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Mono path[0] = '/root/coding/ML/reinforcment-learning/unit5/training-envs-executables/linux/Worm/Worm_Data/Managed' |
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Mono config path = '/root/coding/ML/reinforcment-learning/unit5/training-envs-executables/linux/Worm/Worm_Data/MonoBleedingEdge/etc' |
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Found 4 interfaces on host : 0) 10.255.255.254 1) 172.25.35.194 2) 172.18.0.1 3) 172.17.0.1 |
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|
Multi-casting "[IP] 10.255.255.254 [Port] 55499 [Flags] 2 [Guid] 1698677593 [EditorId] 588871222 [Version] 1048832 [Id] LinuxPlayer(13,172.25.35.194) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]... |
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Preloaded 'lib_burst_generated.so' |
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Preloaded 'libgrpc_csharp_ext.x64.so' |
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Display 0 'XWAYLAND0': 3440x1440 (primary device). |
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PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies |
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PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies/UnityEnvironment |
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|
Unable to load player prefs |
|
|
Desktop is 3440 x 1440 @ 60 Hz |
|
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Invalid initial resolution 80 x 80 - forcing to 100 x 100 |
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Initialize engine version: 2021.3.5f1 (40eb3a945986) |
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[Subsystems] Discovering subsystems at path /root/coding/ML/reinforcment-learning/unit5/training-envs-executables/linux/Worm/Worm_Data/UnitySubsystems |
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GfxDevice: creating device client; threaded=1; jobified=0 |
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Renderer: D3D12 (AMD Radeon(TM) Graphics) |
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Vendor: Microsoft Corporation |
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Version: 4.2 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2 |
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GLES: 0 |
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GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_frag |
|
|
ment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_sto |
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|
re GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_ |
|
|
buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture |
|
|
_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc |
|
|
OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level <OpenGL 4.2> ; Context handle 884833552 |
|
|
Begin MonoManager ReloadAssembly |
|
|
- Completed reload, in 0.053 seconds |
|
|
Default vsync count 1 |
|
|
requesting resize 80 x 80 |
|
|
resizing window to 80 x 80 |
|
|
Desktop is 3440 x 1440 @ 60 Hz |
|
|
Desktop is 3440 x 1440 @ 60 Hz |
|
|
UnloadTime: 0.606970 ms |
|
|
Setting up 6 worker threads for Enlighten. |
|
|
requesting resize 84 x 84 |
|
|
resizing window to 84 x 84 |
|
|
Desktop is 3440 x 1440 @ 60 Hz |
|
|
PlayerConnection::CleanupMemory Statistics: |
|
|
[ALLOC_TEMP_TLS] TLS Allocator |
|
|
StackAllocators : |
|
|
[ALLOC_TEMP_MAIN] |
|
|
Peak usage frame count: [4.0 KB-8.0 KB]: 80179 frames, [2.0 MB-4.0 MB]: 1 frames |
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|
Initial Block Size 4.0 MB |
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|
Current Block Size 4.0 MB |
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|
Peak Allocated Bytes 2.0 MB |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 8] |
|
|
Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 10] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 4] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 0.8 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 6] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 1] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 11] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 3] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_BatchDeleteObjects] |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_AUDIO_FMOD stream thread] |
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|
Initial Block Size 64.0 KB |
|
|
Current Block Size 64.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 2] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 7] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 8] |
|
|
Initial Block Size 256.0 KB |
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|
Current Block Size 256.0 KB |
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Peak Allocated Bytes 0.8 KB |
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|
Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 1] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 0.8 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 10] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 1.2 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Loading.PreloadManager] |
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|
Initial Block Size 256.0 KB |
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|
Current Block Size 284.0 KB |
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|
Peak Allocated Bytes 243.3 KB |
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Overflow Count 4 |
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[ALLOC_TEMP_Background Job.Worker 15] |
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|
Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer] |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Profiler.Dispatcher] |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 1.9 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 3] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 0.8 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 12] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 5] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 13] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 2] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 0.8 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 0] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 4] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 0] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 0.8 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 5] |
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Initial Block Size 256.0 KB |
|
|
Current Block Size 256.0 KB |
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Peak Allocated Bytes 0.8 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 14] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 6] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 1.2 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_EnlightenWorker] x 6 |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_UnityGfxDeviceWorker] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 45.0 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 9] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 1.2 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Background Job.Worker 9] |
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Initial Block Size 32.0 KB |
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Current Block Size 32.0 KB |
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Peak Allocated Bytes 0 B |
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Overflow Count 0 |
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[ALLOC_TEMP_Job.Worker 7] |
