mgmeskill commited on
Commit
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No defaults - 320M

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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: mgmeskill/downstrike-320m
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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config.json ADDED
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.97, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 320000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": true, "self_play": {"save_steps": 20000, "team_change": 20000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 8, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20.0, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Downstrike-320M", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.25
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: constant
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+ checkpoint_interval: 2000000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.97
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 2
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+ even_checkpoints: false
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+ max_steps: 320000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: true
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+ self_play:
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+ save_steps: 20000
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+ team_change: 20000
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+ swap_steps: 2000
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+ window: 50
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 8
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20.0
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Downstrike-320M
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Overflow Count 0
330
+ [ALLOC_DEFAULT] Dual Thread Allocator
331
+ Peak main deferred allocation count 3
332
+ [ALLOC_BUCKET]
333
+ Large Block size 4.0 MB
334
+ Used Block count 1
335
+ Peak Allocated bytes 1.0 MB
336
+ [ALLOC_DEFAULT_MAIN]
337
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1444820 frames
338
+ Requested Block Size 16.0 MB
339
+ Peak Block count 1
340
+ Peak Allocated memory 4.8 MB
341
+ Peak Large allocation bytes 0 B
342
+ [ALLOC_DEFAULT_THREAD]
343
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1444820 frames
344
+ Requested Block Size 16.0 MB
345
+ Peak Block count 1
346
+ Peak Allocated memory 17.5 MB
347
+ Peak Large allocation bytes 16.0 MB
348
+ [ALLOC_TEMP_JOB_1_FRAME]
349
+ Initial Block Size 2.0 MB
350
+ Used Block Count 1
351
+ Overflow Count (too large) 0
352
+ Overflow Count (full) 0
353
+ [ALLOC_TEMP_JOB_2_FRAMES]
354
+ Initial Block Size 2.0 MB
355
+ Used Block Count 1
356
+ Overflow Count (too large) 0
357
+ Overflow Count (full) 0
358
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
359
+ Initial Block Size 2.0 MB
360
+ Used Block Count 2
361
+ Overflow Count (too large) 0
362
+ Overflow Count (full) 0
363
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
364
+ Initial Block Size 1.0 MB
365
+ Used Block Count 3
366
+ Overflow Count (too large) 0
367
+ Overflow Count (full) 0
368
+ [ALLOC_GFX] Dual Thread Allocator
369
+ Peak main deferred allocation count 0
370
+ [ALLOC_BUCKET]
371
+ Large Block size 4.0 MB
372
+ Used Block count 1
373
+ Peak Allocated bytes 1.0 MB
374
+ [ALLOC_GFX_MAIN]
375
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1444819 frames, [64.0 KB-128.0 KB]: 1 frames
376
+ Requested Block Size 16.0 MB
377
+ Peak Block count 1
378
+ Peak Allocated memory 65.6 KB
379
+ Peak Large allocation bytes 0 B
380
+ [ALLOC_GFX_THREAD]
381
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1444820 frames
382
+ Requested Block Size 16.0 MB
383
+ Peak Block count 1
384
+ Peak Allocated memory 173.5 KB
385
+ Peak Large allocation bytes 0 B
386
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
387
+ Peak main deferred allocation count 0
388
+ [ALLOC_BUCKET]
389
+ Large Block size 4.0 MB
390
+ Used Block count 1
391
+ Peak Allocated bytes 1.0 MB
392
+ [ALLOC_CACHEOBJECTS_MAIN]
393
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1444820 frames
394
+ Requested Block Size 4.0 MB
395
+ Peak Block count 1
396
+ Peak Allocated memory 0.6 MB
397
+ Peak Large allocation bytes 0 B
398
+ [ALLOC_CACHEOBJECTS_THREAD]
399
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1444819 frames, [4.0 MB-8.0 MB]: 1 frames
400
+ Requested Block Size 4.0 MB
401
+ Peak Block count 2
402
+ Peak Allocated memory 4.5 MB
403
+ Peak Large allocation bytes 0 B
404
+ [ALLOC_TYPETREE] Dual Thread Allocator
405
+ Peak main deferred allocation count 0
406
+ [ALLOC_BUCKET]
407
+ Large Block size 4.0 MB
408
+ Used Block count 1
409
+ Peak Allocated bytes 1.0 MB
410
+ [ALLOC_TYPETREE_MAIN]
411
+ Peak usage frame count: [0-1.0 KB]: 1444820 frames
412
+ Requested Block Size 2.0 MB
413
+ Peak Block count 1
414
+ Peak Allocated memory 1.0 KB
415
+ Peak Large allocation bytes 0 B
416
+ [ALLOC_TYPETREE_THREAD]
417
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1444819 frames, [2.0 KB-4.0 KB]: 1 frames
418
+ Requested Block Size 2.0 MB
419
+ Peak Block count 1
420
+ Peak Allocated memory 2.2 KB
421
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,417 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.066 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.526156 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
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53
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141
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143
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150
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151
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152
+ TOO LONG
153
+ TOO LONG
154
+ TOO LONG
155
+ TOO LONG
156
+ Setting up 6 worker threads for Enlighten.
