browser playback

---

## How to Use maya1: Download and Run in Minutes

### Quick Start: Generate Voice with Emotions

```python
#!/usr/bin/env python3

import torch
from transformers import AutoModelForCausalLM, AutoTokenizer
from snac import SNAC
import soundfile as sf
import numpy as np

CODE_START_TOKEN_ID = 128257
CODE_END_TOKEN_ID = 128258
CODE_TOKEN_OFFSET = 128266
SNAC_MIN_ID = 128266
SNAC_MAX_ID = 156937
SNAC_TOKENS_PER_FRAME = 7

SOH_ID = 128259
EOH_ID = 128260
SOA_ID = 128261
BOS_ID = 128000
TEXT_EOT_ID = 128009


def build_prompt(tokenizer, description: str, text: str) -> str:
    """Build formatted prompt for Maya1."""
    soh_token = tokenizer.decode([SOH_ID])
    eoh_token = tokenizer.decode([EOH_ID])
    soa_token = tokenizer.decode([SOA_ID])
    sos_token = tokenizer.decode([CODE_START_TOKEN_ID])
    eot_token = tokenizer.decode([TEXT_EOT_ID])
    bos_token = tokenizer.bos_token
    
    formatted_text = f'<description="{description}"> {text}'
    
    prompt = (
        soh_token + bos_token + formatted_text + eot_token +
        eoh_token + soa_token + sos_token
    )
    
    return prompt


def extract_snac_codes(token_ids: list) -> list:
    """Extract SNAC codes from generated tokens."""
    try:
        eos_idx = token_ids.index(CODE_END_TOKEN_ID)
    except ValueError:
        eos_idx = len(token_ids)
    
    snac_codes = [
        token_id for token_id in token_ids[:eos_idx]
        if SNAC_MIN_ID <= token_id <= SNAC_MAX_ID
    ]
    
    return snac_codes


def unpack_snac_from_7(snac_tokens: list) -> list:
    """Unpack 7-token SNAC frames to 3 hierarchical levels."""
    if snac_tokens and snac_tokens[-1] == CODE_END_TOKEN_ID:
        snac_tokens = snac_tokens[:-1]
    
    frames = len(snac_tokens) // SNAC_TOKENS_PER_FRAME
    snac_tokens = snac_tokens[:frames * SNAC_TOKENS_PER_FRAME]
    
    if frames == 0:
        return [[], [], []]
    
    l1, l2, l3 = [], [], []
    
    for i in range(frames):
        slots = snac_tokens[i*7:(i+1)*7]
        l1.append((slots[0] - CODE_TOKEN_OFFSET) % 4096)
        l2.extend([
            (slots[1] - CODE_TOKEN_OFFSET) % 4096,
            (slots[4] - CODE_TOKEN_OFFSET) % 4096,
        ])
        l3.extend([
            (slots[2] - CODE_TOKEN_OFFSET) % 4096,
            (slots[3] - CODE_TOKEN_OFFSET) % 4096,
            (slots[5] - CODE_TOKEN_OFFSET) % 4096,
            (slots[6] - CODE_TOKEN_OFFSET) % 4096,
        ])
    
    return [l1, l2, l3]


def main():
    
    # Load the best open source voice AI model
    print("\n[1/3] Loading Maya1 model...")
    model = AutoModelForCausalLM.from_pretrained(
        "maya-research/maya1", 
        torch_dtype=torch.bfloat16, 
        device_map="auto",
        trust_remote_code=True
    )
    tokenizer = AutoTokenizer.from_pretrained(
        "maya-research/maya1",
        trust_remote_code=True
    )
    print(f"Model loaded: {len(tokenizer)} tokens in vocabulary")
    
    # Load SNAC audio decoder (24kHz)
    print("\n[2/3] Loading SNAC audio decoder...")
    snac_model = SNAC.from_pretrained("hubertsiuzdak/snac_24khz").eval()
    if torch.cuda.is_available():
        snac_model = snac_model.to("cuda")
    print("SNAC decoder loaded")
    
    # Design your voice with natural language
    description = "Realistic male voice in the 30s age with american accent. Normal pitch, warm timbre, conversational pacing."
    text = "Hello! This is Maya1 <laugh_harder> the best open source voice AI model with emotions."
    
    print("\n[3/3] Generating speech...")
    print(f"Description: {description}")
    print(f"Text: {text}")
    