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Initial Block Size 256.0 KB |
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Current Block Size 256.0 KB |
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Peak Allocated Bytes 1.2 KB |
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Overflow Count 0 |
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[ALLOC_TEMP_Loading.AsyncRead] |
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Initial Block Size 64.0 KB |
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Current Block Size 64.0 KB |
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Peak Allocated Bytes 128 B |
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Overflow Count 0 |
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[ALLOC_MEMORYPROFILER] |
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Peak usage frame count: [64.0 KB-128.0 KB]: 80180 frames |
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Requested Block Size 1.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 119.7 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_DEFAULT] Dual Thread Allocator |
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Peak main deferred allocation count 30 |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.2 MB |
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[ALLOC_DEFAULT_MAIN] |
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Peak usage frame count: [8.0 MB-16.0 MB]: 80180 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 13.8 MB |
|
|
Peak Large allocation bytes 0 B |
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[ALLOC_DEFAULT_THREAD] |
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Peak usage frame count: [16.0 MB-32.0 MB]: 80180 frames |
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|
Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 17.9 MB |
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Peak Large allocation bytes 16.0 MB |
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[ALLOC_TEMP_JOB_1_FRAME] |
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Initial Block Size 2.0 MB |
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Used Block Count 1 |
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Overflow Count (too large) 0 |
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Overflow Count (full) 0 |
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[ALLOC_TEMP_JOB_2_FRAMES] |
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Initial Block Size 2.0 MB |
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Used Block Count 1 |
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Overflow Count (too large) 0 |
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Overflow Count (full) 0 |
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] |
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Initial Block Size 2.0 MB |
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Used Block Count 2 |
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Overflow Count (too large) 0 |
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Overflow Count (full) 0 |
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[ALLOC_TEMP_JOB_ASYNC (Background)] |
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Initial Block Size 1.0 MB |
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Used Block Count 3 |
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Overflow Count (too large) 0 |
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Overflow Count (full) 0 |
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[ALLOC_GFX] Dual Thread Allocator |
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Peak main deferred allocation count 1 |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.2 MB |
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[ALLOC_GFX_MAIN] |
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Peak usage frame count: [64.0 KB-128.0 KB]: 80179 frames, [2.0 MB-4.0 MB]: 1 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 2.7 MB |
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Peak Large allocation bytes 0 B |
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[ALLOC_GFX_THREAD] |
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Peak usage frame count: [64.0 KB-128.0 KB]: 80179 frames, [128.0 KB-256.0 KB]: 1 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 151.7 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator |
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Peak main deferred allocation count 0 |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.2 MB |
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[ALLOC_CACHEOBJECTS_MAIN] |
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Peak usage frame count: [1.0 MB-2.0 MB]: 80180 frames |
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Requested Block Size 4.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 1.2 MB |
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Peak Large allocation bytes 0 B |
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[ALLOC_CACHEOBJECTS_THREAD] |
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Peak usage frame count: [2.0 MB-4.0 MB]: 80179 frames, [8.0 MB-16.0 MB]: 1 frames |
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Requested Block Size 4.0 MB |
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Peak Block count 3 |
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Peak Allocated memory 8.1 MB |
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Peak Large allocation bytes 0 B |
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[ALLOC_TYPETREE] Dual Thread Allocator |
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Peak main deferred allocation count 0 |
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[ALLOC_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 1.2 MB |
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[ALLOC_TYPETREE_MAIN] |
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Peak usage frame count: [0-1.0 KB]: 80180 frames |
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Requested Block Size 2.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 1.0 KB |
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Peak Large allocation bytes 0 B |
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|
[ALLOC_TYPETREE_THREAD] |
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Peak usage frame count: [4.0 KB-8.0 KB]: 80179 frames, [8.0 KB-16.0 KB]: 1 frames |
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|
Requested Block Size 2.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 9.3 KB |
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|
Peak Large allocation bytes 0 B |
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|
[ALLOC_PROFILER] |
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Peak usage frame count: [32.0 KB-64.0 KB]: 80180 frames |
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Requested Block Size 16.0 MB |
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Peak Block count 1 |
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Peak Allocated memory 40.0 KB |
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Peak Large allocation bytes 0 B |
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[ALLOC_PROFILER_BUCKET] |
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Large Block size 4.0 MB |
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Used Block count 1 |
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Peak Allocated bytes 300 B |
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|
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