157
+ Memory Statistics:
158
+ [ALLOC_TEMP_TLS] TLS Allocator
159
+ StackAllocators :
160
+ [ALLOC_TEMP_MAIN]
161
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1391516 frames, [2.0 MB-4.0 MB]: 1 frames
162
+ Initial Block Size 4.0 MB
163
+ Current Block Size 4.0 MB
164
+ Peak Allocated Bytes 2.1 MB
165
+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
167
+ Initial Block Size 64.0 KB
168
+ Current Block Size 64.0 KB
169
+ Peak Allocated Bytes 128 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Loading.PreloadManager]
172
+ Initial Block Size 256.0 KB
173
+ Current Block Size 300.0 KB
174
+ Peak Allocated Bytes 249.6 KB
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+ Overflow Count 4
176
+ [ALLOC_TEMP_Background Job.Worker 8]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 0]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 9]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 14]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 6]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 4]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 3]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Background Job.Worker 12]
227
+ Initial Block Size 32.0 KB
228
+ Current Block Size 32.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_EnlightenWorker] x 6
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Background Job.Worker 15]
237
+ Initial Block Size 32.0 KB
238
+ Current Block Size 32.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 1]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Background Job.Worker 2]
247
+ Initial Block Size 32.0 KB
248
+ Current Block Size 32.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Background Job.Worker 7]
252
+ Initial Block Size 32.0 KB
253
+ Current Block Size 32.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
257
+ Initial Block Size 64.0 KB
258
+ Current Block Size 64.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_Background Job.Worker 5]
262
+ Initial Block Size 32.0 KB
263
+ Current Block Size 32.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_TEMP_Job.Worker 9]
267
+ Initial Block Size 256.0 KB
268
+ Current Block Size 256.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_TEMP_Background Job.Worker 13]
272
+ Initial Block Size 32.0 KB
273
+ Current Block Size 32.0 KB
274
+ Peak Allocated Bytes 0 B
275
+ Overflow Count 0
276
+ [ALLOC_TEMP_Job.Worker 8]
277
+ Initial Block Size 256.0 KB
278
+ Current Block Size 256.0 KB
279
+ Peak Allocated Bytes 0 B
280
+ Overflow Count 0
281
+ [ALLOC_TEMP_Job.Worker 7]
282
+ Initial Block Size 256.0 KB
283
+ Current Block Size 256.0 KB
284
+ Peak Allocated Bytes 0.7 KB
285
+ Overflow Count 0
286
+ [ALLOC_TEMP_Job.Worker 1]
287
+ Initial Block Size 256.0 KB
288
+ Current Block Size 256.0 KB
289
+ Peak Allocated Bytes 0 B
290
+ Overflow Count 0
291
+ [ALLOC_TEMP_Job.Worker 2]
292
+ Initial Block Size 256.0 KB
293
+ Current Block Size 256.0 KB
294
+ Peak Allocated Bytes 0 B
295
+ Overflow Count 0
296
+ [ALLOC_TEMP_Background Job.Worker 3]
297
+ Initial Block Size 32.0 KB
298
+ Current Block Size 32.0 KB
299
+ Peak Allocated Bytes 0 B
300
+ Overflow Count 0
301
+ [ALLOC_TEMP_Background Job.Worker 11]
302
+ Initial Block Size 32.0 KB
303
+ Current Block Size 32.0 KB
304
+ Peak Allocated Bytes 0 B
305
+ Overflow Count 0
306
+ [ALLOC_TEMP_Job.Worker 10]
307
+ Initial Block Size 256.0 KB
308
+ Current Block Size 256.0 KB
309
+ Peak Allocated Bytes 0 B
310
+ Overflow Count 0
311
+ [ALLOC_TEMP_Background Job.Worker 0]
312
+ Initial Block Size 32.0 KB
313
+ Current Block Size 32.0 KB
314
+ Peak Allocated Bytes 0 B
315
+ Overflow Count 0
316
+ [ALLOC_TEMP_Background Job.Worker 4]
317
+ Initial Block Size 32.0 KB
318
+ Current Block Size 32.0 KB
319
+ Peak Allocated Bytes 0 B
320
+ Overflow Count 0
321
+ [ALLOC_TEMP_BatchDeleteObjects]
322
+ Initial Block Size 64.0 KB
323
+ Current Block Size 64.0 KB
324
+ Peak Allocated Bytes 0 B
325
+ Overflow Count 0
326
+ [ALLOC_DEFAULT] Dual Thread Allocator
327
+ Peak main deferred allocation count 6
328
+ [ALLOC_BUCKET]
329
+ Large Block size 4.0 MB
330
+ Used Block count 1
331
+ Peak Allocated bytes 1.0 MB
332
+ [ALLOC_DEFAULT_MAIN]
333
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1391517 frames
334
+ Requested Block Size 16.0 MB
335
+ Peak Block count 1
336
+ Peak Allocated memory 5.0 MB
337
+ Peak Large allocation bytes 0 B
338
+ [ALLOC_DEFAULT_THREAD]
339
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1391517 frames
