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---
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license: apache-2.0
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library_name: ggml
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pipeline_tag: depth-estimation
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tags:
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- depth-anything
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- depth-anything-3
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- depth-estimation
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- monocular-depth
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- camera-pose
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- gguf
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- ggml
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- cpp
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- localai
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base_model:
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- depth-anything/DA3-SMALL
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- depth-anything/DA3-BASE
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- depth-anything/DA3-LARGE
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- depth-anything/DA3-GIANT
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- depth-anything/DA3MONO-LARGE
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- depth-anything/DA3METRIC-LARGE
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- depth-anything/DA3NESTED-GIANT-LARGE
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---
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# Depth Anything 3 — GGUF weights for [depth-anything.cpp](https://github.com/mudler/depth-anything.cpp)
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**Brought to you by the [LocalAI](https://github.com/mudler/LocalAI) team.**
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GGUF conversions of [ByteDance Depth Anything 3](https://github.com/bytedance-seed/depth-anything-3),
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for use with **[depth-anything.cpp](https://github.com/mudler/depth-anything.cpp)** — a from-scratch
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C++17 / [ggml](https://github.com/ggml-org/ggml) port. No Python, no PyTorch, no CUDA toolkit at
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inference: one self-contained GGUF file plus a small native library and CLI, **faster than PyTorch
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on CPU** and **bit-exact** against the original (correlation 1.0, verified component by component).
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Given an image, the engine recovers a dense **depth** map, per-pixel **confidence**, camera
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**extrinsics (3×4)** and **intrinsics (3×3)**, an optional **sky** mask, a back-projected **3D point
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cloud**, and exports to **glb / COLMAP / PLY**.
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## Files in this repo
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Each GGUF is fully self-contained — every dimension, hyperparameter and preprocessing constant is
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baked into the file; the loader reads them, nothing is hardcoded.
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| File | Source checkpoint | Backbone | Depth type | Output |
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|------|-------------------|----------|-----------|--------|
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| `depth-anything-small-f32.gguf` | `DA3-SMALL` | ViT-S | relative | depth + conf + pose |
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| 47 |
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| `depth-anything-base-f32.gguf` | `DA3-BASE` | ViT-B | relative | depth + conf + pose |
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| 48 |
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| `depth-anything-base-f16.gguf` | `DA3-BASE` | ViT-B | relative | depth + conf + pose |
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| 49 |
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| `depth-anything-base-q8_0.gguf` | `DA3-BASE` | ViT-B | relative | depth + conf + pose (near-lossless) |
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| `depth-anything-base-q4_k.gguf` | `DA3-BASE` | ViT-B | relative | depth + conf + pose (**99 MB**) |
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| `depth-anything-large-f32.gguf` | `DA3-LARGE` | ViT-L | relative | depth + conf + pose |
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| `depth-anything-giant-f32.gguf` | `DA3-GIANT` | ViT-g | relative | depth + conf + pose + 3D Gaussians |
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| `depth-anything-mono-large-f32.gguf` | `DA3MONO-LARGE` | ViT-L | relative (monocular) | depth + sky |
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| `depth-anything-metric-large-f32.gguf` | `DA3METRIC-LARGE` | ViT-L | **metric** | metric depth + sky |
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| `depth-anything-nested-anyview.gguf` | `DA3NESTED-GIANT-LARGE` (anyview branch) | ViT-g | relative | depth + conf + pose |
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| `depth-anything-nested-metric.gguf` | `DA3NESTED-GIANT-LARGE` (metric branch) | ViT-L | **metric** | depth + sky |
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> The nested model is a **two-file pair**: the engine loads the anyview (ViT-g) branch and the
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> metric (ViT-L) branch together and aligns them to produce metric-scale depth + pose. Download
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> both `depth-anything-nested-anyview.gguf` and `depth-anything-nested-metric.gguf`.
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### Which one should I use?
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- **Just trying it out / CPU:** `depth-anything-base-q4_k.gguf` (99 MB, near-lossless).
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- **Best quality/speed default:** `depth-anything-base-q8_0.gguf`.
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- **Smallest / fastest:** `depth-anything-small-f32.gguf`.
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- **Highest quality + 3D reconstruction (point cloud / Gaussians):** `depth-anything-giant-f32.gguf`.
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- **Single-image depth with sky mask:** `depth-anything-mono-large-f32.gguf`.
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- **Metric-scale depth (meters), single model:** `depth-anything-metric-large-f32.gguf`.
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- **Best metric-scale depth + pose:** the nested pair (`depth-anything-nested-anyview.gguf` +
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`depth-anything-nested-metric.gguf`).
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## Usage
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### depth-anything.cpp (CLI)
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```bash
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git clone https://github.com/mudler/depth-anything.cpp && cd depth-anything.cpp
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cmake -B build -DCMAKE_BUILD_TYPE=Release && cmake --build build -j
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# download a weight from this repo
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hf download mudler/depth-anything.cpp-gguf depth-anything-base-q4_k.gguf --local-dir models
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./build/da3 depth models/depth-anything-base-q4_k.gguf image.jpg --out depth.png
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./build/da3 depth models/depth-anything-base-q4_k.gguf image.jpg --pose poses.json
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./build/da3 reconstruct models/depth-anything-giant-f32.gguf image.jpg --ply cloud.ply
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# metric-scale depth from the single metric model
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./build/da3 depth models/depth-anything-metric-large-f32.gguf image.jpg --out depth.png
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# metric-scale depth + pose from the nested pair (anyview + metric branches)
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./build/da3 depth models/depth-anything-nested-anyview.gguf image.jpg \
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--metric-model models/depth-anything-nested-metric.gguf --pfm depth.pfm
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```
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See the [README](https://github.com/mudler/depth-anything.cpp) for multi-view, glb/COLMAP export,
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quantization and the flat C API.
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### LocalAI
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```bash
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local-ai run depth-anything-3-base
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```
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## Performance
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Faster than PyTorch on CPU at half the memory, bit-exact. AMD Ryzen 9 9950X3D, `threads=16`,
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504×336, sustained:
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| engine | quant | model MB | load ms | infer ms | peak RAM MB | vs PyTorch |
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|--------|-------|---------:|--------:|---------:|------------:|-----------:|
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| PyTorch | f32 | 516 | 749 | 416.9 | 1328 | 1.00× |
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| **C++/ggml** | f32 | 393 | **112** | **346.4** | **614** | **1.20×** |
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| **C++/ggml** | q8_0 | 142 | **40** | **319.4** | **363** | **1.31×** |
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| **C++/ggml** | q4_k | **99** | **25** | 395.2 | **320** | 1.05× |
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Full methodology in [`benchmarks/BENCHMARK.md`](https://github.com/mudler/depth-anything.cpp/blob/master/benchmarks/BENCHMARK.md).
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## License
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| 120 |
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The GGUF weights are derived from the official Depth Anything 3 checkpoints and inherit their
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**Apache-2.0** license. The depth-anything.cpp code is MIT.
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## Citation
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| 125 |
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```bibtex
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| 127 |
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@article{depthanything3,
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title = {Depth Anything 3: Recovering the Visual Space from Any Views},
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| 129 |
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author = {ByteDance Seed},
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| 130 |
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year = {2025}
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}
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```
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