--- license: other license_name: nvidia-open-model-license license_link: https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license base_model: - nvidia/Qwen-Image-Flash pipeline_tag: text-to-image library_name: mlx tags: - mlx - mlx-swift - text-to-image - qwen-image - dmd2 - few-step - nvidia - quantized --- # Qwen-Image-Flash-8bit (MLX) An **int8** MLX snapshot of [nvidia/Qwen-Image-Flash](https://huggingface.co/nvidia/Qwen-Image-Flash) — NVIDIA's DMD2 four-step distillation of [Qwen/Qwen-Image](https://huggingface.co/Qwen/Qwen-Image). 28 GB total, versus 57.7 GB for [the bf16 snapshot](https://huggingface.co/mlx-community/Qwen-Image-Flash-bf16). This is the tier that makes a 20B-parameter image model reachable on ordinary Apple Silicon: a **30.0 GB peak** at 1024²/4 steps instead of bf16's 57.4 GB, and it is **4× faster**. ## Contents | file | precision | size | |---|---|---| | `transformer/model-int8.safetensors` | int8 attention + feed-forward + modulation, group 64 | 21.75 GB | | `text_encoder/model-int8.safetensors` | int8 Qwen2.5-VL-7B **language model only** | 7.51 GB | | `vae/` | unquantized | 0.25 GB | The `img_in` / `txt_in` / `time_text_embed` / `norm_out` / `proj_out` projections are left at full precision, and the VAE is never quantized — decode is where precision loss shows up as visible colour and banding artifacts. The text encoder carries **no vision tower**: text-to-image conditions on text alone, so the ViT is dead weight in this pipeline and is omitted entirely. ## Measured quality Against PyTorch fp32 goldens (diffusers 0.37.1), on identical injected inputs: | | int8 | bf16 | fp32 oracle | |---|---|---|---| | DiT step-0 cosine | **0.9973** | 0.99836 | 1.0 | | VL-7B prompt-embed cosine | **0.99992** | 0.9999926 | 1.0 | | 1024²/4-step render | 19.8 s | 83.3 s | — | | load | 2.3 s | ~60 s | — | | peak memory | **30.0 GB** | 57.4 GB | — | Renders at this tier are visually indistinguishable from bf16 at the same seed. ### Why there is no 4-bit tier int4 was built and measured, not skipped: DiT step-0 cosine **0.9623** at group 64 and **0.9659** at group 32, with the VL encoder at 0.9845. The 1024² render came out visibly soft and washed out, with fine fur and snow detail gone. Finer scale groups did not rescue it — this DiT is intrinsically lossy at 4 bits — so no 4-bit snapshot is published rather than shipping one that looks like that. ## Inference notes that are easy to get wrong The distillation **internalized CFG 4.0**, and the packaged scheduler is **static shift-3** (`use_dynamic_shifting: false`): - `num_inference_steps = 4`, `true_cfg_scale = 1.0` — applying CFG again double-counts guidance the student already absorbed, and doubles the transformer evaluations per step for nothing. - The four-step trajectory is sigmas `[1.0, 0.9, 0.75, 0.5, 0.0]`. - Tested at 1024 × 1024. Use width/height divisible by 16. ## Use from Swift (MLXEngine) ```swift import MLXQwenImageFlash import MLXToolKit let package = QwenImageFlashPackage(configuration: .init(quant: .int8)) try await package.load() let response = try await package.run(T2IRequest( prompt: "A red fox in a snowy pine forest at golden hour, photorealistic", width: 1024, height: 1024, seed: 42)) as! T2IResponse ``` Port: [xocialize/qwen-image-edit-swift](https://github.com/xocialize/qwen-image-edit-swift) (MIT). The package also selects this tier automatically when the engine's memory governor reports a budget that cannot seat bf16 — and it resolves that *before* downloading, so a constrained machine fetches this 28 GB snapshot rather than 41 GB of bf16 it could never load. These are **pre-quantized** weights. Consumers never materialize bf16 at any point, which is the difference between a tier that runs on a 32–48 GB machine and one that merely claims to: quantizing at load would require holding the 41 GB bf16 transformer first. ## License Governing terms: **[NVIDIA Open Model License Agreement](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license)**. Additional information: Apache License 2.0 (`LICENSE`). > Licensed by NVIDIA Corporation under the NVIDIA Open Model License Commercial use, derivative models, and redistribution are permitted; if you redistribute these weights you must pass on the Agreement and this notice (§3.1). See `NOTICE`.