--- license: mit pipeline_tag: image-to-3d tags: - coreai - core-ml - apple-silicon - gaussian-splatting - image-to-3d - 3d-generation base_model: - VAST-AI/TripoSplat --- # TripoSplat → Core AI (zoo's first 3D) [VAST-AI/TripoSplat](https://github.com/VAST-AI-Research/TripoSplat) — **single image → 3D Gaussian splats** (`.ply`/`.splat`), MIT. The zoo's first 3D model: outputs drop straight into a Gaussian-splat viewer (e.g. Apple RealityKit on visionOS, or MetalSplatter on iOS/macOS). Pure-PyTorch pipeline (no diffusers/CUDA kernels): bg-removal → DINOv3 ViT-H encode + Flux2-VAE encode → 20-step flow-matching DiT denoiser → octree probability sampler → Gaussian decoder → splats. **This repo holds the Core AI `.aimodel` bundles** (each is a directory). Conversion + runner scripts live in the [coreai-models-community](https://huggingface.co/mlboydaisuke) zoo (`conversion/triposplat/`). ## What runs on Core AI 5 neural nets converted (each gated converted-vs-eager **cos = 1.000000**): | net | shape | bundle | dtype | |---|---|---|---| | DINOv3 ViT-H encoder | (1,3,1024,1024)→(1,4101,1280) | `dinov3_fp16.aimodel` | fp16 | | Flux2-VAE encoder | (1,3,1024,1024)→(1,4096,128) | `vae_fp16.aimodel` | fp16 | | DiT denoiser (one step) | latent(1,8192,16)+cam(1,1,5)+t+feat1(1,4101,1280)+feat2(1,4101,128)→latent,cam | `dit_fp16.aimodel` | fp16 | | Octree probability decoder | x(1,8192,3)+l(1,)+cond(1,8192,16)→logits(1,8192,8) | `octree_fp32.aimodel` | fp32 | | Decode (gs + build_gaussians + .ply activations, baked) | points(1,8192,3)+cond(1,8192,16)→(262144,14) | `decode_fp32.aimodel` | fp32 | The flow-matching sampler (`FlowEulerCfgSampler`) and the octree `sample_probs` systematic resampling stay **host-side** (data-dependent control flow). Scripts: `_conv_*.py` convert+gate each net; `_conv_fp16.py` makes the half-size fp16 bundles; `_conv_decode.py` bakes build_gaussians + the Gaussian `.ply`-activation math into one net so the runner just writes raw floats. ## model.py patches (the reusable contribution — see the zoo's conversion guide) coreai-torch 0.4.0 needed six edits to VAST's `model.py`; all are general gotchas: 1. **float-arg `aten.arange`** → `bad_optional_access` C++ abort. Use int-arg arange (DINOv3 RoPE). 2. **fx `got multiple values for 'mod'`** — submodule called with `mod=` kwarg. Pass positionally. 3. **No complex ops** — rewrote the DiT's complex RoPE (`torch.polar`/`view_as_complex`) as real cos/sin math (`apply_rotary_emb`, `RePo3DRotaryEmbedding.forward`). 4. **Constant-folded `sin/cos` of huge args is low-precision** (cos→0.5) — the DiT positional embed computed from the fixed Sobol constant was folded wrong; precompute it into a `register_buffer`. 5. **`F.normalize` drops the eps clamp** → near-zero vectors blow up ~1e13; rewrote `MultiHeadRMSNorm` as explicit `x*rsqrt(mean(x²)+eps)`. (Emergent only at large seq len — gate by VISUAL/true-scale.) 6. **`prog.optimize()` hangs** on the 24-block/12k-token DiT graph (>90 min) — skip it (`convert(optimize=False)`), AOT `coreai-build` optimizes for the device anyway. Plus: int8 desaturates this model (per-net cos 0.9998 but colors collapse → use **fp16**, which is GPU-identical to fp32 — gate fp16 on GPU/visual, its CPU cos looks bad but that's a CPU-compute artifact). Octree decoder: int64 `l` (resolution) input → CoreAIError 3 at runtime, pass it as float32. ## Running it - **Mac**: `_run_coreai.py` (or `app_backend.py --input `) loads the bundles via coreai.runtime (`SpecializationOptions.default()` = GPU; ~2 min/gen at 20 steps on Apple silicon, full quality). End-to-end latent gate vs torch-DiT: **cos 0.999999**. - **Mac app / iPhone client**: `TripoSplatMac` (standalone) and `TripoSplatPhone` (capture on iPhone → Mac server `server.py` → view splats in MetalSplatter / RealityKit). ## On-device note Full on-device (iPhone) was **verified infeasible** with this model: DINOv3 ViT-H AOT `.aimodelc` is ~3.1 GB and the DiT's 12294-token full-attention score matrix alone is ~4.8 GB, both over the ~3.3 GB iOS app memory budget (weight precision doesn't fix the attention working set). Needs flash-attention conversion / weight streaming. The Mac-link client is the shipped path.