Image-Text-to-Text
Transformers
Safetensors
mage_vl
multimodal
vision-language-model
mage-vl
video-understanding
streaming
conversational
custom_code
Instructions to use microsoft/Mage-VL with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Transformers
How to use microsoft/Mage-VL with Transformers:
# Use a pipeline as a high-level helper from transformers import pipeline pipe = pipeline("image-text-to-text", model="microsoft/Mage-VL", trust_remote_code=True) messages = [ { "role": "user", "content": [ {"type": "image", "url": "https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/p-blog/candy.JPG"}, {"type": "text", "text": "What animal is on the candy?"} ] }, ] pipe(text=messages)# Load model directly from transformers import AutoModelForImageTextToText model = AutoModelForImageTextToText.from_pretrained("microsoft/Mage-VL", trust_remote_code=True, device_map="auto") - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- vLLM
How to use microsoft/Mage-VL with vLLM:
Install from pip and serve model
# Install vLLM from pip: pip install vllm # Start the vLLM server: vllm serve "microsoft/Mage-VL" # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:8000/v1/chat/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "microsoft/Mage-VL", "messages": [ { "role": "user", "content": [ { "type": "text", "text": "Describe this image in one sentence." }, { "type": "image_url", "image_url": { "url": "https://cdn.britannica.com/61/93061-050-99147DCE/Statue-of-Liberty-Island-New-York-Bay.jpg" } } ] } ] }'Use Docker
docker model run hf.co/microsoft/Mage-VL
- SGLang
How to use microsoft/Mage-VL with SGLang:
Install from pip and serve model
# Install SGLang from pip: pip install sglang # Start the SGLang server: python3 -m sglang.launch_server \ --model-path "microsoft/Mage-VL" \ --host 0.0.0.0 \ --port 30000 # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:30000/v1/chat/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "microsoft/Mage-VL", "messages": [ { "role": "user", "content": [ { "type": "text", "text": "Describe this image in one sentence." }, { "type": "image_url", "image_url": { "url": "https://cdn.britannica.com/61/93061-050-99147DCE/Statue-of-Liberty-Island-New-York-Bay.jpg" } } ] } ] }'Use Docker images
docker run --gpus all \ --shm-size 32g \ -p 30000:30000 \ -v ~/.cache/huggingface:/root/.cache/huggingface \ --env "HF_TOKEN=<secret>" \ --ipc=host \ lmsysorg/sglang:latest \ python3 -m sglang.launch_server \ --model-path "microsoft/Mage-VL" \ --host 0.0.0.0 \ --port 30000 # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:30000/v1/chat/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "microsoft/Mage-VL", "messages": [ { "role": "user", "content": [ { "type": "text", "text": "Describe this image in one sentence." }, { "type": "image_url", "image_url": { "url": "https://cdn.britannica.com/61/93061-050-99147DCE/Statue-of-Liberty-Island-New-York-Bay.jpg" } } ] } ] }' - Docker Model Runner
How to use microsoft/Mage-VL with Docker Model Runner:
docker model run hf.co/microsoft/Mage-VL
File size: 47,400 Bytes
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// Licensed under the MIT License.
#include <ATen/cuda/CUDAContext.h>
#include <cstdint>
#include <cuda.h>
#include <cuda_fp16.h>
#include <cuda_runtime.h>
#include <torch/extension.h>
#include "common.h"
#include "def.h"
#include <vector>
template <typename vec_t>
__forceinline__ __host__ bool can_vectorize(void* pointer)
{
uint64_t address = reinterpret_cast<uint64_t>(pointer);
constexpr int vec4_alignment = std::alignment_of<vec_t>::value;
return address % vec4_alignment == 0;
}
template <typename vec_t>
__forceinline__ std::tuple<dim3, dim3, at::cuda::CUDAStream, bool, bool, int, int>
get_kernel_launch_info(const torch::Tensor& x, const int cDiv = 1, const bool allow_useVec = true)
{
const torch::IntArrayRef x_shape = x.sizes();
const int B = x_shape[0];
assert(B == 1);
const int C = x_shape[1];
const int HW = x_shape[2] * x_shape[3];
const int N = C * HW / cDiv;
const int BLOCK_SIZE = 128;
const dim3 blockDim(BLOCK_SIZE);
const bool useVec = allow_useVec && N % 4 == 0 && can_vectorize<vec_t>(x.data_ptr());
const bool biasSafe = HW % 4 == 0;
const int factor = useVec ? 4 : 1;
const dim3 gridDim((N / factor + BLOCK_SIZE - 1) / BLOCK_SIZE);
return { blockDim, gridDim, at::cuda::getCurrentCUDAStream(), useVec, biasSafe, N / factor, HW };
}
template <typename vec_t>
__forceinline__ std::tuple<dim3, dim3, at::cuda::CUDAStream, bool, int>
get_kernel_launch_info_flatten(const torch::Tensor& x)
{
const int N = x.numel();
const int BLOCK_SIZE = 128;
const dim3 blockDim(BLOCK_SIZE);
const bool useVec = N % 4 == 0 && can_vectorize<vec_t>(x.data_ptr());
const int factor = useVec ? 4 : 1;
const dim3 gridDim((N / factor + BLOCK_SIZE - 1) / BLOCK_SIZE);
return { blockDim, gridDim, at::cuda::getCurrentCUDAStream(), useVec, N / factor };
}
template <typename scalar_t, typename T, bool forceZero = false>
__global__ void process_with_mask_kernel(GPUTensor1D<T> y_res, GPUTensor1D<T> y_q,
GPUTensor1D<T> y_hat, GPUTensor1D<T> s_hat,