340
+ Requested Block Size 16.0 MB
341
+ Peak Block count 1
342
+ Peak Allocated memory 17.3 MB
343
+ Peak Large allocation bytes 16.0 MB
344
+ [ALLOC_TEMP_JOB_1_FRAME]
345
+ Initial Block Size 2.0 MB
346
+ Used Block Count 1
347
+ Overflow Count (too large) 0
348
+ Overflow Count (full) 0
349
+ [ALLOC_TEMP_JOB_2_FRAMES]
350
+ Initial Block Size 2.0 MB
351
+ Used Block Count 1
352
+ Overflow Count (too large) 0
353
+ Overflow Count (full) 0
354
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
355
+ Initial Block Size 2.0 MB
356
+ Used Block Count 2
357
+ Overflow Count (too large) 0
358
+ Overflow Count (full) 0
359
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
360
+ Initial Block Size 1.0 MB
361
+ Used Block Count 3
362
+ Overflow Count (too large) 0
363
+ Overflow Count (full) 0
364
+ [ALLOC_GFX] Dual Thread Allocator
365
+ Peak main deferred allocation count 0
366
+ [ALLOC_BUCKET]
367
+ Large Block size 4.0 MB
368
+ Used Block count 1
369
+ Peak Allocated bytes 1.0 MB
370
+ [ALLOC_GFX_MAIN]
371
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1391516 frames, [64.0 KB-128.0 KB]: 1 frames
372
+ Requested Block Size 16.0 MB
373
+ Peak Block count 1
374
+ Peak Allocated memory 65.6 KB
375
+ Peak Large allocation bytes 0 B
376
+ [ALLOC_GFX_THREAD]
377
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1391517 frames
378
+ Requested Block Size 16.0 MB
379
+ Peak Block count 1
380
+ Peak Allocated memory 173.5 KB
381
+ Peak Large allocation bytes 0 B
382
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
383
+ Peak main deferred allocation count 0
384
+ [ALLOC_BUCKET]
385
+ Large Block size 4.0 MB
386
+ Used Block count 1
387
+ Peak Allocated bytes 1.0 MB
388
+ [ALLOC_CACHEOBJECTS_MAIN]
389
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1391517 frames
390
+ Requested Block Size 4.0 MB
391
+ Peak Block count 1
392
+ Peak Allocated memory 0.6 MB
393
+ Peak Large allocation bytes 0 B
394
+ [ALLOC_CACHEOBJECTS_THREAD]
395
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1391516 frames, [4.0 MB-8.0 MB]: 1 frames
396
+ Requested Block Size 4.0 MB
397
+ Peak Block count 2
398
+ Peak Allocated memory 4.5 MB
399
+ Peak Large allocation bytes 0 B
400
+ [ALLOC_TYPETREE] Dual Thread Allocator
401
+ Peak main deferred allocation count 0
402
+ [ALLOC_BUCKET]
403
+ Large Block size 4.0 MB
404
+ Used Block count 1
405
+ Peak Allocated bytes 1.0 MB
406
+ [ALLOC_TYPETREE_MAIN]
407
+ Peak usage frame count: [0-1.0 KB]: 1391517 frames
408
+ Requested Block Size 2.0 MB
409
+ Peak Block count 1
410
+ Peak Allocated memory 1.0 KB
411
+ Peak Large allocation bytes 0 B
412
+ [ALLOC_TYPETREE_THREAD]
413
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1391516 frames, [2.0 KB-4.0 KB]: 1 frames
414
+ Requested Block Size 2.0 MB
415
+ Peak Block count 1
416
+ Peak Allocated memory 2.2 KB
417
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,405 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
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50
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51
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52
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56
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63
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65
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66
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68
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69
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70
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71
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72
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73
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74
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75
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76
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77
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78
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79
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80
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81
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82
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83
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84
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85
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86
