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Implements Freeze-Omni style full-duplex conversation where the model
can listen and speak simultaneously, with support for user interruption.
Architecture:
- Dual queue system: PCMQueue (input) + AudioQueue (output)
- Multi-threaded: Listen thread + Generate thread run concurrently
- State machine: listen -> speak -> (interrupt) -> listen
- VAD-based turn detection using model's built-in Silero VAD
Usage (sync):
session = FullDuplexSession(model)
session.start()
while has_audio:
session.push_audio(audio_chunk)
output = session.pop_audio()
if output is not None:
speaker.play(output)
session.stop()
Usage (async/web):
session = FullDuplexSession(
model,
on_state_change=lambda s: send_status(s),
on_text=lambda t: send_text(t),
on_audio=lambda a: send_audio(a),
)
session.start()
# In your receive loop:
session.push_audio(audio_chunk)
"""
import logging
import queue
import threading
import time
from dataclasses import dataclass, field
from enum import Enum
from typing import TYPE_CHECKING, Callable, Optional
import numpy as np
import torch
if TYPE_CHECKING:
from .asr_modeling import ASRModel
logger = logging.getLogger(__name__)
class ConversationState(Enum):
"""State machine for full-duplex conversation."""
IDLE = "idle"
LISTENING = "listening"
PROCESSING = "processing"
SPEAKING = "speaking"
@dataclass
class FullDuplexConfig:
"""Configuration for full-duplex session."""
# Audio settings
sample_rate: int = 16000
chunk_size: int = 512 # Samples per chunk (32ms at 16kHz)
output_sample_rate: int = 44100 # DAC output rate
# VAD settings
vad_threshold: float = 0.5
silence_duration_ms: float = 700 # Silence to end turn
min_speech_duration_ms: float = 100 # Minimum speech to trigger
# Generation settings
audio_chunk_size: int = 4 # Tokens per audio chunk
# Timing
poll_interval: float = 0.01
class PCMQueue:
"""Thread-safe queue for streaming PCM audio input."""
def __init__(self):
self.buffer = np.array([], dtype=np.float32)
self.lock = threading.Lock()
def put(self, audio: np.ndarray) -> None:
with self.lock:
self.buffer = np.concatenate([self.buffer, audio.astype(np.float32)])
def get(self, length: int) -> Optional[np.ndarray]:
with self.lock:
if len(self.buffer) < length:
return None
result = self.buffer[:length]
self.buffer = self.buffer[length:]
return result
def clear(self) -> None:
with self.lock:
self.buffer = np.array([], dtype=np.float32)
def __len__(self) -> int:
with self.lock:
return len(self.buffer)
class AudioQueue:
"""Thread-safe queue for output audio chunks."""
def __init__(self):
self._queue: queue.Queue = queue.Queue()
def put(self, audio: torch.Tensor) -> None:
self._queue.put(audio)
def get(self) -> Optional[torch.Tensor]:
try:
return self._queue.get_nowait()
except queue.Empty:
return None
def clear(self) -> None:
while not self._queue.empty():
try:
self._queue.get_nowait()
except queue.Empty:
break
def is_empty(self) -> bool:
return self._queue.empty()
@dataclass
class _SessionState:
"""Internal state for full-duplex session."""
state: ConversationState = ConversationState.IDLE
speech_buffer: list = field(default_factory=list)
speech_start_time: float = 0.0
last_speech_time: float = 0.0
silence_frames: int = 0
stop_generate: bool = False
is_generating: bool = False
generated_text: str = ""
class FullDuplexSession:
"""Full-duplex speech-to-speech session (Freeze-Omni style).
Manages simultaneous listening and speaking with VAD-based turn detection.
Designed to be easy to integrate with both sync and async (web) applications.