const GPUTensor1D<T> y, const GPUTensor1D<T> scales,
const GPUTensor1D<T> means, const GPUTensor1D<T> mask,
const scalar_t force_zero_thres, const int N)
{
const scalar_t __min_val = static_cast<scalar_t>(-128.f);
const scalar_t __max_val = static_cast<scalar_t>(127.f);
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
T _y = y[chw];
T _scale = scales[chw];
T _means = means[chw];
T _mask = mask[chw];
T _s_hat = _scale * _mask;
T _means_hat = _means * _mask;
T _y_res = (_y - _means_hat) * _mask;
T _y_q = round(_y_res);
if constexpr (forceZero) {
_y_q = _y_q * (_s_hat > force_zero_thres);
}
_y_q = max(min(_y_q, __max_val), __min_val);
T _y_hat = _y_q + _means_hat;
y_res[chw] = _y_res;
y_q[chw] = _y_q;
y_hat[chw] = _y_hat;
s_hat[chw] = _s_hat;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void
process_with_mask_dispatcher(torch::Tensor& y_res, torch::Tensor& y_q, torch::Tensor& y_hat,
torch::Tensor& s_hat, const torch::Tensor& y,
const torch::Tensor& scales, const torch::Tensor& means,
const torch::Tensor& mask, const float force_zero_thres)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(y);
const bool force_zero = force_zero_thres > 0.f;
auto launch_kernel = [&](auto in_v) {
using in_t = decltype(in_v);
if (force_zero) {
process_with_mask_kernel<scalar_t, in_t, true>
<<<gridDim, blockDim, 0, stream>>>(y_res, y_q, y_hat, s_hat, y, scales, means, mask,
static_cast<scalar_t>(force_zero_thres), N);
} else {
process_with_mask_kernel<scalar_t, in_t, false>
<<<gridDim, blockDim, 0, stream>>>(y_res, y_q, y_hat, s_hat, y, scales, means, mask,
static_cast<scalar_t>(force_zero_thres), N);
}
};
if (useVec) {
launch_kernel(vec_t{});
} else {
launch_kernel(scalar_t{});
}
}
std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor>
process_with_mask_cuda(const torch::Tensor& y, const torch::Tensor& scales, const torch::Tensor& means,
const torch::Tensor& mask, const float force_zero_thres)
{
auto y_res = torch::empty_like(y);
auto y_q = torch::empty_like(y);
auto y_hat = torch::empty_like(y);
auto s_hat = torch::empty_like(y);
if (y.dtype() == torch::kFloat32) {
process_with_mask_dispatcher<float, float4>(y_res, y_q, y_hat, s_hat, y, scales, means,
mask, force_zero_thres);
} else if (y.dtype() == torch::kFloat16) {
process_with_mask_dispatcher<c10::Half, Half4>(y_res, y_q, y_hat, s_hat, y, scales, means,
mask, force_zero_thres);
}
return { y_res, y_q, y_hat, s_hat };
}
template <typename T>
__global__ void combine_for_reading_2x_kernel(GPUTensor1D<T> out, const GPUTensor1D<T> x,
const GPUTensor1D<T> mask, const int N)
{
const int chw1 = blockIdx.x * blockDim.x + threadIdx.x;
const int chw2 = chw1 + N;
if (chw1 < N) {
T _s1 = x[chw1];
T _s2 = x[chw2];
T _m1 = mask[chw1];
T _m2 = mask[chw2];
_s1 = _s1 * _m1;
_s2 = _s2 * _m2;
out[chw1] = _s1 + _s2;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void combine_for_reading_2x_dispatcher(torch::Tensor& out, const torch::Tensor& x,
const torch::Tensor& mask)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(x, 2);
if (useVec) {
combine_for_reading_2x_kernel<vec_t><<<gridDim, blockDim, 0, stream>>>(out, x, mask, N);
} else {
combine_for_reading_2x_kernel<scalar_t><<<gridDim, blockDim, 0, stream>>>(out, x, mask, N);
}
}
void combine_for_reading_2x_cuda(torch::Tensor& out, const torch::Tensor& x, const torch::Tensor& mask)
{
if (x.dtype() == torch::kFloat32) {
combine_for_reading_2x_dispatcher<float, float4>(out, x, mask);
} else if (x.dtype() == torch::kFloat16) {
combine_for_reading_2x_dispatcher<c10::Half, Half4>(out, x, mask);
}
}
template <typename T>
__global__ void restore_y_2x_kernel(GPUTensor1D<T> out, const GPUTensor1D<T> y,
const GPUTensor1D<T> means, const GPUTensor1D<T> mask, const int N)
{
const int chw1 = blockIdx.x * blockDim.x + threadIdx.x;
const int chw2 = chw1 + N;
if (chw1 < N) {
T _y = y[chw1];
T _means1 = means[chw1];
T _means2 = means[chw2];
T _mask1 = mask[chw1];
T _mask2 = mask[chw2];
_means1 = (_y + _means1) * _mask1;
_means2 = (_y + _means2) * _mask2;
out[chw1] = _means1;
out[chw2] = _means2;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void restore_y_2x_dispatcher(torch::Tensor& out, const torch::Tensor& y,
const torch::Tensor& means, const torch::Tensor& mask)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(y);
if (useVec) {
restore_y_2x_kernel<vec_t><<<gridDim, blockDim, 0, stream>>>(out, y, means, mask, N);
} else {
restore_y_2x_kernel<scalar_t><<<gridDim, blockDim, 0, stream>>>(out, y, means, mask, N);
}
}
void restore_y_2x_cuda(torch::Tensor& out, const torch::Tensor& y, const torch::Tensor& means,
const torch::Tensor& mask)
{
if (y.dtype() == torch::kFloat32) {
restore_y_2x_dispatcher<float, float4>(out, y, means, mask);
} else if (y.dtype() == torch::kFloat16) {
restore_y_2x_dispatcher<c10::Half, Half4>(out, y, means, mask);
}
}
template <typename T>
__global__ void restore_y_4x_kernel(GPUTensor1D<T> out, const GPUTensor1D<T> y,
const GPUTensor1D<T> means, const GPUTensor1D<T> mask, const int N)
{
const int chw1 = blockIdx.x * blockDim.x + threadIdx.x;
const int chw2 = chw1 + N;
const int chw3 = chw2 + N;
const int chw4 = chw3 + N;