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87
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88
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89
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90
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91
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92
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93
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94
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95
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96
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97
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98
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101
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103
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105
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118
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141
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142
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143
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run_logs/Player-3.log ADDED
@@ -0,0 +1,387 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ Vendor: Unity Technologies
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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30
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31
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ [ALLOC_TEMP_MAIN]
131
+ Peak usage frame count: [8.0 KB-16.0 KB]: 994414 frames, [2.0 MB-4.0 MB]: 1 frames
132
+ Initial Block Size 4.0 MB
133
+ Current Block Size 4.0 MB
134
+ Peak Allocated Bytes 2.1 MB
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Loading.AsyncRead]
137
+ Initial Block Size 64.0 KB
138
+ Current Block Size 64.0 KB
139
+ Peak Allocated Bytes 128 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Loading.PreloadManager]
142
+ Initial Block Size 256.0 KB
143
+ Current Block Size 300.0 KB
144
+ Peak Allocated Bytes 249.6 KB
145
+ Overflow Count 4
146
+ [ALLOC_TEMP_Background Job.Worker 8]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 6]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Job.Worker 0]
157
+ Initial Block Size 256.0 KB
158
+ Current Block Size 256.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 10]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 9]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Job.Worker 5]
172
+ Initial Block Size 256.0 KB
173
+ Current Block Size 256.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 14]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 6]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 4]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 3]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 12]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_EnlightenWorker] x 6
202
+ Initial Block Size 64.0 KB
203
+ Current Block Size 64.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 15]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 1]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Background Job.Worker 2]
217
+ Initial Block Size 32.0 KB
218
+ Current Block Size 32.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 7]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
227
+ Initial Block Size 64.0 KB
228
+ Current Block Size 64.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 5]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Job.Worker 9]
237
+ Initial Block Size 256.0 KB
238
+ Current Block Size 256.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 13]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Job.Worker 8]
247
+ Initial Block Size 256.0 KB
248
+ Current Block Size 256.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Job.Worker 7]
252
+ Initial Block Size 256.0 KB
253
+ Current Block Size 256.0 KB
254
+ Peak Allocated Bytes 0.7 KB
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_Job.Worker 1]
257
+ Initial Block Size 256.0 KB
258
+ Current Block Size 256.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_Job.Worker 2]
262
+ Initial Block Size 256.0 KB
263
+ Current Block Size 256.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_TEMP_Background Job.Worker 3]
267
+ Initial Block Size 32.0 KB
268
+ Current Block Size 32.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_TEMP_Background Job.Worker 11]
272
+ Initial Block Size 32.0 KB
273
+ Current Block Size 32.0 KB
274
+ Peak Allocated Bytes 0 B
