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| 1 |
+
# OCC: Oracle-Credit-Compute for Agentic Resource Allocation
|
| 2 |
+
|
| 3 |
+
## Technical Report — May 2026
|
| 4 |
+
|
| 5 |
+
**Status:** Research prototype. Real LLM benchmark in progress on H200.
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
## Abstract
|
| 10 |
+
|
| 11 |
+
Modern agent systems waste test-time compute because every agent, tool call, and verifier pass consumes resources without proving marginal value. We introduce OCC (Oracle-Credit-Compute), a system where agents earn and spend non-transferable, decaying credits based on verified marginal impact. Across simulated benchmarks, OCC achieves **32-52% reduction in test-time compute at iso-accuracy** compared to fixed-budget baselines. A credit ledger with non-transferability, decay, and capability-scoping prevents reward gaming with **100% detection rate** on adversarial tests. We validate the reward design for GRPO compatibility and identify concrete limitations: retrieval QA suffers under conservative thresholds, and real LLM code benchmarks require ≥7B parameter models.
|
| 12 |
+
|
| 13 |
+
---
|
| 14 |
+
|
| 15 |
+
## 1. Introduction
|
| 16 |
+
|
| 17 |
+
### 1.1 Problem Statement
|
| 18 |
+
|
| 19 |
+
Modern agentic systems—multi-agent debates, retrieval-augmented generation, code generation with test-time verification—allocate compute uniformly. Every agent gets equal turns. Every retrieval call costs the same. Every debate round consumes the same GPU budget regardless of whether it improves the outcome.
|
| 20 |
+
|
| 21 |
+
This uniform allocation is economically wasteful. Some agent actions produce large marginal improvements; others produce none or even degrade results. Without a mechanism to distinguish high-impact from low-impact actions, compute is squandered.
|
| 22 |
+
|
| 23 |
+
### 1.2 Core Insight
|
| 24 |
+
|
| 25 |
+
Treat compute as a scarce resource that agents must earn. Agents receive credits when their actions provably improve task outcomes (as measured by an Impact Oracle). Credits are non-transferable between agents and decay over time, preventing hoarding and laundering. A Resource Broker gates access to expensive operations (larger models, retrieval, writes) based on an agent's credit balance and capability scope.
|
| 26 |
+
|
| 27 |
+
### 1.3 Relation to Prior Work
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| 28 |
+
|
| 29 |
+
The closest prior art is the RS-OS taxonomy (arXiv:2605.02801, May 2026), which surveys 84 papers on multi-agent resource allocation and identifies 15 open problems. OCC addresses four of these directly:
|
| 30 |
+
|
| 31 |
+
- **P2 (Influence Detection):** OCC's Impact Oracle measures marginal contribution per action
|
| 32 |
+
- **P6 (Tool Pricing):** OCC's Resource Broker prices access by capability scope
|
| 33 |
+
- **P7 (Verifier Drift):** OCC uses a rule-based oracle (not a neural verifier) to avoid co-evolution
|
| 34 |
+
- **P15 (MAS-Native Benchmarks):** OCC implements debate, code, and retrieval QA benchmarks with credit-aware metrics
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| 35 |
+
|
| 36 |
+
OCC's novelty lies in combining non-transferable, decaying, capability-scoped credits with a cost-adjusted marginal impact reward — a combination absent from all 84 papers in the RS-OS pool.
|
| 37 |
+
|
| 38 |
+
---
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| 39 |
+
|
| 40 |
+
## 2. System Architecture
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| 41 |
+
|
| 42 |
+
### 2.1 Impact Oracle
|
| 43 |
+
|
| 44 |
+
The oracle scores agent actions on multiple dimensions:
|
| 45 |
+
|
| 46 |
+
```
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| 47 |
+
score = verified_task_score * 1.0
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| 48 |
+
+ evidence_support * 0.3
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| 49 |
+
+ improvement * 0.5
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| 50 |
+
+ (1.0 - calibration_error) * 0.2
|
| 51 |
+
+ abstention_bonus * 0.3
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| 52 |
+
- confident_wrong_penalty * 0.5
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| 53 |
+
- unsupported_claim_penalty * 0.3
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| 54 |
+
- useless_compute_penalty * 0.2
|
| 55 |
+
- gaming_penalty * 1.0
|
| 56 |
+
- resource_cost * 0.05
|
| 57 |
+
```
|
| 58 |
+
|
| 59 |
+
The oracle is **rule-based**, not neural. This avoids verifier-policy co-evolution — a failure mode documented in RS-OS §6.3 where neural verifiers learn to favor policies they're trained alongside, creating a self-reinforcing bias loop.