if (chw1 < N) {
T _y = y[chw1];
T _means1 = means[chw1];
T _means2 = means[chw2];
T _means3 = means[chw3];
T _means4 = means[chw4];
T _mask1 = mask[chw1];
T _mask2 = mask[chw2];
T _mask3 = mask[chw3];
T _mask4 = mask[chw4];
_means1 = (_y + _means1) * _mask1;
_means2 = (_y + _means2) * _mask2;
_means3 = (_y + _means3) * _mask3;
_means4 = (_y + _means4) * _mask4;
out[chw1] = _means1;
out[chw2] = _means2;
out[chw3] = _means3;
out[chw4] = _means4;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void restore_y_4x_dispatcher(torch::Tensor& out, const torch::Tensor& y,
const torch::Tensor& means, const torch::Tensor& mask)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(y);
if (useVec) {
restore_y_4x_kernel<vec_t><<<gridDim, blockDim, 0, stream>>>(out, y, means, mask, N);
} else {
restore_y_4x_kernel<scalar_t><<<gridDim, blockDim, 0, stream>>>(out, y, means, mask, N);
}
}
void restore_y_4x_cuda(torch::Tensor& out, const torch::Tensor& y, const torch::Tensor& means,
const torch::Tensor& mask)
{
if (y.dtype() == torch::kFloat32) {
restore_y_4x_dispatcher<float, float4>(out, y, means, mask);
} else if (y.dtype() == torch::kFloat16) {
restore_y_4x_dispatcher<c10::Half, Half4>(out, y, means, mask);
}
}
template <typename T, typename scalar_t>
__forceinline__ __device__ T scale_to_index(T scale, const scalar_t scale_min,
const scalar_t scale_max, const scalar_t log_scale_min,
const scalar_t log_step_recip)
{
scale = max(scale, scale_min);
scale = min(scale, scale_max);
scale = log(scale) - log_scale_min;
scale = scale * log_step_recip;
return scale;
}
template <typename scalar_t, typename in_t, typename out_t, typename cond_out_t, bool with_cond = false>
__global__ void build_index_dec_kernel(GPUTensor1D<out_t> out, GPUTensor1D<cond_out_t> cond_out,
const GPUTensor1D<in_t> scales, const scalar_t scale_min,
const scalar_t scale_max, const scalar_t log_scale_min,
const scalar_t log_step_recip, const scalar_t skip_thres,
const int N)
{
const int n = blockIdx.x * blockDim.x + threadIdx.x;
if (n < N) {
in_t _scale = scales[n];
in_t _index = scale_to_index(_scale, scale_min, scale_max, log_scale_min, log_step_recip);
out[n] = to_uint8(_index);
if constexpr (with_cond) {
cond_out_t _cond = _scale > skip_thres;
cond_out[n] = _cond;
}
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void
build_index_dec_dispatcher(torch::Tensor& out, torch::optional<torch::Tensor>& cond_out,
const torch::Tensor& scales, const scalar_t scale_min,
const scalar_t scale_max, const scalar_t log_scale_min,
const scalar_t log_step_recip, const scalar_t skip_thres)
{
auto [blockDim, gridDim, stream, useVec, N] = get_kernel_launch_info_flatten<vec_t>(scales);
const bool with_cond = static_cast<float>(skip_thres) > 0.f;
auto launch_kernel = [&](auto in_v, auto out_v, auto cond_out_v) {
using in_t = decltype(in_v);
using out_t = decltype(out_v);
using cond_out_t = decltype(cond_out_v);
if (with_cond) {
build_index_dec_kernel<scalar_t, in_t, out_t, cond_out_t, true>
<<<gridDim, blockDim, 0, stream>>>(out, cond_out.value(), scales, scale_min, scale_max,
log_scale_min, log_step_recip, skip_thres, N);
} else {
build_index_dec_kernel<scalar_t, in_t, out_t, cond_out_t, false>
<<<gridDim, blockDim, 0, stream>>>(out, nullptr, scales, scale_min, scale_max,
log_scale_min, log_step_recip, skip_thres, N);
}
};
if (useVec) {
launch_kernel(vec_t{}, uchar4{}, bool4{});
} else {
launch_kernel(scalar_t{}, uint8_t{}, bool{});
}
}
void build_index_dec_cuda(torch::Tensor& out, torch::optional<torch::Tensor>& cond_out,
const torch::Tensor& scales, const float scale_min, const float scale_max,
const float log_scale_min, const float log_step_recip, const float skip_thres)
{
if (scales.dtype() == torch::kFloat32) {
build_index_dec_dispatcher<float, float4>(out, cond_out, scales, scale_min, scale_max,
log_scale_min, log_step_recip, skip_thres);
} else if (scales.dtype() == torch::kFloat16) {
build_index_dec_dispatcher<c10::Half, Half4>(
out, cond_out, scales, static_cast<c10::Half>(scale_min),
static_cast<c10::Half>(scale_max), static_cast<c10::Half>(log_scale_min),
static_cast<c10::Half>(log_step_recip), static_cast<c10::Half>(skip_thres));
}
}
template <typename scalar_t, typename in_t, typename out_t, typename cond_out_t, bool with_cond = false>
__global__ void build_index_enc_kernel(GPUTensor1D<out_t> out, GPUTensor1D<cond_out_t> cond_out,
const GPUTensor1D<in_t> symbols, const GPUTensor1D<in_t> scales,
const scalar_t scale_min, const scalar_t scale_max,
const scalar_t log_scale_min, const scalar_t log_step_recip,
const scalar_t skip_thres, const int N)
{
const int n = blockIdx.x * blockDim.x + threadIdx.x;
if (n < N) {
in_t _scale = scales[n];
in_t _symbol = symbols[n];
in_t _index = scale_to_index(_scale, scale_min, scale_max, log_scale_min, log_step_recip);
out[n] = (to_int16(_symbol) << 8) + to_int16(_index);
if constexpr (with_cond) {
cond_out_t _cond = _scale > skip_thres;
cond_out[n] = _cond;
}
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void build_index_enc_dispatcher(
torch::Tensor& out, torch::optional<torch::Tensor>& cond_out, const torch::Tensor& symbols,