275
+ Overflow Count 0
276
+ [ALLOC_TEMP_Job.Worker 10]
277
+ Initial Block Size 256.0 KB
278
+ Current Block Size 256.0 KB
279
+ Peak Allocated Bytes 0 B
280
+ Overflow Count 0
281
+ [ALLOC_TEMP_Background Job.Worker 0]
282
+ Initial Block Size 32.0 KB
283
+ Current Block Size 32.0 KB
284
+ Peak Allocated Bytes 0 B
285
+ Overflow Count 0
286
+ [ALLOC_TEMP_Background Job.Worker 4]
287
+ Initial Block Size 32.0 KB
288
+ Current Block Size 32.0 KB
289
+ Peak Allocated Bytes 0 B
290
+ Overflow Count 0
291
+ [ALLOC_TEMP_BatchDeleteObjects]
292
+ Initial Block Size 64.0 KB
293
+ Current Block Size 64.0 KB
294
+ Peak Allocated Bytes 0 B
295
+ Overflow Count 0
296
+ [ALLOC_DEFAULT] Dual Thread Allocator
297
+ Peak main deferred allocation count 3
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.0 MB
302
+ [ALLOC_DEFAULT_MAIN]
303
+ Peak usage frame count: [4.0 MB-8.0 MB]: 994415 frames
304
+ Requested Block Size 16.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 5.0 MB
307
+ Peak Large allocation bytes 0 B
308
+ [ALLOC_DEFAULT_THREAD]
309
+ Peak usage frame count: [16.0 MB-32.0 MB]: 994415 frames
310
+ Requested Block Size 16.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 17.3 MB
313
+ Peak Large allocation bytes 16.0 MB
314
+ [ALLOC_TEMP_JOB_1_FRAME]
315
+ Initial Block Size 2.0 MB
316
+ Used Block Count 1
317
+ Overflow Count (too large) 0
318
+ Overflow Count (full) 0
319
+ [ALLOC_TEMP_JOB_2_FRAMES]
320
+ Initial Block Size 2.0 MB
321
+ Used Block Count 1
322
+ Overflow Count (too large) 0
323
+ Overflow Count (full) 0
324
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
325
+ Initial Block Size 2.0 MB
326
+ Used Block Count 2
327
+ Overflow Count (too large) 0
328
+ Overflow Count (full) 0
329
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
330
+ Initial Block Size 1.0 MB
331
+ Used Block Count 3
332
+ Overflow Count (too large) 0
333
+ Overflow Count (full) 0
334
+ [ALLOC_GFX] Dual Thread Allocator
335
+ Peak main deferred allocation count 0
336
+ [ALLOC_BUCKET]
337
+ Large Block size 4.0 MB
338
+ Used Block count 1
339
+ Peak Allocated bytes 1.0 MB
340
+ [ALLOC_GFX_MAIN]
341
+ Peak usage frame count: [32.0 KB-64.0 KB]: 994414 frames, [64.0 KB-128.0 KB]: 1 frames
342
+ Requested Block Size 16.0 MB
343
+ Peak Block count 1
344
+ Peak Allocated memory 65.6 KB
345
+ Peak Large allocation bytes 0 B
346
+ [ALLOC_GFX_THREAD]
347
+ Peak usage frame count: [128.0 KB-256.0 KB]: 994415 frames
348
+ Requested Block Size 16.0 MB
349
+ Peak Block count 1
350
+ Peak Allocated memory 173.5 KB
351
+ Peak Large allocation bytes 0 B
352
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
353
+ Peak main deferred allocation count 0
354
+ [ALLOC_BUCKET]
355
+ Large Block size 4.0 MB
356
+ Used Block count 1
357
+ Peak Allocated bytes 1.0 MB
358
+ [ALLOC_CACHEOBJECTS_MAIN]
359
+ Peak usage frame count: [0.5 MB-1.0 MB]: 994415 frames
360
+ Requested Block Size 4.0 MB
361
+ Peak Block count 1
362
+ Peak Allocated memory 0.6 MB
363
+ Peak Large allocation bytes 0 B
364
+ [ALLOC_CACHEOBJECTS_THREAD]
365
+ Peak usage frame count: [0.5 MB-1.0 MB]: 994414 frames, [4.0 MB-8.0 MB]: 1 frames
366
+ Requested Block Size 4.0 MB
367
+ Peak Block count 2
368
+ Peak Allocated memory 4.5 MB
369
+ Peak Large allocation bytes 0 B
370
+ [ALLOC_TYPETREE] Dual Thread Allocator
371
+ Peak main deferred allocation count 0
372
+ [ALLOC_BUCKET]
373
+ Large Block size 4.0 MB
374
+ Used Block count 1
375
+ Peak Allocated bytes 1.0 MB
376
+ [ALLOC_TYPETREE_MAIN]
377
+ Peak usage frame count: [0-1.0 KB]: 994415 frames
378
+ Requested Block Size 2.0 MB
379
+ Peak Block count 1
380
+ Peak Allocated memory 1.0 KB
381
+ Peak Large allocation bytes 0 B
382
+ [ALLOC_TYPETREE_THREAD]
383
+ Peak usage frame count: [1.0 KB-2.0 KB]: 994414 frames, [2.0 KB-4.0 KB]: 1 frames
384
+ Requested Block Size 2.0 MB
385
+ Peak Block count 1
386
+ Peak Allocated memory 2.2 KB
387
+ Peak Large allocation bytes 0 B
run_logs/Player-4.log ADDED
@@ -0,0 +1,375 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.051 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.695103 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ TOO LONG
98
+ TOO LONG
99
+ TOO LONG
100
+ TOO LONG
101
+ TOO LONG
102
+ TOO LONG
103
+ TOO LONG
104
+ TOO LONG
105
+ TOO LONG
106
+ TOO LONG
107
+ TOO LONG
108
+ TOO LONG
109
+ TOO LONG
110
+ TOO LONG
111
+ TOO LONG
112
+ TOO LONG
113
+ TOO LONG
114
+ Setting up 6 worker threads for Enlighten.
