Upload 4 files
Browse files- contact.html +18 -0
- index.html +23 -0
- script.js +143 -0
- style.css +99 -0
contact.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Contact</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div class="container">
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<h1>Contact</h1>
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<p>You can contact me at:</p>
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<ul>
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<li>Email: example@example.com</li>
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<li>Phone: 123-456-7890</li>
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</ul>
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<a href="index.html">Back to Game</a>
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</div>
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</body>
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</html>
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index.html
ADDED
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<!DOCTYPE html>
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<html>
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<head>
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<title>2048 Game</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div class="container">
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<h1>2048</h1>
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<h2>Created By M kazi</h2>
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<div class="score-container">
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Score: <span id="score">0</span>
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</div>
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<div class="game-board">
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</div>
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<div class="instructions">
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How to play: Use arrow keys to move the tiles. Tiles with the same number merge when they touch. Add them up to reach 2048!
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</div>
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<a href="contact.html">Contact</a>
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</div>
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<script src="script.js"></script>
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</body>
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</html>
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script.js
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@@ -0,0 +1,143 @@
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const gameBoard = document.querySelector(".game-board");
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const scoreDisplay = document.querySelector("#score");
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let board = [];
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let score = 0;
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function initBoard() {
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board = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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];
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addTile();
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addTile();
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renderBoard();
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}
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function addTile() {
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let emptyTiles = [];
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for (let i = 0; i < 4; i++) {
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for (let j = 0; j < 4; j++) {
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if (board[i][j] === 0) {
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emptyTiles.push({ row: i, col: j });
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}
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}
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}
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if (emptyTiles.length > 0) {
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let randomTile = emptyTiles[Math.floor(Math.random() * emptyTiles.length)];
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board[randomTile.row][randomTile.col] = Math.random() < 0.9 ? 2 : 4;
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}
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}
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function renderBoard() {
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gameBoard.innerHTML = "";
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for (let i = 0; i < 4; i++) {
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for (let j = 0; j < 4; j++) {
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const tileValue = board[i][j];
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const tile = document.createElement("div");
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tile.classList.add("tile");
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if (tileValue > 0) {
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tile.classList.add(`tile-${tileValue}`);
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tile.textContent = tileValue;
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}
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gameBoard.appendChild(tile);
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}
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}
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scoreDisplay.textContent = score;
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}
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function moveTiles(direction) {
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let moved = false;
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if (direction === "ArrowUp") {
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for (let j = 0; j < 4; j++) {
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for (let i = 1; i < 4; i++) {
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if (board[i][j] !== 0) {
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let k = i;
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while (k > 0 && board[k - 1][j] === 0) {
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board[k - 1][j] = board[k][j];
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board[k][j] = 0;
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k--;
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moved = true;
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}
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if (k > 0 && board[k - 1][j] === board[k][j]) {
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board[k - 1][j] *= 2;
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score += board[k - 1][j];
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board[k][j] = 0;
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moved = true;
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}
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}
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}
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}
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} else if (direction === "ArrowDown") {
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for (let j = 0; j < 4; j++) {
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for (let i = 2; i >= 0; i--) {
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if (board[i][j] !== 0) {
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let k = i;
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while (k < 3 && board[k + 1][j] === 0) {
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board[k + 1][j] = board[k][j];
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board[k][j] = 0;
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k++;
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moved = true;
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}
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if (k < 3 && board[k + 1][j] === board[k][j]) {
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board[k + 1][j] *= 2;
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score += board[k + 1][j];
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board[k][j] = 0;
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moved = true;
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}
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}
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}
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}
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} else if (direction === "ArrowLeft") {
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for (let i = 0; i < 4; i++) {
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for (let j = 1; j < 4; j++) {
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if (board[i][j] !== 0) {
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let k = j;
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while (k > 0 && board[i][k - 1] === 0) {
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board[i][k - 1] = board[i][k];
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board[i][k] = 0;
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k--;
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moved = true;
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}
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if (k > 0 && board[i][k - 1] === board[i][k]) {
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board[i][k - 1] *= 2;
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score += board[i][k - 1];
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board[i][k] = 0;
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moved = true;
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}
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}
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}
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}
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} else if (direction === "ArrowRight") {
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for (let i = 0; i < 4; i++) {
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for (let j = 2; j >= 0; j--) {
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if (board[i][j] !== 0) {
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let k = j;
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while (k < 3 && board[i][k + 1] === 0) {
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board[i][k + 1] = board[i][k];
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board[i][k] = 0;
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k++;
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moved = true;
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}
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if (k < 3 && board[i][k + 1] === board[i][k]) {
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board[i][k + 1] *= 2;
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score += board[i][k + 1];
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board[i][k] = 0;
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moved = true;
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}
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}
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}
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}
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}
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if (moved) {
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addTile();
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renderBoard();
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}
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}
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document.addEventListener("keydown", (event) => {
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moveTiles(event.key);
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});
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initBoard();
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style.css
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| 1 |
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body {
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font-family: Arial, sans-serif;
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margin: 0;
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display: flex;
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justify-content: center;
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| 6 |
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align-items: center;
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min-height: 100vh;
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| 8 |
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background-color: #faf8ef;
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}
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.container {
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text-align: center;
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}
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.score-container {
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font-size: 1.5em;
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margin-bottom: 20px;
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}
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.game-board {
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display: grid;
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grid-template-columns: repeat(4, 100px);
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grid-gap: 10px;
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background-color: #bbada0;
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padding: 10px;
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| 26 |
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border-radius: 5px;
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}
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| 28 |
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.tile {
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width: 100px;
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height: 100px;
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background-color: #eee4da;
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| 33 |
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color: #776e65;
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| 34 |
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font-size: 2.5em;
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| 35 |
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font-weight: bold;
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| 36 |
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display: flex;
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| 37 |
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justify-content: center;
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| 38 |
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align-items: center;
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border-radius: 5px;
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}
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.tile.tile-2 {
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background-color: #eee4da;
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}
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| 45 |
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.tile.tile-4 {
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background-color: #ede0c8;
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}
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| 49 |
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.tile.tile-8 {
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background-color: #f2b179;
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color: white;
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}
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| 54 |
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.tile.tile-16 {
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background-color: #f59563;
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color: white;
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}
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.tile.tile-32 {
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background-color: #f67c5f;
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color: white;
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}
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.tile.tile-64 {
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| 66 |
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background-color: #f65e3b;
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| 67 |
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color: white;
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}
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| 69 |
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.tile.tile-128 {
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| 71 |
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background-color: #edcf72;
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color: white;
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}
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.tile.tile-256 {
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background-color: #edcc61;
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color: white;
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}
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.tile.tile-512 {
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background-color: #edc850;
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color: white;
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}
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.tile.tile-1024 {
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background-color: #edc53f;
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color: white;
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}
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.tile.tile-2048 {
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background-color: #edc22e;
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color: white;
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}
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.instructions {
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margin-top: 20px;
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font-size: 1em;
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color: #776e65;
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}
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