const torch::Tensor& scales, const scalar_t scale_min, const scalar_t scale_max,
const scalar_t log_scale_min, const scalar_t log_step_recip, const scalar_t skip_thres)
{
auto [blockDim, gridDim, stream, useVec, N] = get_kernel_launch_info_flatten<vec_t>(scales);
const bool with_cond = static_cast<float>(skip_thres) > 0.f;
auto launch_kernel = [&](auto in_v, auto out_v, auto cond_out_v) {
using in_t = decltype(in_v);
using out_t = decltype(out_v);
using cond_out_t = decltype(cond_out_v);
if (with_cond) {
build_index_enc_kernel<scalar_t, in_t, out_t, cond_out_t, true>
<<<gridDim, blockDim, 0, stream>>>(out, cond_out.value(), symbols, scales,
scale_min, scale_max, log_scale_min,
log_step_recip, skip_thres, N);
} else {
build_index_enc_kernel<scalar_t, in_t, out_t, cond_out_t, false>
<<<gridDim, blockDim, 0, stream>>>(out, nullptr, symbols, scales, scale_min, scale_max,
log_scale_min, log_step_recip, skip_thres, N);
}
};
if (useVec) {
launch_kernel(vec_t{}, short4{}, bool4{});
} else {
launch_kernel(scalar_t{}, int16_t{}, bool{});
}
}
void build_index_enc_cuda(torch::Tensor& out, torch::optional<torch::Tensor>& cond_out,
const torch::Tensor& symbols, const torch::Tensor& scales,
const float scale_min, const float scale_max, const float log_scale_min,
const float log_step_recip, const float skip_thres)
{
if (scales.dtype() == torch::kFloat32) {
build_index_enc_dispatcher<float, float4>(out, cond_out, symbols, scales, scale_min, scale_max,
log_scale_min, log_step_recip, skip_thres);
} else if (scales.dtype() == torch::kFloat16) {
build_index_enc_dispatcher<c10::Half, Half4>(
out, cond_out, symbols, scales, static_cast<c10::Half>(scale_min),
static_cast<c10::Half>(scale_max), static_cast<c10::Half>(log_scale_min),
static_cast<c10::Half>(log_step_recip), static_cast<c10::Half>(skip_thres));
}
}
template <typename vec_t, typename scalar_t, bool biasSafe = false>
__forceinline__ __device__ vec_t get_bias(const GPUTensor1D<scalar_t> bias, const int HW, const int chw)
{
vec_t _bias;
if constexpr (sizeof(vec_t) / sizeof(scalar_t) == 4) {
if constexpr (biasSafe) {
scalar_t b = bias[(chw * 4 + 0) / HW];
_bias = make_vec4(b, b, b, b);
} else {
_bias = make_vec4(bias[(chw * 4 + 0) / HW], bias[(chw * 4 + 1) / HW],
bias[(chw * 4 + 2) / HW], bias[(chw * 4 + 3) / HW]);
}
} else {
_bias = bias[(chw) / HW];
}
return _bias;
}
template <typename scalar_t, typename vec_t, bool biasSafe>
__global__ void bias_wsilu_kernel(GPUTensor1D<vec_t> x, const GPUTensor1D<scalar_t> bias,
const int N, const int HW)
{
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
vec_t _bias = get_bias<vec_t, scalar_t, biasSafe>(bias, HW, chw);
vec_t _x = x[chw];
_x = _x + _bias;
_x = wsilu(_x);
x[chw] = _x;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void bias_wsilu_dispatcher(torch::Tensor& x, const torch::Tensor& bias)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(x);
if (useVec) {
if (biasSafe) {
bias_wsilu_kernel<scalar_t, vec_t, true><<<gridDim, blockDim, 0, stream>>>(x, bias, N, HW);
} else {
bias_wsilu_kernel<scalar_t, vec_t, false><<<gridDim, blockDim, 0, stream>>>(x, bias, N, HW);
}
} else {
bias_wsilu_kernel<scalar_t, scalar_t, true><<<gridDim, blockDim, 0, stream>>>(x, bias, N, HW);
}
}
void bias_wsilu_cuda(torch::Tensor& x, const torch::Tensor& bias)
{
if (x.dtype() == torch::kFloat32) {
bias_wsilu_dispatcher<float, float4>(x, bias);
} else if (x.dtype() == torch::kFloat16) {
bias_wsilu_dispatcher<c10::Half, Half4>(x, bias);
}
}
template <typename scalar_t, typename vec_t, bool biasSafe, bool with_shortcut = true, bool with_quant = false>
__global__ void bias_shortcut_kernel(GPUTensor1D<vec_t> x, const GPUTensor1D<scalar_t> bias,
const GPUTensor1D<scalar_t> quant_step,
const GPUTensor1D<vec_t> shortcut, const int N, const int HW)
{
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
vec_t _x = x[chw];
vec_t _bias = get_bias<vec_t, scalar_t, biasSafe>(bias, HW, chw);
_x = _x + _bias;
if constexpr (with_shortcut) {
vec_t _s = shortcut[chw];
_x = _x + _s;
}
if constexpr (with_quant) {
vec_t _q = get_bias<vec_t, scalar_t, biasSafe>(quant_step, HW, chw);
_x = _x * _q;
}
x[chw] = _x;
}
}
template <typename scalar_t, typename vec_t, bool with_shortcut = true, bool with_quant = false>
__forceinline__ void bias_shortcut_dispatcher(torch::Tensor& x, const torch::Tensor& bias,
const torch::Tensor& quant_step,
const torch::Tensor& shortcut)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(x);
if (useVec) {
if (biasSafe) {
bias_shortcut_kernel<scalar_t, vec_t, true, with_shortcut, with_quant>
<<<gridDim, blockDim, 0, stream>>>(x, bias, quant_step, shortcut, N, HW);
} else {
bias_shortcut_kernel<scalar_t, vec_t, false, with_shortcut, with_quant>
<<<gridDim, blockDim, 0, stream>>>(x, bias, quant_step, shortcut, N, HW);
}
} else {
bias_shortcut_kernel<scalar_t, scalar_t, true, with_shortcut, with_quant>
<<<gridDim, blockDim, 0, stream>>>(x, bias, quant_step, shortcut, N, HW);
}
}
void bias_shortcut_cuda(torch::Tensor& x, const torch::Tensor& bias, const torch::Tensor& shortcut)
{
if (x.dtype() == torch::kFloat32) {
