File size: 5,248 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace UnityEditor.Performance.ProfileAnalyzer
{
internal class Columns
{
int[] m_ColumnWidth = new int[4];
public Columns(int a, int b, int c, int d)
{
SetColumnSizes(a, b, c, d);
}
public void SetColumnSizes(int a, int b, int c, int d)
{
m_ColumnWidth[0] = a;
m_ColumnWidth[1] = b;
m_ColumnWidth[2] = c;
m_ColumnWidth[3] = d;
}
public int GetColumnWidth(int n)
{
if (n < 0 || n >= m_ColumnWidth.Length)
return 0;
return m_ColumnWidth[n];
}
public void Draw(int n, string col)
{
if (n < 0 || n >= m_ColumnWidth.Length || m_ColumnWidth[n] <= 0)
EditorGUILayout.LabelField(col);
EditorGUILayout.LabelField(col, GUILayout.Width(m_ColumnWidth[n]));
}
public void Draw(int n, float value)
{
Draw(n, string.Format("{0:f2}", value));
}
public void Draw2(string col1, string col2)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, col2);
EditorGUILayout.EndHorizontal();
}
public void Draw2(string label, float value)
{
EditorGUILayout.BeginHorizontal();
Draw(0, label);
Draw(1, value);
EditorGUILayout.EndHorizontal();
}
public void Draw3(string col1, string col2, string col3)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, col2);
Draw(2, col3);
EditorGUILayout.EndHorizontal();
}
public void Draw3(string col1, float value2, float value3)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, value2);
Draw(2, value3);
EditorGUILayout.EndHorizontal();
}
public void Draw4(string col1, string col2, string col3, string col4)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, col2);
Draw(2, col3);
Draw(3, col4);
EditorGUILayout.EndHorizontal();
}
public void Draw4Diff(string col1, float left, float right)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, left);
Draw(2, right);
Draw(3, right - left);
EditorGUILayout.EndHorizontal();
}
public void Draw4(string col1, float value2, float value3, float value4)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, value2);
Draw(2, value3);
Draw(3, value4);
EditorGUILayout.EndHorizontal();
}
// GUIContent versions
public void Draw(int n, GUIContent col)
{
if (n < 0 || n >= m_ColumnWidth.Length || m_ColumnWidth[n] <= 0)
EditorGUILayout.LabelField(col);
EditorGUILayout.LabelField(col, GUILayout.Width(m_ColumnWidth[n]));
}
public void Draw2(GUIContent col1, GUIContent col2)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, col2);
EditorGUILayout.EndHorizontal();
}
public void Draw2(GUIContent label, float value)
{
EditorGUILayout.BeginHorizontal();
Draw(0, label);
Draw(1, value);
EditorGUILayout.EndHorizontal();
}
public void Draw3(GUIContent col1, GUIContent col2, GUIContent col3)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, col2);
Draw(2, col3);
EditorGUILayout.EndHorizontal();
}
public void Draw3(GUIContent col1, float value2, float value3)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, value2);
Draw(2, value3);
EditorGUILayout.EndHorizontal();
}
public void Draw4(GUIContent col1, GUIContent col2, GUIContent col3, GUIContent col4)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, col2);
Draw(2, col3);
Draw(3, col4);
EditorGUILayout.EndHorizontal();
}
public void Draw4Diff(GUIContent col1, float left, float right)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, left);
Draw(2, right);
Draw(3, right - left);
EditorGUILayout.EndHorizontal();
}
public void Draw4(GUIContent col1, float value2, float value3, float value4)
{
EditorGUILayout.BeginHorizontal();
Draw(0, col1);
Draw(1, value2);
Draw(2, value3);
Draw(3, value4);
EditorGUILayout.EndHorizontal();
}
}
}
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