    # Create prompt with proper formatting
    prompt = build_prompt(tokenizer, description, text)
    
    # Debug: Show prompt details
    print(f"\nPrompt preview (first 200 chars):")
    print(f"   {repr(prompt[:200])}")
    print(f"   Prompt length: {len(prompt)} chars")
    
    # Generate emotional speech
    inputs = tokenizer(prompt, return_tensors="pt")
    print(f"   Input token count: {inputs['input_ids'].shape[1]} tokens")
    if torch.cuda.is_available():
        inputs = {k: v.to("cuda") for k, v in inputs.items()}
    
    with torch.inference_mode():
        outputs = model.generate(
            **inputs, 
            max_new_tokens=2048,  # Increase to let model finish naturally
            min_new_tokens=28,  # At least 4 SNAC frames
            temperature=0.4, 
            top_p=0.9, 
            repetition_penalty=1.1,  # Prevent loops
            do_sample=True,
            eos_token_id=CODE_END_TOKEN_ID,  # Stop at end of speech token
            pad_token_id=tokenizer.pad_token_id,
        )
    
    # Extract generated tokens (everything after the input prompt)
    generated_ids = outputs[0, inputs['input_ids'].shape[1]:].tolist()
    
    print(f"Generated {len(generated_ids)} tokens")
    
    # Debug: Check what tokens we got
    print(f"   First 20 tokens: {generated_ids[:20]}")
    print(f"   Last 20 tokens: {generated_ids[-20:]}")
    
    # Check if EOS was generated
    if CODE_END_TOKEN_ID in generated_ids:
        eos_position = generated_ids.index(CODE_END_TOKEN_ID)
        print(f" EOS token found at position {eos_position}/{len(generated_ids)}")
    
    # Extract SNAC audio tokens
    snac_tokens = extract_snac_codes(generated_ids)
    
    print(f"Extracted {len(snac_tokens)} SNAC tokens")
    
    # Debug: Analyze token types
    snac_count = sum(1 for t in generated_ids if SNAC_MIN_ID <= t <= SNAC_MAX_ID)
    other_count = sum(1 for t in generated_ids if t < SNAC_MIN_ID or t > SNAC_MAX_ID)
    print(f"   SNAC tokens in output: {snac_count}")
    print(f"   Other tokens in output: {other_count}")
    
    # Check for SOS token
    if CODE_START_TOKEN_ID in generated_ids:
        sos_pos = generated_ids.index(CODE_START_TOKEN_ID)
        print(f"   SOS token at position: {sos_pos}")
    else:
        print(f"   No SOS token found in generated output!")
    
    if len(snac_tokens) < 7:
        print("Error: Not enough SNAC tokens generated")
        return
    
    # Unpack SNAC tokens to 3 hierarchical levels
    levels = unpack_snac_from_7(snac_tokens)
    frames = len(levels[0])
    
    print(f"Unpacked to {frames} frames")
    print(f"   L1: {len(levels[0])} codes")
    print(f"   L2: {len(levels[1])} codes")
    print(f"   L3: {len(levels[2])} codes")
    
    # Convert to tensors
    device = "cuda" if torch.cuda.is_available() else "cpu"
    codes_tensor = [
        torch.tensor(level, dtype=torch.long, device=device).unsqueeze(0)
        for level in levels
    ]
    
    # Generate final audio with SNAC decoder
    print("\n[4/4] Decoding to audio...")
    with torch.inference_mode():
        z_q = snac_model.quantizer.from_codes(codes_tensor)
        audio = snac_model.decoder(z_q)[0, 0].cpu().numpy()
    
    # Trim warmup samples (first 2048 samples)
    if len(audio) > 2048:
        audio = audio[2048:]
    
    duration_sec = len(audio) / 24000
    print(f"Audio generated: {len(audio)} samples ({duration_sec:.2f}s)")
    
    # Save your emotional voice output
    output_file = "output.wav"
    sf.write(output_file, audio, 24000)
    print(f"\nVoice generated successfully!")


if __name__ == "__main__":
    main()
```