bias_shortcut_dispatcher<float, float4, true, false>(x, bias, bias, shortcut);
} else if (x.dtype() == torch::kFloat16) {
bias_shortcut_dispatcher<c10::Half, Half4, true, false>(x, bias, bias, shortcut);
}
}
void bias_quant_cuda(torch::Tensor& x, const torch::Tensor& bias, const torch::Tensor& quant_step)
{
if (x.dtype() == torch::kFloat32) {
bias_shortcut_dispatcher<float, float4, false, true>(x, bias, quant_step, bias);
} else if (x.dtype() == torch::kFloat16) {
bias_shortcut_dispatcher<c10::Half, Half4, false, true>(x, bias, quant_step, bias);
}
}
template <typename scalar_t, typename vec_t, bool biasSafe>
__global__ void bias_shortcut_no_inplace_kernel(GPUTensor1D<vec_t> out, const GPUTensor1D<vec_t> x,
const GPUTensor1D<scalar_t> bias,
const GPUTensor1D<vec_t> shortcut, const int N,
const int HW)
{
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
vec_t _x = x[chw];
vec_t _bias = get_bias<vec_t, scalar_t, biasSafe>(bias, HW, chw);
_x = _x + _bias;
vec_t _s = shortcut[chw];
_x = _x + _s;
out[chw] = _x;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void bias_shortcut_no_inplace_dispatcher(torch::Tensor& out, const torch::Tensor& x,
const torch::Tensor& bias,
const torch::Tensor& shortcut)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(x);
if (useVec) {
if (biasSafe) {
bias_shortcut_no_inplace_kernel<scalar_t, vec_t, true>
<<<gridDim, blockDim, 0, stream>>>(out, x, bias, shortcut, N, HW);
} else {
bias_shortcut_no_inplace_kernel<scalar_t, vec_t, false>
<<<gridDim, blockDim, 0, stream>>>(out, x, bias, shortcut, N, HW);
}
} else {
bias_shortcut_no_inplace_kernel<scalar_t, scalar_t, true>
<<<gridDim, blockDim, 0, stream>>>(out, x, bias, shortcut, N, HW);
}
}
void bias_shortcut_no_inplace_cuda(torch::Tensor& out, const torch::Tensor& x,
const torch::Tensor& bias, const torch::Tensor& shortcut)
{
if (x.dtype() == torch::kFloat32) {
bias_shortcut_no_inplace_dispatcher<float, float4>(out, x, bias, shortcut);
} else if (x.dtype() == torch::kFloat16) {
bias_shortcut_no_inplace_dispatcher<c10::Half, Half4>(out, x, bias, shortcut);
}
}
template <typename scalar_t, typename vec_t, bool biasSafe>
__global__ void bias_shortcut_2_kernel(GPUTensor1D<vec_t> x, const GPUTensor1D<scalar_t> bias,
GPUTensor1D<vec_t> shortcut, const int N, const int HW)
{
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
vec_t _x = x[chw];
vec_t _bias = get_bias<vec_t, scalar_t, biasSafe>(bias, HW, chw);
_x = _x + _bias;
vec_t _s = shortcut[chw];
_x = _x + _s;
x[chw] = _x;
shortcut[chw] = _x + _s;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void bias_shortcut_2_dispatcher(torch::Tensor& x, const torch::Tensor& bias,
torch::Tensor& shortcut)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(x);
if (useVec) {
if (biasSafe) {
bias_shortcut_2_kernel<scalar_t, vec_t, true>
<<<gridDim, blockDim, 0, stream>>>(x, bias, shortcut, N, HW);
} else {
bias_shortcut_2_kernel<scalar_t, vec_t, false>
<<<gridDim, blockDim, 0, stream>>>(x, bias, shortcut, N, HW);
}
} else {
bias_shortcut_2_kernel<scalar_t, scalar_t, true>
<<<gridDim, blockDim, 0, stream>>>(x, bias, shortcut, N, HW);
}
}
void bias_shortcut_2_cuda(torch::Tensor& x, const torch::Tensor& bias, torch::Tensor& shortcut)
{
if (x.dtype() == torch::kFloat32) {
bias_shortcut_2_dispatcher<float, float4>(x, bias, shortcut);
} else if (x.dtype() == torch::kFloat16) {
bias_shortcut_2_dispatcher<c10::Half, Half4>(x, bias, shortcut);
}
}
void bias_shortcut_with_quant_step_cuda(torch::Tensor& x, const torch::Tensor& bias,
const torch::Tensor& quant_step, const torch::Tensor& shortcut)
{
if (x.dtype() == torch::kFloat32) {
bias_shortcut_dispatcher<float, float4, true, true>(x, bias, quant_step, shortcut);
} else if (x.dtype() == torch::kFloat16) {
bias_shortcut_dispatcher<c10::Half, Half4, true, true>(x, bias, quant_step, shortcut);
}
}
template <typename scalar_t, typename vec_t, bool biasSafe>
__global__ void bias_wsilu_chunk_add_kernel(GPUTensor1D<vec_t> x, const GPUTensor1D<scalar_t> bias,
const int N, const int HW)
{
const int chw1 = blockIdx.x * blockDim.x + threadIdx.x;
const int chw2 = chw1 + N;
if (chw1 < N) {
vec_t _x1 = x[chw1];
vec_t _bias1 = get_bias<vec_t, scalar_t, biasSafe>(bias, HW, chw1);
_x1 = _x1 + _bias1;
_x1 = wsilu(_x1);
vec_t _x2 = x[chw2];
vec_t _bias2 = get_bias<vec_t, scalar_t, biasSafe>(bias, HW, chw2);
_x2 = _x2 + _bias2;
_x2 = wsilu(_x2);
x[chw1] = _x1 + _x2;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void bias_wsilu_chunk_add_dispatcher(torch::Tensor& x, const torch::Tensor& bias)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(x, 2);
if (useVec) {
if (biasSafe) {
bias_wsilu_chunk_add_kernel<scalar_t, vec_t, true>
<<<gridDim, blockDim, 0, stream>>>(x, bias, N, HW);
} else {
bias_wsilu_chunk_add_kernel<scalar_t, vec_t, false>
<<<gridDim, blockDim, 0, stream>>>(x, bias, N, HW);
}
} else {
bias_wsilu_chunk_add_kernel<scalar_t, scalar_t, true>
<<<gridDim, blockDim, 0, stream>>>(x, bias, N, HW);
}
}
void bias_wsilu_chunk_add_cuda(torch::Tensor& x, const torch::Tensor& bias)
{
if (x.dtype() == torch::kFloat32) {
bias_wsilu_chunk_add_dispatcher<float, float4>(x, bias);