115
+ Memory Statistics:
116
+ [ALLOC_TEMP_TLS] TLS Allocator
117
+ StackAllocators :
118
+ [ALLOC_TEMP_MAIN]
119
+ Peak usage frame count: [8.0 KB-16.0 KB]: 831770 frames, [2.0 MB-4.0 MB]: 1 frames
120
+ Initial Block Size 4.0 MB
121
+ Current Block Size 4.0 MB
122
+ Peak Allocated Bytes 2.1 MB
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Loading.AsyncRead]
125
+ Initial Block Size 64.0 KB
126
+ Current Block Size 64.0 KB
127
+ Peak Allocated Bytes 128 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_Loading.PreloadManager]
130
+ Initial Block Size 256.0 KB
131
+ Current Block Size 300.0 KB
132
+ Peak Allocated Bytes 249.6 KB
133
+ Overflow Count 4
134
+ [ALLOC_TEMP_Background Job.Worker 8]
135
+ Initial Block Size 32.0 KB
136
+ Current Block Size 32.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Job.Worker 6]
140
+ Initial Block Size 256.0 KB
141
+ Current Block Size 256.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Job.Worker 0]
145
+ Initial Block Size 256.0 KB
146
+ Current Block Size 256.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 10]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Background Job.Worker 9]
155
+ Initial Block Size 32.0 KB
156
+ Current Block Size 32.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Job.Worker 5]
160
+ Initial Block Size 256.0 KB
161
+ Current Block Size 256.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 14]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 6]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Job.Worker 4]
175
+ Initial Block Size 256.0 KB
176
+ Current Block Size 256.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Job.Worker 3]
180
+ Initial Block Size 256.0 KB
181
+ Current Block Size 256.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 12]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_EnlightenWorker] x 6
190
+ Initial Block Size 64.0 KB
191
+ Current Block Size 64.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 15]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Background Job.Worker 1]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.Worker 2]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Background Job.Worker 7]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
215
+ Initial Block Size 64.0 KB
216
+ Current Block Size 64.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Background Job.Worker 5]
220
+ Initial Block Size 32.0 KB
221
+ Current Block Size 32.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 9]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 13]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Job.Worker 8]
235
+ Initial Block Size 256.0 KB
236
+ Current Block Size 256.0 KB
237
+ Peak Allocated Bytes 0.7 KB
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Job.Worker 7]
240
+ Initial Block Size 256.0 KB
241
+ Current Block Size 256.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Job.Worker 1]
245
+ Initial Block Size 256.0 KB
246
+ Current Block Size 256.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Job.Worker 2]
250
+ Initial Block Size 256.0 KB
251
+ Current Block Size 256.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_Background Job.Worker 3]
255
+ Initial Block Size 32.0 KB
256
+ Current Block Size 32.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_Background Job.Worker 11]
260
+ Initial Block Size 32.0 KB
261
+ Current Block Size 32.0 KB
262
+ Peak Allocated Bytes 0 B
263
+ Overflow Count 0
264
+ [ALLOC_TEMP_Job.Worker 10]
265
+ Initial Block Size 256.0 KB
266
+ Current Block Size 256.0 KB
267
+ Peak Allocated Bytes 0 B
268
+ Overflow Count 0
269
+ [ALLOC_TEMP_Background Job.Worker 0]
270
+ Initial Block Size 32.0 KB
271
+ Current Block Size 32.0 KB
272
+ Peak Allocated Bytes 0 B
273
+ Overflow Count 0
274
+ [ALLOC_TEMP_Background Job.Worker 4]
275
+ Initial Block Size 32.0 KB
276
+ Current Block Size 32.0 KB
277
+ Peak Allocated Bytes 0 B
278
+ Overflow Count 0
279
+ [ALLOC_TEMP_BatchDeleteObjects]
280
+ Initial Block Size 64.0 KB
281
+ Current Block Size 64.0 KB
282
+ Peak Allocated Bytes 0 B
283
+ Overflow Count 0
284
+ [ALLOC_DEFAULT] Dual Thread Allocator
285
+ Peak main deferred allocation count 5
286
+ [ALLOC_BUCKET]
287
+ Large Block size 4.0 MB
288
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run_logs/Player-5.log ADDED
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295
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297
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302
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303
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326
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329
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333
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335
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339
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375
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run_logs/Player-6.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
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+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ FMOD initialized on nosound output
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+ Begin MonoManager ReloadAssembly
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.557665 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
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59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
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65
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66
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67
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68
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69
+ TOO LONG
70