### Advanced: Production Streaming with vLLM

For production deployments with real-time streaming, use our vLLM script:

**Download:** [vllm_streaming_inference.py](https://huggingface.co/maya-research/maya1/blob/main/vllm_streaming_inference.py)

**Key Features:**
- Automatic Prefix Caching (APC) for repeated voice descriptions
- WebAudio ring buffer integration
- Multi-GPU scaling support
- Sub-100ms latency for real-time applications

---

## Technical Excellence: What Makes Maya1 the Best

### Architecture: 3B-Parameter Llama Backbone for Voice

We pretrained a **3B-parameter decoder-only transformer** (Llama-style) to predict **SNAC neural codec tokens** instead of raw waveforms.

**The Flow:**
```
<description="..."> text → tokenize → generate SNAC codes (7 tokens/frame) → decode → 24 kHz audio
```

**Why SNAC?** Multi-scale hierarchical structure (≈12/23/47 Hz) keeps autoregressive sequences compact for real-time streaming at ~0.98 kbps.

### Training Data: What Makes Our Voice AI the Best

**Pretraining:** Internet-scale English speech corpus for broad acoustic coverage and natural coarticulation.

**Supervised Fine-Tuning:** Proprietary curated dataset of studio recordings with:
- Human-verified voice descriptions
- 20+ emotion tags per sample
- Multi-accent English coverage
- Character and role variations

**Data Pipeline Excellence:**
1. 24 kHz mono resampling with -23 LUFS normalization
2. VAD silence trimming with duration bounds (1-14s)
3. Forced alignment (MFA) for clean phrase boundaries
4. MinHash-LSH text deduplication
5. Chromaprint audio deduplication
6. SNAC encoding with 7-token frame packing

### Voice Design Experiments: Why Natural Language Won

We tested 4 conditioning formats. Only one delivered production-quality results:

**❌ Colon format:** `{description}: {text}` - Format drift, model spoke descriptions

**❌ Angle-list attributes:** `<{age}, {pitch}, {character}>` - Too rigid, poor generalization

**❌ Key-value tags:** `<age=40><pitch=low>` - Token bloat, brittle to mistakes

**✅ XML-attribute (WINNER):** `<description="40-yr old, low-pitch, warm">` - Natural language, robust, scalable

---

## Use Cases

### Game Character Voices
Generate unique character voices with emotions on-the-fly. No voice actor recording sessions.

### Podcast & Audiobook Production
Narrate content with emotional range and consistent personas across hours of audio.

### AI Voice Assistants
Build conversational agents with natural emotional responses in real-time.

### Video Content Creation
Create voiceovers for YouTube, TikTok, and social media with expressive delivery.

### Customer Service AI
Deploy empathetic voice bots that understand context and respond with appropriate emotions.

### Accessibility Tools
Build screen readers and assistive technologies with natural, engaging voices.

---

## Frequently Asked Questions

**Q: What makes Maya1 different?**  
A: We're the only open source model offering 20+ emotions, zero-shot voice design, production-ready streaming, and 3B parameters—all in one package.

**Q: Can I use this commercially?**  
A: Absolutely. Apache 2.0 license. Build products, deploy services, monetize freely.

**Q: What languages does it support?**  
A: Currently English with multi-accent support. Future models will expand to languages and accents underserved by mainstream voice AI.

**Q: How does it compare to ElevenLabs, Murf.ai, or other closed-source tools?**  
A: Feature parity with emotions and voice design. Advantage: you own the deployment, pay no per-second fees, and can customize the model.

**Q: Can I fine-tune on my own voices?**  
A: Yes. The model architecture supports fine-tuning on custom datasets for specialized voices.