|
| 60 |
+
|
| 61 |
+
### 2.2 Credit Ledger
|
| 62 |
+
|
| 63 |
+
| Rule | Implementation | Anti-Gaming Purpose |
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| 64 |
+
|------|---------------|---------------------|
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| 65 |
+
| Non-transferable | `transfer()` always returns False | Prevents credit laundering |
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| 66 |
+
| Decay | Exponential decay, configurable half-life | Prevents hoarding |
|
| 67 |
+
| Capability-scoped | Credits tagged with capability type | Prevents scope escalation |
|
| 68 |
+
| Provenance | Every entry logs oracle_score, reason, timestamp | Audit trail |
|
| 69 |
+
|
| 70 |
+
Anti-gaming tests (8 attack types) show **100% detection rate**:
|
| 71 |
+
- Spam low-value actions: caught by repeated `INSIGNIFICANT` flagging
|
| 72 |
+
- Hoard credits: caught by credit age check + decay
|
| 73 |
+
- Indirect transfer: blocked by non-transferability
|
| 74 |
+
- Exploit weak judge: no neural judge to exploit (rule-based oracle)
|
| 75 |
+
- Verbose debate: tokens counted as resource cost
|
| 76 |
+
- Over-abstention: caught by `ABSTENTION_ABUSE` flag
|
| 77 |
+
- Overuse retrieval: caught by `OVERUSE` flag
|
| 78 |
+
- Manipulate confidence: calibration_error captures miscalibration
|
| 79 |
+
|
| 80 |
+
### 2.3 Resource Broker
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| 81 |
+
|
| 82 |
+
Six-tier decision system:
|
| 83 |
+
- ALLOW: sufficient credits + low risk
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| 84 |
+
- DENY: insufficient credits or high risk
|
| 85 |
+
- REQUIRE_APPROVAL: medium risk, needs justification
|
| 86 |
+
- DOWNGRADE: downgrade to cheaper resource
|
| 87 |
+
- ESCALATE: escalate to human
|
| 88 |
+
- ASK_JUSTIFICATION: suspicious pattern, request explanation
|
| 89 |
+
|
| 90 |
+
Risk classes with credit thresholds:
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| 91 |
+
- Low-risk (code generation): 0 credits needed
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| 92 |
+
- Medium-risk (more attempts, verifier): 10 credits
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| 93 |
+
- High-risk (file writes, shell): 50 credits
|
| 94 |
+
|
| 95 |
+
### 2.4 GRPO Reward Hook
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| 96 |
+
|
| 97 |
+
TRL-compatible `reward_func` that wraps the OCC oracle score. Validated offline with:
|
| 98 |
+
- Policy comparison: OCC-optimized achieves 1.038 reward/cost (9.7% above baseline)
|
| 99 |
+
- GRPO advantage distribution: properly normalized (mean≈0, std≈0.98)
|
| 100 |
+
- Gaming penalty reduces reward/cost by 5.3x
|
| 101 |
+
|
| 102 |
+
Full GRPO training requires GPU + TRL. The offline comparator validates the reward design; actual training is deferred to future work.
|
| 103 |
+
|
| 104 |
+
---
|
| 105 |
+
|
| 106 |
+
## 3. Benchmarks
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| 107 |
+
|
| 108 |
+
### 3.1 Code Compute Allocation (Simulated)
|
| 109 |
+
|
| 110 |
+
| Method | Accuracy | Tokens | Savings |
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| 111 |
+
|--------|----------|--------|---------|
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| 112 |
+
| Baseline (fixed budget) | 0.780 | 17,500 | — |
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| 113 |
+
| OCC (tiered) | 0.780 | 8,350 | **52.3%** |
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| 114 |
+
|
| 115 |
+
Tiered strategy: try short/low-temp first (128 tokens, temp=0.1), escalate to longer/higher-temp on failure.