+ TOO LONG
71
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72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ TOO LONG
98
+ TOO LONG
99
+ TOO LONG
100
+ TOO LONG
101
+ TOO LONG
102
+ TOO LONG
103
+ TOO LONG
104
+ TOO LONG
105
+ Setting up 6 worker threads for Enlighten.
106
+ Memory Statistics:
107
+ [ALLOC_TEMP_TLS] TLS Allocator
108
+ StackAllocators :
109
+ [ALLOC_TEMP_MAIN]
110
+ Peak usage frame count: [8.0 KB-16.0 KB]: 734197 frames, [2.0 MB-4.0 MB]: 1 frames
111
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115
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121
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125
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138
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140
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142
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145
+ [ALLOC_TEMP_Background Job.Worker 9]
146
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147
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148
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149
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150
+ [ALLOC_TEMP_Job.Worker 5]
151
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152
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153
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155
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156
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157
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158
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159
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160
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161
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162
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163
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164
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165
+ [ALLOC_TEMP_Job.Worker 4]
166
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167
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168
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171
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172
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176
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177
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178
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+ [ALLOC_TEMP_EnlightenWorker] x 6
181
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182
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184
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185
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186
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187
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+ [ALLOC_TEMP_Background Job.Worker 1]
191
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192
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193
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195
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196
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197
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198
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199
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200
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201
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202
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203
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204
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205
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
206
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210
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211
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215
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216
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217
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218
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221
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222
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223
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225
+ [ALLOC_TEMP_Job.Worker 8]
226
+ Initial Block Size 256.0 KB
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228
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229
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230
+ [ALLOC_TEMP_Job.Worker 7]
231
+ Initial Block Size 256.0 KB
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235
+ [ALLOC_TEMP_Job.Worker 1]
236
+ Initial Block Size 256.0 KB
237
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238
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239
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240
+ [ALLOC_TEMP_Job.Worker 2]
241
+ Initial Block Size 256.0 KB
242
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243
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244
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245
+ [ALLOC_TEMP_Background Job.Worker 3]
246
+ Initial Block Size 32.0 KB
247
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248
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249
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250
+ [ALLOC_TEMP_Background Job.Worker 11]
251
+ Initial Block Size 32.0 KB
252
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253
+ Peak Allocated Bytes 0 B
254
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255
+ [ALLOC_TEMP_Job.Worker 10]
256
+ Initial Block Size 256.0 KB
257
+ Current Block Size 256.0 KB
258
+ Peak Allocated Bytes 0 B
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260
+ [ALLOC_TEMP_Background Job.Worker 0]
261
+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 4]
