File size: 3,410 Bytes
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license: mit
library_name: coreml
pipeline_tag: depth-estimation
base_model: Ruicheng/moge-2-vitb-normal
base_model_relation: quantized
tags:
- coreml
- core-ml
- ios
- macos
- apple
- on-device
- monocular-depth
- metric-depth
- surface-normals
- dinov2
- arxiv:2507.02546
---
# MoGe-2 ViT-B (504×504) — Core ML
*Microsoft, CVPR 2025*
Monocular geometry from a single image. Metric depth, surface normals, confidence mask. DINOv2 ViT-B/14 backbone.
<p><img src="https://huggingface.co/mlboydaisuke/MoGe-2-ViT-B-CoreML/resolve/main/media/9c56e5477e.png" alt="MoGe-2 ViT-B (504×504) demo"> <img src="https://huggingface.co/mlboydaisuke/MoGe-2-ViT-B-CoreML/resolve/main/media/2c0d16601f.png" alt="MoGe-2 ViT-B (504×504) demo"> <img src="https://huggingface.co/mlboydaisuke/MoGe-2-ViT-B-CoreML/resolve/main/media/1ae5650ca7.png" alt="MoGe-2 ViT-B (504×504) demo"></p>
Core ML conversion of [microsoft/MoGe](https://github.com/microsoft/MoGe) for on-device inference on iPhone, iPad and Mac. Converted with `coremltools`; the packages are stateless, so all sequencing and buffering lives in your Swift code.
| | |
|---|---|
| Task | depth estimation |
| Upstream | [microsoft/MoGe](https://github.com/microsoft/MoGe) |
| Packages | 1 |
| Download size | 184 MB |
| Minimum iOS | 17.0 |
| Peak RAM | ~600 MB |
## Files
| File | Size | Compute units | SHA-256 |
|---|---:|---|---|
| `MoGe2_ViTB_Normal_504.mlpackage.zip` | 184 MB | `all` | `f60cfb4804707a48…` |
| **Total** | **184 MB** | | |
`compute_units` is not a suggestion -- it is the configuration the conversion was verified against. Moving a package to a different compute unit can silently change the numerics (FP16 attention overflow) or crash on the GPU.
## Download
```bash
hf download mlboydaisuke/coreml-zoo --include "moge2/*" --local-dir ./moge2_vitb_normal_504
unzip './moge2_vitb_normal_504/moge2/*.zip' -d ./moge2_vitb_normal_504
```
## Use in Swift
```swift
import CoreML
let config = MLModelConfiguration()
config.computeUnits = .all // as converted — see the table above
// Unzip the .mlpackage, drop it into your Xcode target and Xcode compiles it
// at build time:
let model = try MoGe2_ViTB_Normal_504(configuration: config)
// ...or compile a downloaded .mlpackage at runtime:
let compiled = try await MLModel.compileModel(at: mlpackageURL)
let model = try MLModel(contentsOf: compiled, configuration: config)
```
## Demo
- **Sample app** — [`sample_apps/MoGe2Demo`](https://github.com/john-rocky/CoreML-Models/tree/master/sample_apps/MoGe2Demo), a standalone SwiftUI project.
- **Models Zoo** — this model is downloadable and runnable inside the [Models Zoo app](https://apps.apple.com/app/id6762083207) on the App Store, no build required.
## Conversion
- Script: [`convert_moge2.py`](https://github.com/john-rocky/CoreML-Models/blob/master/conversion_scripts/convert_moge2.py)
- Pitfalls hit during conversion (FP16 overflow, ANE buffer limits, stride handling): [`docs/coreml_conversion_notes.md`](https://github.com/john-rocky/CoreML-Models/blob/master/docs/coreml_conversion_notes.md)
- Model index: [CoreML-Models](https://github.com/john-rocky/CoreML-Models)
## License
The conversion inherits the upstream license: **MIT**.
## Credits
- Upstream authors: [microsoft/MoGe](https://github.com/microsoft/MoGe), 2025
- Core ML conversion: john-rocky (Daisuke Majima)
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