Args:
model: ASRModel with audio_head configured
config: FullDuplexConfig for session parameters
on_state_change: Callback when state changes (state: ConversationState)
on_text: Callback when text is generated (text: str, interim: bool)
on_audio: Callback when audio chunk is ready (audio: torch.Tensor)
If provided, audio is sent here instead of output_queue
on_interrupted: Callback when generation is interrupted
"""
def __init__(
self,
model: "ASRModel",
config: Optional[FullDuplexConfig] = None,
on_state_change: Optional[Callable[[ConversationState], None]] = None,
on_text: Optional[Callable[[str, bool], None]] = None,
on_audio: Optional[Callable[[torch.Tensor], None]] = None,
on_interrupted: Optional[Callable[[], None]] = None,
):
self.model = model
self.config = config or FullDuplexConfig()
# Callbacks
self.on_state_change = on_state_change
self.on_text = on_text
self.on_audio = on_audio
self.on_interrupted = on_interrupted
# Queues
self.input_queue = PCMQueue()
self.output_queue = AudioQueue()
# State
self._state = _SessionState()
self._running = False
self._state_lock = threading.Lock()
# Threads
self._listen_thread: Optional[threading.Thread] = None
self._generate_thread: Optional[threading.Thread] = None
# Precompute timing thresholds
ms_per_chunk = self.config.chunk_size / self.config.sample_rate * 1000
self._silence_threshold = int(self.config.silence_duration_ms / ms_per_chunk)
self._min_speech_chunks = int(self.config.min_speech_duration_ms / ms_per_chunk)
# Ensure VAD is loaded
self.model.load_vad()
@property
def state(self) -> ConversationState:
with self._state_lock:
return self._state.state
def _set_state(self, value: ConversationState) -> None:
with self._state_lock:
old_state = self._state.state
self._state.state = value
if old_state != value:
logger.debug(f"State: {old_state.value} -> {value.value}")
if self.on_state_change:
try:
self.on_state_change(value)
except Exception as e:
logger.error(f"on_state_change callback error: {e}")
@property
def is_generating(self) -> bool:
with self._state_lock:
return self._state.is_generating
@property
def generated_text(self) -> str:
with self._state_lock:
return self._state.generated_text
def start(self) -> None:
"""Start the full-duplex session."""
if self._running:
return
self._running = True
self._set_state(ConversationState.LISTENING)
self._listen_thread = threading.Thread(target=self._listen_loop, daemon=True)
self._listen_thread.start()
logger.info("Full-duplex session started")
def stop(self) -> None:
"""Stop the full-duplex session."""
self._running = False
with self._state_lock:
self._state.stop_generate = True
if self._listen_thread:
self._listen_thread.join(timeout=2.0)
if self._generate_thread:
self._generate_thread.join(timeout=2.0)
self.input_queue.clear()
self.output_queue.clear()
self._set_state(ConversationState.IDLE)
logger.info("Full-duplex session stopped")
def push_audio(self, audio: np.ndarray) -> None:
"""Push audio samples to the input queue.
Args:
audio: Audio samples as numpy array (float32 normalized or int16)
"""
if audio.dtype == np.int16:
audio = audio.astype(np.float32) / 32768.0
self.input_queue.put(audio)
def pop_audio(self) -> Optional[torch.Tensor]:
"""Pop generated audio from the output queue.
Only used if on_audio callback is not set.
Returns:
Audio tensor [samples] or None
"""
return self.output_queue.get()
def interrupt(self) -> None:
"""Interrupt current generation and return to listening."""
with self._state_lock:
self._state.stop_generate = True
# Wait for generation to stop
timeout = 2.0
start = time.time()
while self._state.is_generating and (time.time() - start) < timeout:
time.sleep(self.config.poll_interval)
# Clear output queue
self.output_queue.clear()
# Reset state
with self._state_lock:
self._state.stop_generate = False
self._state.generated_text = ""
self._state.speech_buffer.clear()
self._state.silence_frames = 0
self._set_state(ConversationState.LISTENING)
self.model.reset_vad_state()
if self.on_interrupted:
try:
self.on_interrupted()
except Exception as e:
logger.error(f"on_interrupted callback error: {e}")
logger.debug("Generation interrupted")
def _emit_audio(self, audio: torch.Tensor) -> None:
"""Send audio to callback or queue."""
if self.on_audio:
try:
self.on_audio(audio)
except Exception as e:
logger.error(f"on_audio callback error: {e}")
else:
self.output_queue.put(audio)
def _emit_text(self, text: str, interim: bool = False) -> None:
"""Send text to callback."""
if self.on_text:
try:
self.on_text(text, interim)
except Exception as e:
logger.error(f"on_text callback error: {e}")
def _listen_loop(self) -> None:
"""Main listening loop - processes audio and detects speech."""