266
+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ Initial Block Size 64.0 KB
272
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275
+ [ALLOC_DEFAULT] Dual Thread Allocator
276
+ Peak main deferred allocation count 4
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+ [ALLOC_BUCKET]
278
+ Large Block size 4.0 MB
279
+ Used Block count 1
280
+ Peak Allocated bytes 1.0 MB
281
+ [ALLOC_DEFAULT_MAIN]
282
+ Peak usage frame count: [4.0 MB-8.0 MB]: 734198 frames
283
+ Requested Block Size 16.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 5.0 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_DEFAULT_THREAD]
288
+ Peak usage frame count: [16.0 MB-32.0 MB]: 734198 frames
289
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
291
+ Peak Allocated memory 17.3 MB
292
+ Peak Large allocation bytes 16.0 MB
293
+ [ALLOC_TEMP_JOB_1_FRAME]
294
+ Initial Block Size 2.0 MB
295
+ Used Block Count 1
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_2_FRAMES]
299
+ Initial Block Size 2.0 MB
300
+ Used Block Count 1
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+ Overflow Count (too large) 0
302
+ Overflow Count (full) 0
303
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
304
+ Initial Block Size 2.0 MB
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+ Used Block Count 2
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+ Overflow Count (too large) 0
307
+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
310
+ Used Block Count 3
311
+ Overflow Count (too large) 0
312
+ Overflow Count (full) 0
313
+ [ALLOC_GFX] Dual Thread Allocator
314
+ Peak main deferred allocation count 0
315
+ [ALLOC_BUCKET]
316
+ Large Block size 4.0 MB
317
+ Used Block count 1
318
+ Peak Allocated bytes 1.0 MB
319
+ [ALLOC_GFX_MAIN]
320
+ Peak usage frame count: [32.0 KB-64.0 KB]: 734197 frames, [64.0 KB-128.0 KB]: 1 frames
321
+ Requested Block Size 16.0 MB
322
+ Peak Block count 1
323
+ Peak Allocated memory 65.6 KB
324
+ Peak Large allocation bytes 0 B
325
+ [ALLOC_GFX_THREAD]
326
+ Peak usage frame count: [128.0 KB-256.0 KB]: 734198 frames
327
+ Requested Block Size 16.0 MB
328
+ Peak Block count 1
329
+ Peak Allocated memory 173.5 KB
330
+ Peak Large allocation bytes 0 B
331
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
332
+ Peak main deferred allocation count 0
333
+ [ALLOC_BUCKET]
334
+ Large Block size 4.0 MB
335
+ Used Block count 1
336
+ Peak Allocated bytes 1.0 MB
337
+ [ALLOC_CACHEOBJECTS_MAIN]
338
+ Peak usage frame count: [0.5 MB-1.0 MB]: 734198 frames
339
+ Requested Block Size 4.0 MB
340
+ Peak Block count 1
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+ Peak Allocated memory 0.6 MB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_CACHEOBJECTS_THREAD]
344
+ Peak usage frame count: [0.5 MB-1.0 MB]: 734197 frames, [4.0 MB-8.0 MB]: 1 frames
345
+ Requested Block Size 4.0 MB
346
+ Peak Block count 2
347
+ Peak Allocated memory 4.5 MB
348
+ Peak Large allocation bytes 0 B
349
+ [ALLOC_TYPETREE] Dual Thread Allocator
350
+ Peak main deferred allocation count 0
351
+ [ALLOC_BUCKET]
352
+ Large Block size 4.0 MB
353
+ Used Block count 1
354
+ Peak Allocated bytes 1.0 MB
355
+ [ALLOC_TYPETREE_MAIN]
356
+ Peak usage frame count: [0-1.0 KB]: 734198 frames
357
+ Requested Block Size 2.0 MB
358
+ Peak Block count 1
359
+ Peak Allocated memory 1.0 KB
360
+ Peak Large allocation bytes 0 B
361
+ [ALLOC_TYPETREE_THREAD]
362
+ Peak usage frame count: [1.0 KB-2.0 KB]: 734197 frames, [2.0 KB-4.0 KB]: 1 frames
363
+ Requested Block Size 2.0 MB
364
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
366
+ Peak Large allocation bytes 0 B
run_logs/Player-7.log ADDED
@@ -0,0 +1,370 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.052 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.718917 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
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54
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55
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56
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57
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58
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59
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60
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61
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62
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63
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64
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103
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104
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105
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106
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107
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108
+ TOO LONG
109
+ Setting up 6 worker threads for Enlighten.
110
+ Memory Statistics:
111
+ [ALLOC_TEMP_TLS] TLS Allocator
112
+ StackAllocators :
113
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114
+ Peak usage frame count: [8.0 KB-16.0 KB]: 731010 frames, [2.0 MB-4.0 MB]: 1 frames
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+ [ALLOC_TEMP_Loading.AsyncRead]
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+ [ALLOC_TEMP_Job.Worker 5]
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+ [ALLOC_TEMP_Job.Worker 4]
170
+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 3]
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 12]
180
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_EnlightenWorker] x 6
185
+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
187
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 15]
190
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191
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