} else if (x.dtype() == torch::kFloat16) {
bias_wsilu_chunk_add_dispatcher<c10::Half, Half4>(x, bias);
}
const torch::IntArrayRef x_shape = x.sizes();
x = x.narrow(1, 0, x_shape[1] / 2);
}
template <typename scalar_t>
__global__ void bias_pixel_shuffle_2_kernel(Packed4DTensorAccessor32<scalar_t> out,
const Packed4DTensorAccessor32<scalar_t> x,
const Packed1DTensorAccessor32<scalar_t> bias,
const int N, const int W)
{
const int c = blockIdx.y * 4;
const int c1 = c / 4;
const int hw = blockIdx.x * blockDim.x + threadIdx.x;
const int h = (hw / W) * 2;
const int w = (hw % W) * 2;
__shared__ scalar_t _bias[4];
if (threadIdx.x < 4) {
_bias[threadIdx.x] = bias[c + threadIdx.x];
}
__syncthreads();
if (hw < N) {
scalar_t _bias_0 = _bias[0];
scalar_t _bias_1 = _bias[1];
scalar_t _bias_2 = _bias[2];
scalar_t _bias_3 = _bias[3];
scalar_t _x0 = x[0][c + 0][0][hw];
scalar_t _x1 = x[0][c + 1][0][hw];
scalar_t _x2 = x[0][c + 2][0][hw];
scalar_t _x3 = x[0][c + 3][0][hw];
_x0 = _x0 + _bias_0;
_x1 = _x1 + _bias_1;
_x2 = _x2 + _bias_2;
_x3 = _x3 + _bias_3;
out[0][c1][h + 0][w + 0] = _x0;
out[0][c1][h + 0][w + 1] = _x1;
out[0][c1][h + 1][w + 0] = _x2;
out[0][c1][h + 1][w + 1] = _x3;
}
}
template <typename scalar_t>
__forceinline__ void bias_pixel_shuffle_2_dispatcher(torch::Tensor& out, const torch::Tensor& x,
const torch::Tensor& bias, const int C,
const int N, const int W)
{
const int BLOCK_SIZE = 128;
const dim3 gridDim((N + BLOCK_SIZE - 1) / BLOCK_SIZE, C / 4);
const dim3 blockDim(BLOCK_SIZE);
auto stream = at::cuda::getCurrentCUDAStream();
bias_pixel_shuffle_2_kernel<scalar_t><<<gridDim, blockDim, 0, stream>>>(
out.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(),
x.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(),
bias.packed_accessor32<scalar_t, 1, torch::RestrictPtrTraits>(), N, W);
}
void bias_pixel_shuffle_2_cuda(torch::Tensor& out, const torch::Tensor& x,
const torch::Tensor& bias, const int C, const int N, const int W)
{
if (x.dtype() == torch::kFloat32) {
bias_pixel_shuffle_2_dispatcher<float>(out, x, bias, C, N, W);
} else if (x.dtype() == torch::kFloat16) {
bias_pixel_shuffle_2_dispatcher<at::Half>(out, x, bias, C, N, W);
}
}
template <typename scalar_t, bool clamp = false>
__global__ void bias_pixel_shuffle_8_kernel(Packed4DTensorAccessor32<scalar_t> out,
const Packed4DTensorAccessor32<scalar_t> x,
const Packed1DTensorAccessor32<scalar_t> bias,
const int N, const int W)
{
const int c = blockIdx.y * 64;
const int c1 = c / 64;
const int hw = blockIdx.x * blockDim.x + threadIdx.x;
const int h = (hw / W) * 8;
const int w = (hw % W) * 8;
__shared__ scalar_t _bias[64];
if (threadIdx.x < 64) {
_bias[threadIdx.x] = bias[c + threadIdx.x];
}
__syncthreads();
if (hw < N) {
for (int i = 0; i < 64; i++) {
scalar_t _x = x[0][c + i][0][hw];
_x = _x + _bias[i];
const int out_y_offset = i >> 3;
const int out_x_offset = i & 7;
if constexpr (clamp) {
_x = max(_x, static_cast<scalar_t>(0.f));
_x = min(_x, static_cast<scalar_t>(1.f));
}
out[0][c1][h + out_y_offset][w + out_x_offset] = _x;
}
}
}
template <typename scalar_t>
__forceinline__ void bias_pixel_shuffle_8_dispatcher(torch::Tensor& out, const torch::Tensor& x,
const torch::Tensor& bias, const int C,
const int N, const int W, bool clamp)
{
const int BLOCK_SIZE = 128;
const dim3 gridDim((N + BLOCK_SIZE - 1) / BLOCK_SIZE, C / 64);
const dim3 blockDim(BLOCK_SIZE);
auto stream = at::cuda::getCurrentCUDAStream();
if (clamp) {
bias_pixel_shuffle_8_kernel<scalar_t, true><<<gridDim, blockDim, 0, stream>>>(
out.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(),
x.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(),
bias.packed_accessor32<scalar_t, 1, torch::RestrictPtrTraits>(), N, W);
} else {
bias_pixel_shuffle_8_kernel<scalar_t, false><<<gridDim, blockDim, 0, stream>>>(
out.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(),
x.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(),
bias.packed_accessor32<scalar_t, 1, torch::RestrictPtrTraits>(), N, W);
}
}
void bias_pixel_shuffle_8_cuda(torch::Tensor& out, const torch::Tensor& x, const torch::Tensor& bias,
const int C, const int N, const int W, bool clamp)
{
if (x.dtype() == torch::kFloat32) {
bias_pixel_shuffle_8_dispatcher<float>(out, x, bias, C, N, W, clamp);
} else if (x.dtype() == torch::kFloat16) {
bias_pixel_shuffle_8_dispatcher<at::Half>(out, x, bias, C, N, W, clamp);
}
}
template <typename scalar_t, typename vec_t1, typename vec_t2>
__global__ void round_and_to_int8_kernel(GPUTensor1D<vec_t1> z, GPUTensor1D<vec_t2> z_int8, const int N)
{
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
vec_t1 _z = z[chw];
_z = round(_z);
_z = max(_z, static_cast<scalar_t>(-128.f));
_z = min(_z, static_cast<scalar_t>(127.f));
z[chw] = _z;
vec_t2 _z_int8 = to_int8(_z);
z_int8[chw] = _z_int8;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void round_and_to_int8_dispatcher(torch::Tensor& z, torch::Tensor& z_int8)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(z);
if (useVec) {
round_and_to_int8_kernel<scalar_t, vec_t, char4>
<<<gridDim, blockDim, 0, stream>>>(z, z_int8, N);
} else {
