Instructions to use mlx-community/SkinTokens-bf16 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- MLX
How to use mlx-community/SkinTokens-bf16 with MLX:
# Download the model from the Hub pip install huggingface_hub[hf_xet] huggingface-cli download --local-dir SkinTokens-bf16 mlx-community/SkinTokens-bf16
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- LM Studio
File size: 2,115 Bytes
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license: mit
library_name: mlx
tags:
- mlx
- 3d
- rigging
- auto-rigging
- mesh
base_model: VAST-AI-Research/SkinTokens
---
# SkinTokens-bf16 (Swift-MLX)
Swift-MLX conversion of [**VAST-AI-Research/SkinTokens**](https://github.com/VAST-AI-Research/SkinTokens)
β a mesh **auto-rigger** (UniRig successor): a 3D triangle mesh (GLB) in β the **same** geometry with a
skeleton + per-vertex skin weights (`JOINTS_0`/`WEIGHTS_0`) injected out.
β οΈ **This is a custom multi-component pipeline, NOT a standard `mlx_lm`/`mlx_vlm`/`mlx_audio` model.**
It is consumed by the [`mlx-skintokens-swift`](https://github.com/xocialize/mlx-engine-swift) package as
the MLXEngine **`meshRig`** capability (contract 1.19.0, engine β₯ v0.30.0). Loading it standalone with
`mlx_lm` will not work.
## Contents
| File | What |
|---|---|
| `tokenrig.safetensors` | bf16, 672 tensors β Qwen3-0.6B backbone + un-tied rig head + Michelangelo point encoder + embedded SkinVAE. The runtime loads THIS. |
| `skinvae.safetensors` | f32, 252 tensors β the standalone pretrained SkinVAE (FSQ `[8,8,8,8,8]` + chunked decoder); provenance / init. |
| `skeleton_vroid.json` | the canonical VRoid (VRM) bone template β the Route-B `skinOnly` humanoid skeleton order. |
| `config.json` | resolved TokenRig + SkinVAE + tokenizer config (reference; the Swift port hard-codes the architecture). |
## Pipeline
`mesh GLB β SamplerMix(54000 pts) β Michelangelo encoder β SkinVAE._encode β TokenRig AR transformer`
`(Qwen3-0.6B on inputs_embeds, grammar-constrained batched beam) β FSQ chunked decoder β per-point skin`
`β cKDTree propagate to original verts β GLB inject`. Two modes: **auto** (generate skeleton + skin) and
**skinOnly** (skin a provided/embedded skeleton β the companion-character VRM path, J-in == J-out).
## Licensing
- **SkinTokens** (the rigging model): **MIT** (VAST-AI-Research).
- **Qwen3-0.6B** backbone weights (embedded inside `tokenrig.safetensors`): **Apache-2.0** (Alibaba/Qwen).
Both permissive. Converted for Apple-Silicon MLX inference by the Xocialize MLXEngine effort.
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