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Document validated Standard mesh budget and per-texel appearance baking

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  1. README.md +6 -4
  2. bundle.json +2 -2
README.md CHANGED
@@ -33,19 +33,21 @@ repository without changing its directory layout and set Prompt Model Folder
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  to that folder. The image-only TripoSR/SF3D downloads do not supply these models.
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  Start with 8 Shape Steps, 8 Detail Steps, Mesh Detail Standard, and a 1024²
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- texture. A complete `a mouse` generation at seed 42 took 77.6 seconds on an
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- Apple M4 with 24 GB memory, plus 6 seconds to load cached models. First-time
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  Core ML compilation takes longer. This is a development-machine measurement,
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  not a speed guarantee for other prompts or hardware. Increasing steps, mesh
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  detail, and texture resolution trades time and memory for quality.
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  Both mesh-detail settings extract the full learned 256³ surface; Standard
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- simplifies it with a geometric error limit. Minimum Piece Size defaults to
 
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  0.1% of the largest connected piece's triangle count. Set it to 0 when small
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  detached details are intentional. Generation is approximate: meshes may
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  contain openings or other defects, and are not guaranteed printable or
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  watertight. Colours use the appearance decoder, not the mesh head's auxiliary
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- colour channels. The normal output is the geometric surface normal.
 
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  ## Provenance and compatibility
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  to that folder. The image-only TripoSR/SF3D downloads do not supply these models.
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  Start with 8 Shape Steps, 8 Detail Steps, Mesh Detail Standard, and a 1024²
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+ texture. A complete `a mouse` generation at seed 42 took 112.5 seconds inside
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+ TouchDesigner on an Apple M4 with 24 GB memory, with models already loaded. First-time
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  Core ML compilation takes longer. This is a development-machine measurement,
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  not a speed guarantee for other prompts or hardware. Increasing steps, mesh
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  detail, and texture resolution trades time and memory for quality.
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  Both mesh-detail settings extract the full learned 256³ surface; Standard
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+ targets at most 60,000 triangles and a quarter of the original count, with a
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+ geometric error limit that can retain more triangles when necessary. Minimum Piece Size defaults to
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  0.1% of the largest connected piece's triangle count. Set it to 0 when small
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  detached details are intentional. Generation is approximate: meshes may
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  contain openings or other defects, and are not guaranteed printable or
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  watertight. Colours use the appearance decoder, not the mesh head's auxiliary
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+ colour channels. Albedo is sampled per texel from rendered appearance views.
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+ The normal output is the geometric surface normal.
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  ## Provenance and compatibility
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bundle.json CHANGED
@@ -51,8 +51,8 @@
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  },
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  {
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  "path": "README.md",
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- "size": 3675,
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- "sha256": "8ff89ccece7e34a4a04fc61a3a9036e66d4d4809eda948ea417b037255541d6a"
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  },
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  {
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  "path": "TRELLIS-LICENSE.txt",
 
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  },
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  {
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  "path": "README.md",
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+ "size": 3849,
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+ "sha256": "8c938df482f35bbe9f759061175c9c2cdb40aee434ab79ece52e2aa1f1355233"
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  },
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  {
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  "path": "TRELLIS-LICENSE.txt",