**Q: What GPU do I need?**  
A: Single GPU with 16GB+ VRAM (A100, H100, or consumer RTX 4090).

**Q: Is streaming really real-time?**  
A: Yes. SNAC codec enables sub-100ms latency with vLLM deployment.

---

## Comparison

| Feature | Maya1 | ElevenLabs | OpenAI TTS | Coqui TTS |
|---------|-------------|------------|------------|-----------|
| **Open Source** | Yes | No | No | Yes |
| **Emotions** | 20+ | Limited | No | No |
| **Voice Design** | Natural Language | Voice Library | Fixed | Complex |
| **Streaming** | Real-time | Yes | Yes | No |
| **Cost** | Free | Pay-per-use | Pay-per-use | Free |
| **Customization** | Full | Limited | None | Moderate |
| **Parameters** | 3B | Unknown | Unknown | <1B |

---

## Model Metadata

**Developed by:** Maya Research  
**Website:** [mayaresearch.ai](https://mayaresearch.ai)  
**Backed by:** South Park Commons  
**Model Type:** Text-to-Speech, Emotional Voice Synthesis, Voice Design AI  
**Language:** English (Multi-accent)  
**Architecture:** 3B-parameter Llama-style transformer with SNAC codec  
**License:** Apache 2.0 (Fully Open Source)  
**Training Data:** Proprietary curated + Internet-scale pretraining  
**Audio Quality:** 24 kHz, mono, ~0.98 kbps streaming  
**Inference:** vLLM compatible, single GPU deployment  
**Status:** Production-ready (Novermber 2025)  

---

## Getting Started

### Hugging Face Model Hub
```bash
# Clone the model repository
git lfs install
git clone https://huggingface.co/maya-research/maya1

# Or load directly in Python
from transformers import AutoModelForCausalLM
model = AutoModelForCausalLM.from_pretrained("maya-research/maya1")
```

### Requirements
```bash
pip install torch transformers snac soundfile
```

### Additional Resources
- **Full emotion list:** [emotions.txt](https://huggingface.co/maya-research/maya1/blob/main/emotions.txt)
- **Prompt examples:** [prompt.txt](https://huggingface.co/maya-research/maya1/blob/main/prompt.txt)
- **Streaming script:** [vllm_streaming_inference.py](https://huggingface.co/maya-research/maya1/blob/main/vllm_streaming_inference.py)

---

## Citations & References

If you use Maya1 in your research or product, please cite:

```bibtex
@misc{maya1voice2025,
  title={Maya1: Open Source Voice AI with Emotional Intelligence},
  author={Maya Research},
  year={2025},
  publisher={Hugging Face},
  howpublished={\url{https://huggingface.co/maya-research/maya1}},
}
```

**Key Technologies:**
- SNAC Neural Audio Codec: https://github.com/hubertsiuzdak/snac
- Mimi Adversarial Codec: https://huggingface.co/kyutai/mimi
- vLLM Inference Engine: https://docs.vllm.ai/

---

## Why We Build Open Source Voice AI

Voice AI will be everywhere, but it's fundamentally broken for 90% of the world. Current voice models only work well for a narrow slice of English speakers because training data for most accents, languages, and speaking styles simply doesn't exist.

**Maya Research** builds emotionally intelligent, native voice models that finally let the rest of the world speak. We're open source because we believe voice intelligence should not be a privilege reserved for the few.

**Technology should be open** - The best voice AI tools should not be locked behind proprietary APIs charging per-second fees.

**Community drives innovation** - Open source accelerates research. When developers worldwide can build on our work, everyone wins.

**Voice intelligence for everyone** - We're building for the 90% of the world ignored by mainstream voice AI. That requires open models, not closed platforms.

---

**Maya Research** - Building voice intelligence for the 90% of the world left behind by mainstream AI.

**Website:** [mayaresearch.ai](https://mayaresearch.ai)  
**Twitter/X:** [@mayaresearch_ai](https://x.com/mayaresearch_ai)  
**Hugging Face:** [maya-research](https://huggingface.co/maya-research)  
**Backed by:** South Park Commons

**License:** Apache 2.0  
**Mission:** Emotionally intelligent voice models that finally let everyone speak