File size: 1,275 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | using System;
using System.Collections.Generic;
using System.Threading;
using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class EditorDispatcher
{
internal static void Initialize()
{
mMainThread = Thread.CurrentThread;
}
internal static bool IsOnMainThread
{
get { return Thread.CurrentThread == mMainThread; }
}
internal static void Dispatch(Action task)
{
lock (mDispatchQueue)
{
if (mDispatchQueue.Count == 0)
EditorApplication.update += Update;
mDispatchQueue.Enqueue(task);
}
}
internal static void Update()
{
Action[] actions;
lock (mDispatchQueue)
{
if (mDispatchQueue.Count == 0)
return;
actions = mDispatchQueue.ToArray();
mDispatchQueue.Clear();
EditorApplication.update -= Update;
}
foreach (Action action in actions)
action();
}
static readonly Queue<Action> mDispatchQueue = new Queue<Action>();
static Thread mMainThread;
}
}
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