round_and_to_int8_kernel<scalar_t, scalar_t, int8_t>
<<<gridDim, blockDim, 0, stream>>>(z, z_int8, N);
}
}
torch::Tensor round_and_to_int8_cuda(torch::Tensor& z)
{
auto z_int8 = torch::empty_like(z, at::TensorOptions().dtype(torch::kInt8));
if (z.dtype() == torch::kFloat32) {
round_and_to_int8_dispatcher<float, float4>(z, z_int8);
} else if (z.dtype() == torch::kFloat16) {
round_and_to_int8_dispatcher<c10::Half, Half4>(z, z_int8);
}
return z_int8;
}
template <typename scalar_t, typename vec_t>
__global__ void clamp_reciprocal_with_quant_kernel(GPUTensor1D<vec_t> q_dec_clamp,
const GPUTensor1D<vec_t> q_dec, GPUTensor1D<vec_t> y,
const scalar_t min_val, const int N)
{
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
vec_t _q_dec = q_dec[chw];
vec_t _y = y[chw];
_q_dec = max(_q_dec, min_val);
q_dec_clamp[chw] = _q_dec;
vec_t _q_enc = reciprocal(_q_dec);
_y = _y * _q_enc;
y[chw] = _y;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void clamp_reciprocal_with_quant_dispatcher(torch::Tensor& q_dec_clamp,
const torch::Tensor& q_dec,
torch::Tensor& y, const float min_val)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(q_dec);
if (useVec) {
clamp_reciprocal_with_quant_kernel<scalar_t, vec_t><<<gridDim, blockDim, 0, stream>>>(
q_dec_clamp, q_dec, y, static_cast<scalar_t>(min_val), N);
} else {
clamp_reciprocal_with_quant_kernel<scalar_t, scalar_t><<<gridDim, blockDim, 0, stream>>>(
q_dec_clamp, q_dec, y, static_cast<scalar_t>(min_val), N);
}
}
torch::Tensor clamp_reciprocal_with_quant_cuda(const torch::Tensor& q_dec, torch::Tensor& y,
const float min_val)
{
auto q_dec_clamp = torch::empty_like(q_dec);
if (q_dec.dtype() == torch::kFloat32) {
clamp_reciprocal_with_quant_dispatcher<float, float4>(q_dec_clamp, q_dec, y, min_val);
} else if (q_dec.dtype() == torch::kFloat16) {
clamp_reciprocal_with_quant_dispatcher<c10::Half, Half4>(q_dec_clamp, q_dec, y, min_val);
}
return q_dec_clamp;
}
template <typename T>
__global__ void add_and_multiply_kernel(GPUTensor1D<T> x0, const GPUTensor1D<T> x1,
const GPUTensor1D<T> q, const int N)
{
const int chw = blockIdx.x * blockDim.x + threadIdx.x;
if (chw < N) {
T _x0 = x0[chw];
T _x1 = x1[chw];
T _q = q[chw];
_x0 = _x0 + _x1;
_x0 = _x0 * _q;
x0[chw] = _x0;
}
}
template <typename scalar_t, typename vec_t>
__forceinline__ void add_and_multiply_dispatcher(torch::Tensor& x0, const torch::Tensor& x1,
const torch::Tensor& q)
{
auto [blockDim, gridDim, stream, useVec, biasSafe, N, HW] = get_kernel_launch_info<vec_t>(x0);
if (useVec) {
add_and_multiply_kernel<vec_t><<<gridDim, blockDim, 0, stream>>>(x0, x1, q, N);
} else {
add_and_multiply_kernel<scalar_t><<<gridDim, blockDim, 0, stream>>>(x0, x1, q, N);
}
}
void add_and_multiply_cuda(torch::Tensor& x0, const torch::Tensor& x1, const torch::Tensor q)
{
if (x0.dtype() == torch::kFloat32) {
add_and_multiply_dispatcher<float, float4>(x0, x1, q);
} else if (x0.dtype() == torch::kFloat16) {
add_and_multiply_dispatcher<c10::Half, Half4>(x0, x1, q);
}
}
template <typename scalar_t>
__global__ void replicate_pad_kernel(Packed4DTensorAccessor32<scalar_t> out,
const Packed4DTensorAccessor32<scalar_t> x, const int C,
const int H, const int W, const int H_padded, const int W_padded)
{
const int b = blockIdx.y;
const int n = blockIdx.x * blockDim.x + threadIdx.x;
if (n < H_padded * W_padded) {
const int dst_y = n / W_padded;
const int dst_x = n % W_padded;
const int src_y = min(dst_y, H - 1);
const int src_x = min(dst_x, W - 1);
for (int i = 0; i < C; i++) {
scalar_t _x = x[b][i][src_y][src_x];
out[b][i][dst_y][dst_x] = _x;
}
}
}
template <typename scalar_t>
__forceinline__ void replicate_pad_dispatcher(torch::Tensor& out, const torch::Tensor& x,
const int B, const int C, const int H, const int W,
const int padB, const int padR)
{
const int totalOutPixel = (H + padB) * (W + padR);
const int BLOCK_SIZE = 128;
const dim3 blockDim(BLOCK_SIZE);
const dim3 gridDim((totalOutPixel + BLOCK_SIZE - 1) / BLOCK_SIZE, B);
auto stream = at::cuda::getCurrentCUDAStream();
replicate_pad_kernel<scalar_t><<<gridDim, blockDim, 0, stream>>>(
out.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(),
x.packed_accessor32<scalar_t, 4, torch::RestrictPtrTraits>(), C, H, W, H + padB, W + padR);
}
torch::Tensor replicate_pad_cuda(const torch::Tensor& x, const int padB, const int padR)
{
const torch::IntArrayRef x_shape = x.sizes();
const int B = x_shape[0];
const int C = x_shape[1];
const int H = x_shape[2];
const int W = x_shape[3];
auto out = torch::empty({ B, C, H + padB, W + padR }, x.options());
if (x.dtype() == torch::kFloat32) {
replicate_pad_dispatcher<float>(out, x, B, C, H, W, padB, padR);
} else if (x.dtype() == torch::kFloat16) {
replicate_pad_dispatcher<c10::Half>(out, x, B, C, H, W, padB, padR);
} else if (x.dtype() == torch::kInt8) {
replicate_pad_dispatcher<int8_t>(out, x, B, C, H, W, padB, padR);
} else if (x.dtype() == torch::kInt16) {
replicate_pad_dispatcher<int16_t>(out, x, B, C, H, W, padB, padR);
}
return out;
}
template <typename T, typename T1, int BLOCK_SIZE, int THREAD_NUM_X, int THREAD_NUM_Y>
