Document validated Standard mesh budget and per-texel appearance baking
Browse files- README.md +6 -4
- bundle.json +2 -2
README.md
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@@ -33,19 +33,21 @@ repository without changing its directory layout and set Prompt Model Folder
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to that folder. The image-only TripoSR/SF3D downloads do not supply these models.
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Start with 8 Shape Steps, 8 Detail Steps, Mesh Detail Standard, and a 1024²
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texture. A complete `a mouse` generation at seed 42 took
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Apple M4 with 24 GB memory,
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Core ML compilation takes longer. This is a development-machine measurement,
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not a speed guarantee for other prompts or hardware. Increasing steps, mesh
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detail, and texture resolution trades time and memory for quality.
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Both mesh-detail settings extract the full learned 256³ surface; Standard
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0.1% of the largest connected piece's triangle count. Set it to 0 when small
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detached details are intentional. Generation is approximate: meshes may
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contain openings or other defects, and are not guaranteed printable or
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watertight. Colours use the appearance decoder, not the mesh head's auxiliary
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colour channels.
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## Provenance and compatibility
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to that folder. The image-only TripoSR/SF3D downloads do not supply these models.
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Start with 8 Shape Steps, 8 Detail Steps, Mesh Detail Standard, and a 1024²
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texture. A complete `a mouse` generation at seed 42 took 112.5 seconds inside
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TouchDesigner on an Apple M4 with 24 GB memory, with models already loaded. First-time
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Core ML compilation takes longer. This is a development-machine measurement,
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not a speed guarantee for other prompts or hardware. Increasing steps, mesh
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detail, and texture resolution trades time and memory for quality.
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Both mesh-detail settings extract the full learned 256³ surface; Standard
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targets at most 60,000 triangles and a quarter of the original count, with a
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geometric error limit that can retain more triangles when necessary. Minimum Piece Size defaults to
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0.1% of the largest connected piece's triangle count. Set it to 0 when small
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detached details are intentional. Generation is approximate: meshes may
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contain openings or other defects, and are not guaranteed printable or
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watertight. Colours use the appearance decoder, not the mesh head's auxiliary
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colour channels. Albedo is sampled per texel from rendered appearance views.
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The normal output is the geometric surface normal.
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## Provenance and compatibility
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bundle.json
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},
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{
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"path": "README.md",
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"size":
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"sha256": "
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},
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{
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"path": "TRELLIS-LICENSE.txt",
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},
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{
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"path": "README.md",
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"size": 3849,
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"sha256": "8c938df482f35bbe9f759061175c9c2cdb40aee434ab79ece52e2aa1f1355233"
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},
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{
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"path": "TRELLIS-LICENSE.txt",
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