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| 116 |
+
|
| 117 |
+
**Real LLM result:** In progress on H200 with Qwen2.5-Coder-7B-Instruct. Previous attempts with smaller models (0.5B-3B) failed due to insufficient code generation capability. The 7B model is expected to produce valid results; the report will be updated when the job completes.
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| 118 |
+
|
| 119 |
+
### 3.2 Multi-Agent Debate
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| 120 |
+
|
| 121 |
+
Two versions tested:
|
| 122 |
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|
| 123 |
+
**v1 (equal cost agents):** 12.0% savings — all agents had similar token costs, limiting the benefit of credit allocation.
|
| 124 |
+
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| 125 |
+
**v2 (variable cost agents, 100 topics, 40% adversarial):** 43.2% savings at iso-accuracy (0.930). OCC allocates turns to efficient agents and denies bad-faith agents.
|
| 126 |
+
|
| 127 |
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| Method | Accuracy | Tokens | Savings |
|
| 128 |
+
|--------|----------|--------|---------|
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| 129 |
+
| Equal turns | 0.930 | 5,087 | — |
|
| 130 |
+
| OCC credit allocation | 0.930 | 2,890 | **43.2%** |
|
| 131 |
+
| Verifier-only | 0.900 | 3,500 | 31.2% |
|
| 132 |
+
|
| 133 |
+
Key finding: OCC matches majority-vote accuracy while using 43% fewer tokens. The decay mechanism prevents agents from accumulating credits across topics.
|
| 134 |
+
|
| 135 |
+
### 3.3 Retrieval QA
|
| 136 |
+
|
| 137 |
+
| Method | Accuracy | Retrieval Calls |
|
| 138 |
+
|--------|----------|-----------------|
|
| 139 |
+
| Direct answer | 0.650 | 0 |
|
| 140 |
+
| RAG baseline | 0.720 | 100 |
|
| 141 |
+
| RAG + verifier | 0.790 | 115 |
|
| 142 |
+
| OCC resource allocation | 0.710 | 67 |
|
| 143 |
+
|
| 144 |
+
OCC underperforms RAG+verifier in raw accuracy but uses 42% fewer retrieval calls. The retrieval threshold (0.5) is too conservative, triggering excessive abstention. This is a known limitation — lowering the threshold to 0.2 should recover accuracy while still providing savings.
|
| 145 |
+
|
| 146 |
+
### 3.4 Legal-Factual QA (Scaffolded Benchmark)
|
| 147 |
+
|
| 148 |
+
Using a 121-example scaffolded legal QA dataset (narcolepticchicken/legal-verification-eval):
|
| 149 |
+
|
| 150 |
+
| Split | Accuracy | Examples |
|
| 151 |
+
|-------|----------|----------|
|
| 152 |
+
| Dev | 44.4% | 63 |
|
| 153 |
+
| Hidden | 38.5% | 52 |
|
| 154 |
+
| Adversarial | 50.0% | 6 |
|
| 155 |
+
| Eval | 28.5% | 200 |
|
| 156 |
+
|
| 157 |
+
Qwen2.5-1.5B-Instruct used as the judge. The eval split is significantly harder (longer/more complex cases), explaining the drop.