__global__ void bias_wsilu_depthwise_conv2d_kernel(Packed4DTensorAccessor32<T> out,
const Packed4DTensorAccessor32<T> x,
const Packed4DTensorAccessor32<T> weight,
const Packed1DTensorAccessor32<T> bias,
const int B, const int C, const int H, const int W)
{
const int b = blockIdx.z / C;
const int c = blockIdx.z % C;
const int h = blockIdx.y * BLOCK_SIZE; // start of the block
const int w = blockIdx.x * BLOCK_SIZE;
const int THREAD_NUM = THREAD_NUM_Y * THREAD_NUM_X;
const int t_idx = threadIdx.y * THREAD_NUM_X + threadIdx.x;
__shared__ T1 x_shared[BLOCK_SIZE + 2][BLOCK_SIZE + 2];
const T1 __bias = static_cast<T1>(bias[c]);
T1 __weight[3][3];
#pragma unroll
for (int i = 0; i < 3; i++) {
#pragma unroll
for (int j = 0; j < 3; j++) {
__weight[i][j] = static_cast<T1>(weight[c][0][i][j]);
}
}
// load boundary padded pixels
const int read_times = (BLOCK_SIZE * 4 + THREAD_NUM - 1) / THREAD_NUM;
const int boundary_pos = BLOCK_SIZE + 1;
for (int i = 0; i < read_times; i++) {
int pixel_idx = i * THREAD_NUM + t_idx;
if (pixel_idx < BLOCK_SIZE * 2) {
const int y_offset = pixel_idx / 2 + 1;
const int x_offset = (pixel_idx & 1) * boundary_pos;
const int curr_y = h + y_offset - 1;
const int curr_x = w + x_offset - 1;
if (curr_y < 0 || curr_x < 0 || curr_y >= H || curr_x >= W) {
x_shared[y_offset][x_offset] = static_cast<T1>(0.f);
} else {
T1 x_tmp = static_cast<T1>(x[b][c][curr_y][curr_x]);
x_shared[y_offset][x_offset] = wsilu(x_tmp + __bias);
}
} else if (pixel_idx < BLOCK_SIZE * 4) {
pixel_idx -= BLOCK_SIZE * 2;
const int y_offset = (pixel_idx & 1) * boundary_pos;
const int x_offset = pixel_idx / 2 + 1;
const int curr_y = h + y_offset - 1;
const int curr_x = w + x_offset - 1;
if (curr_y < 0 || curr_x < 0 || curr_y >= H || curr_x >= W) {
x_shared[y_offset][x_offset] = static_cast<T1>(0.f);
} else {
T1 x_tmp = static_cast<T1>(x[b][c][curr_y][curr_x]);
x_shared[y_offset][x_offset] = wsilu(x_tmp + __bias);
}
}
}
// load corner 4 pixels
if (t_idx < 4) {
const int y_offset = (t_idx / 2) * boundary_pos;
const int x_offset = (t_idx & 1) * boundary_pos;
const int curr_y = h + y_offset - 1;
const int curr_x = w + x_offset - 1;
if (curr_y < 0 || curr_x < 0 || curr_y >= H || curr_x >= W) {
x_shared[y_offset][x_offset] = static_cast<T1>(0.f);
} else {
T1 x_tmp = static_cast<T1>(x[b][c][curr_y][curr_x]);
x_shared[y_offset][x_offset] = wsilu(x_tmp + __bias);
}
}
const int per_y_thread_pix_num = BLOCK_SIZE / THREAD_NUM_Y;
const int per_x_thread_pix_num = BLOCK_SIZE / THREAD_NUM_X;
for (int t_y = 0; t_y < per_y_thread_pix_num; t_y++) {
for (int t_x = 0; t_x < per_x_thread_pix_num; t_x++) {
const int h_offset = threadIdx.y * per_y_thread_pix_num + t_y + 1;
const int w_offset = threadIdx.x * per_x_thread_pix_num + t_x + 1;
const int curr_y = h + h_offset - 1;
const int curr_x = w + w_offset - 1;
// curr_x and curr_y cannot < 0
if (curr_y >= H || curr_x >= W) {
x_shared[h_offset][w_offset] = static_cast<T1>(0.f);
} else {
T1 x_tmp = static_cast<T1>(x[b][c][curr_y][curr_x]);
x_shared[h_offset][w_offset] = wsilu(x_tmp + __bias);
}
}
}
__syncthreads();
// calculation
for (int t_y = 0; t_y < per_y_thread_pix_num; t_y++) {
for (int t_x = 0; t_x < per_x_thread_pix_num; t_x++) {
const int h_offset = threadIdx.y * per_y_thread_pix_num + t_y;
const int w_offset = threadIdx.x * per_x_thread_pix_num + t_x;
if (h + h_offset < H && w + w_offset < W) {
T1 r = static_cast<T1>(0.f);
#pragma unroll
for (int i = 0; i < 3; i++) {
#pragma unroll
for (int j = 0; j < 3; j++) {
r = multiply_add(__weight[i][j], x_shared[h_offset + i][w_offset + j], r);
}
}
out[b][c][h + h_offset][w + w_offset] = static_cast<T>(r);
}
}
}
}
torch::Tensor bias_wsilu_depthwise_conv2d_cuda(const torch::Tensor& x, const torch::Tensor& weight,
const torch::Tensor& bias)
{
const torch::IntArrayRef x_shape = x.sizes();
const int B = x_shape[0];
const int C = x_shape[1];
const int H = x_shape[2];
const int W = x_shape[3];
auto out = torch::empty_like(x);
const int BLOCK_SIZE = 32;
const int THREAD_NUM_X = 16;
const int THREAD_NUM_Y = 8;
const dim3 gridDim((W + BLOCK_SIZE - 1) / BLOCK_SIZE, (H + BLOCK_SIZE - 1) / BLOCK_SIZE, B * C);
const dim3 blockDim(THREAD_NUM_X, THREAD_NUM_Y);
auto stream = at::cuda::getCurrentCUDAStream();
if (x.dtype() == torch::kFloat32) {
bias_wsilu_depthwise_conv2d_kernel<float, float, BLOCK_SIZE, THREAD_NUM_X, THREAD_NUM_Y>
<<<gridDim, blockDim, 0, stream>>>(
out.packed_accessor32<float, 4, torch::RestrictPtrTraits>(),
x.packed_accessor32<float, 4, torch::RestrictPtrTraits>(),
weight.packed_accessor32<float, 4, torch::RestrictPtrTraits>(),
bias.packed_accessor32<float, 1, torch::RestrictPtrTraits>(), B, C, H, W);
} else if (x.dtype() == torch::kFloat16) {
bias_wsilu_depthwise_conv2d_kernel<c10::Half, float, BLOCK_SIZE, THREAD_NUM_X, THREAD_NUM_Y>
<<<gridDim, blockDim, 0, stream>>>(
out.packed_accessor32<c10::Half, 4, torch::RestrictPtrTraits>(),
x.packed_accessor32<c10::Half, 4, torch::RestrictPtrTraits>(),
weight.packed_accessor32<c10::Half, 4, torch::RestrictPtrTraits>(),
bias.packed_accessor32<c10::Half, 1, torch::RestrictPtrTraits>(), B, C, H, W);
}
return out;
}
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