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Delete report/report-emonavi-adamw(ENG).txt

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- TensorBoard
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- Gray: emonavi, Light blue: AdamW
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- As the graph shows, emonavi's progression is slightly lower (a difference of about 0.003), but all waveforms can be considered a match.
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-
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- xyz-grid
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- Top: emonavi, Bottom: AdamW
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- There's only a slight difference. Regarding the eyes, which one is closer to the original image?
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- Personally, I'd say they're almost identical.
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-
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- Main Parameters
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- LR: 2e-4 (50% layer-wise = 1e-4), full LoRA (c3lier), R32a16, 60 epochs/3060 steps, resolution: 1024px
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- cosine with restart (3 times), bf16, Huber-SNR: 0.1
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- LoRA training model: SDXL1.0 (official) vanilla, LoRA applied model: ebara_pony_3
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-
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- <Test results>
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- emonavi, AdamW, can be said to be almost the same.
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- Q: Does it remember details and fine points? A: It's equivalent to AdamW.
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- Q: Does it cause color bleeding or color loss? A: It's equivalent to AdamW.
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- Q: Does it stop remembering when saturated? A: It's equivalent to AdamW.
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-
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- So, there's no reason to use emonavi, right?
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- Not at all. It eliminates the need for cumbersome hyperparameters like those for additional training.
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- It automatically activates a self-repair function when there's a tendency towards overfitting or divergence.
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- It converges independently of the scheduler (though using one is fine/feel free to).
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- Also, special "synchronization" in unique training environments is unnecessary.
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-
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- What are emonavi's drawbacks?
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- Yes, there are! Compared to AdamW, SDXL's LoRA consumes about 600MB more VRAM.
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- For large-scale training, VRAM consumption for "Shadow" should be taken into account.
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- Execution speed is nearly the same, but a considerable difference might emerge at larger scales.
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- However, these drawbacks are minor considering the benefits mentioned above.
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-
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- <Final Conclusion>
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- You can choose emonavi, or not—everyone is free to decide!
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-
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- <Acknowledgement/License>
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- Zundamon is an official character of Tohoku Zunko and Zundamon.
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- The following are the usage guidelines.
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- https://zunko.jp/guideline.html
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- Please refrain from commercial use.