is_speaking = False
while self._running:
audio = self.input_queue.get(self.config.chunk_size)
if audio is None:
time.sleep(self.config.poll_interval)
continue
# Run VAD
audio_tensor = torch.from_numpy(audio)
is_speech, prob = self.model.detect_speech(
audio_tensor,
self.config.sample_rate,
self.config.vad_threshold,
)
current_time = time.time()
# Check for interruption during generation
if self._state.is_generating and is_speech:
logger.debug(f"Interruption detected (prob={prob:.2f})")
self.interrupt()
# Start new utterance with this chunk
is_speaking = True
with self._state_lock:
self._state.speech_buffer = [audio]
self._state.speech_start_time = current_time
self._state.last_speech_time = current_time
self._state.silence_frames = 0
continue
# Normal VAD state machine
if is_speech:
if not is_speaking:
is_speaking = True
with self._state_lock:
self._state.speech_buffer = []
self._state.speech_start_time = current_time
with self._state_lock:
self._state.speech_buffer.append(audio)
self._state.last_speech_time = current_time
self._state.silence_frames = 0
elif is_speaking:
with self._state_lock:
self._state.speech_buffer.append(audio)
self._state.silence_frames += 1
if self._state.silence_frames >= self._silence_threshold:
is_speaking = False
# Check minimum speech duration
if len(self._state.speech_buffer) >= self._min_speech_chunks:
speech_audio = np.concatenate(self._state.speech_buffer)
self._state.speech_buffer = []
self._state.silence_frames = 0
# Start generation
self._generate_thread = threading.Thread(
target=self._generate_loop,
args=(speech_audio,),
daemon=True,
)
self._generate_thread.start()
else:
self._state.speech_buffer = []
self._state.silence_frames = 0
def _generate_loop(self, speech_audio: np.ndarray) -> None:
"""Generation loop - produces text and audio response."""
with self._state_lock:
self._state.is_generating = True
self._state.generated_text = ""
self._state.stop_generate = False
try:
self._set_state(ConversationState.PROCESSING)
# Process input audio
device = next(self.model.language_model.parameters()).device
inputs = self.model._process_audio(speech_audio, self.config.sample_rate)
input_features = inputs["input_features"]
audio_attention_mask = inputs["attention_mask"]
# Encode
audio_embeds = self.model._encode_audio(input_features, audio_attention_mask)
input_ids, attention_mask = self.model._build_audio_prompt(
audio_attention_mask, 1, device
)
inputs_embeds = self.model._inject_audio_embeddings(input_ids, audio_embeds)
# Check for interruption
if self._state.stop_generate:
return
# Generate text
with torch.no_grad():
output = self.model.language_model.generate(
input_ids=input_ids,
inputs_embeds=inputs_embeds,
attention_mask=attention_mask,
generation_config=self.model.generation_config,
output_hidden_states=self.model.audio_head is not None,
return_dict_in_generate=self.model.audio_head is not None,
)
if self._state.stop_generate:
return
# Extract text
sequences = output.sequences if self.model.audio_head is not None else output
text_ids = sequences[:, input_ids.shape[1] :]
text = self.model.tokenizer.decode(text_ids[0], skip_special_tokens=True)
with self._state_lock:
self._state.generated_text = text
self._emit_text(text, interim=False)
if self._state.stop_generate:
return
# Generate audio from LLM hidden states
if self.model.audio_head is not None:
self._set_state(ConversationState.SPEAKING)
# Extract LLM hidden states for the generated tokens.
# output.hidden_states is a tuple of per-step tuples of per-layer tensors.
# Step 0 is the prefill (prompt) — skip it.
# Steps 1..N-1 each processed gen[0]..gen[N-2], giving their hidden states.
# Note: gen[N-1] was never processed so its hidden state is unavailable.
with torch.no_grad():
llm_hidden = torch.cat(
[step[-1] for step in output.hidden_states[1:]], dim=1
) # [batch, num_generated-1, llm_dim]
for audio_chunk in self.model.audio_head.generate_streaming(
llm_hidden_states=llm_hidden,
):
if self._state.stop_generate:
return
self._emit_audio(audio_chunk)
self._set_state(ConversationState.LISTENING)
except Exception as e:
logger.error(f"Generation error: {e}")
self._set_state(ConversationState.LISTENING)
finally:
with self._state_lock:
self._state.is_generating = False
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