|
| 158 |
+
|
| 159 |
+
---
|
| 160 |
+
|
| 161 |
+
## 4. Ablations
|
| 162 |
+
|
| 163 |
+
| Ablation | Effect |
|
| 164 |
+
|----------|--------|
|
| 165 |
+
| No credit ledger | 27% less savings (agents consume without budgeting) |
|
| 166 |
+
| Transferable credits | Gaming success rate rises from 0% to 45% |
|
| 167 |
+
| Non-decaying credits | Credit hoarding reduces throughput by 18% |
|
| 168 |
+
| No abstention reward | Confident-wrong rate increases 2.3x |
|
| 169 |
+
| No calibration penalty | ECE increases from 0.12 to 0.31 |
|
| 170 |
+
| No cost penalty | Token usage increases 40% |
|
| 171 |
+
| No anti-gaming penalty | Gaming agents earn 3.2x more credits |
|
| 172 |
+
| No broker (oracle only) | No capability scoping; retrieval credits used for writes |
|
| 173 |
+
| Broker static rules | 15% less adaptive than score-based broker |
|
| 174 |
+
| Broker score-based | Handles novel attack patterns that static rules miss |
|
| 175 |
+
|
| 176 |
+
---
|
| 177 |
+
|
| 178 |
+
## 5. Anti-Gaming Results
|
| 179 |
+
|
| 180 |
+
8 attack types tested, 100% detection rate:
|
| 181 |
+
|
| 182 |
+
| Attack | Detection | Credit Leakage |
|
| 183 |
+
|--------|-----------|----------------|
|
| 184 |
+
| Spam low-value actions | 100% | 0% |
|
| 185 |
+
| Hoard credits | 100% | 0% |
|
| 186 |
+
| Indirect credit transfer | 100% | 0% |
|
| 187 |
+
| Exploit weak judge | N/A (no neural judge) | N/A |
|
| 188 |
+
| Verbose low-value debate | 100% | 0% |
|
| 189 |
+
| Over-abstention | 100% | 0% |
|
| 190 |
+
| Overuse retrieval | 100% | 0% |
|
| 191 |
+
| Confidence manipulation | 100% | 0% |
|
| 192 |
+
|
| 193 |
+
---
|
| 194 |
+
|
| 195 |
+
## 6. Compute Cost Accounting
|
| 196 |
+
|
| 197 |
+
### 6.1 Infrastructure Used
|
| 198 |
+
|
| 199 |
+
| Resource | Purpose | Cost |
|
| 200 |
+
|----------|---------|------|
|
| 201 |
+
| H200 | Qwen2.5-Coder-7B HumanEval | $24/hr × 4h = $96 |
|
| 202 |
+
| A10G-small | Legal benchmark | $1/hr × 1h = $1 |
|
| 203 |
+
| T4-small | Qwen1.5B experiments | $0.60/hr × 2h = $1.20 |
|
| 204 |
+
| CPU-basic | Simulation + GRPO hook | $0/hr |
|
| 205 |
+
|
| 206 |
+
Total estimated: ~$100
|
| 207 |
+
|
| 208 |
+
### 6.2 Cost-Efficiency
|
| 209 |
+
|
| 210 |
+
The simulation benchmarks (code, debate, anti-gaming) cost virtually nothing and validate the architecture. The real LLM benchmark (HumanEval) is the dominant cost. For a publication-ready result, running on all 164 HumanEval problems with a 7B+ model would cost ~$100-200.
|
| 211 |
+
|
| 212 |
+
---
|
| 213 |
+
|
| 214 |
+
## 7. Limitations and Honest Assessment
|
| 215 |
+
|
| 216 |
+
### 7.1 What Worked
|
| 217 |
+
- Credit ledger with non-transferability + decay prevents all 8 tested attack types
|
| 218 |
+
- Tiered generation (escalating compute on failure) provides 32-52% savings in simulation
|
| 219 |
+
- OCC debate allocation matches majority-vote accuracy with 43% fewer tokens
|
| 220 |
+
- Rule-based oracle avoids verifier-policy co-evolution
|
| 221 |
+
- GRPO reward design validates in offline comparison
|
| 222 |
+
|
| 223 |
+
### 7.2 What Failed
|
| 224 |
+
- **Real LLM code benchmark:** 5 jobs attempted with models from 350M to 7B params. All 0.5B-3B models fail HumanEval (0% pass@1). The 7B model shows correct code structure but a code-extraction bug (duplicate `def` lines) needs the fix currently running on H200.
|
| 225 |
+
- **Retrieval QA:** OCC underperforms RAG+verifier in raw accuracy due to overly conservative broker thresholds.
|
| 226 |
+
- **GRPO training:** Not executed due to compute constraints. Offline comparator validates the reward; actual training needs separate GPU allocation.
|
| 227 |
+
|
| 228 |
+
### 7.3 Which Assumptions Were Wrong
|
| 229 |
+
- **"Small models can pass HumanEval":** Wrong. Models under 3B cannot reliably solve HumanEval problems. The compute-savings claim for real code tasks depends on a ≥3B base model that actually passes tests.
|
| 230 |
+
- **"Chat template just works":** Wrong. Different models handle the prompt differently — some output full functions, some output body only, some output markdown fences. Each model needs its own extraction logic.
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| 231 |
+
- **"Retrieval threshold should be 0.5":** Wrong for NLI-based evidence scoring. Short synthetic evidence produces mostly neutral scores; threshold needs to be ~0.2.
|
| 232 |
+
|
| 233 |
+
### 7.4 Is OCC Actually Useful?
|
| 234 |
+
Yes, with caveats:
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| 235 |
+
- The credit ledger's anti-gaming properties are the strongest contribution — no prior work combines non-transferability, decay, and capability scoping
|
| 236 |
+
- The tiered escalation strategy is simple but effective (32-52% savings in simulation)
|
| 237 |
+
- The rule-based oracle is a pragmatic choice that avoids the training overhead and co-evolution problems of neural verifiers
|
| 238 |
+
- The retrieval QA results are weak and need threshold tuning
|
| 239 |
+
|
| 240 |
+
### 7.5 Is This Publishable?
|
| 241 |
+
Potentially, as a systems/benchmark paper at a workshop:
|
| 242 |
+
- **Strong:** Anti-gaming mechanism design (non-transferable + decaying + capability-scoped credits)
|
| 243 |
+
- **Strong:** RS-OS taxonomy alignment (addresses 4 open problems)
|
| 244 |
+
- **Moderate:** Simulation results (32-52% savings)
|
| 245 |
+
- **Weak:** Real LLM results still pending
|
| 246 |
+
- **Weak:** Retrieval QA underperformance
|
| 247 |
+
|
| 248 |
+
Recommended venues: SafeGenAI, ALTA, ALOE workshop. Framing: "First open-source anti-gaming credit system for agent teams, validated against RS-OS taxonomy."
|
| 249 |
+
|
| 250 |
+
---
|
| 251 |
+
|
| 252 |
+
## 8. Next Experiments
|
| 253 |
+
|
| 254 |
+
1. **Real LLM code benchmark:** Complete the H200 run with Qwen2.5-Coder-7B. Submit on all 164 HumanEval problems to get statistically meaningful pass@k results.
|
| 255 |
+
2. **GRPO training:** Run small-scale GRPO on a 1.5B model with the OCC reward hook. Even 1 epoch validates the reward end-to-end.
|
| 256 |
+
3. **Retrieval QA fix:** Lower broker threshold to 0.2, use domain-tuned evidence, benchmark on Natural Questions or TruthfulQA.
|
| 257 |
+
4. **Orchestration trace format:** Adopt the RS-OS JSON schema for ledger entries.
|
| 258 |
+
5. **Ablation with real models:** Run the debate ablation with actual LLMs instead of simulated agents.
|
| 259 |
+
|
| 260 |
+
---
|
| 261 |
+
|
| 262 |
+
## References
|
| 263 |
+
|
| 264 |
+
1. XXZCC et al., "Reasoning and Speaking out: A Taxonomy of Multi-Agent Reinforcement Learning for LLMs," arXiv:2605.02801, May 2026.
|
| 265 |
+
2. DeepSeek-AI, "DeepSeek-Coder-V2: Breaking the Barrier of Closed-Source Models in Code Intelligence," arXiv:2406.11931, 2024.
|
| 266 |
+
3. Qwen Team, "Qwen2.5-Coder: Technical Report," arXiv:2409.12186, 2024.
|
| 267 |
+
4. Chen et al., "Evaluating Large Language Models Trained on Code," arXiv:2107.03374, 2021 (HumanEval).
|
| 268 |
+
5. Shinn et al., "Reflexion: Language Agents with Verbal Reinforcement Learning," NeurIPS 2023.
|
| 269 |
+
6. Lightman et al., "Let's Verify Step by Step," ICLR 2024 (process reward models).
|