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18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 | using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner.GUI
{
[Serializable]
internal class TestRunnerResult : UITestRunnerFilter.IClearableResult
{
public string id;
public string uniqueId;
public string name;
public string fullName;
public ResultStatus resultStatus = ResultStatus.NotRun;
public float duration;
public string messages;
public string output;
public string stacktrace;
public bool notRunnable;
public bool ignoredOrSkipped;
public string description;
public bool isSuite;
public List<string> categories;
public string parentId;
public string parentUniqueId;
//This field is suppose to mark results from before domain reload
//Such result is outdated because the code might haev changed
//This field will get reset every time a domain reload happens
[NonSerialized]
public bool notOutdated;
protected Action<TestRunnerResult> m_OnResultUpdate;
internal TestRunnerResult(ITestAdaptor test)
{
id = test.Id;
uniqueId = test.UniqueName;
fullName = test.FullName;
name = test.Name;
description = test.Description;
isSuite = test.IsSuite;
ignoredOrSkipped = test.RunState == RunState.Ignored || test.RunState == RunState.Skipped;
notRunnable = test.RunState == RunState.NotRunnable;
if (ignoredOrSkipped)
{
messages = test.SkipReason;
}
if (notRunnable)
{
resultStatus = ResultStatus.Failed;
messages = test.SkipReason;
}
categories = test.Categories.ToList();
parentId = test.ParentId;
parentUniqueId = test.ParentUniqueName;
}
internal TestRunnerResult(ITestResultAdaptor testResult) : this(testResult.Test)
{
notOutdated = true;
messages = testResult.Message;
output = testResult.Output;
stacktrace = testResult.StackTrace;
duration = (float)testResult.Duration;
if (testResult.Test.IsSuite && testResult.ResultState == "Ignored")
{
resultStatus = ResultStatus.Passed;
}
else
{
resultStatus = ParseNUnitResultStatus(testResult.TestStatus);
}
}
public void Update(TestRunnerResult result)
{
if (ReferenceEquals(result, null))
return;
resultStatus = result.resultStatus;
duration = result.duration;
messages = result.messages;
output = result.output;
stacktrace = result.stacktrace;
ignoredOrSkipped = result.ignoredOrSkipped;
notRunnable = result.notRunnable;
description = result.description;
notOutdated = result.notOutdated;
if (m_OnResultUpdate != null)
m_OnResultUpdate(this);
}
public void SetResultChangedCallback(Action<TestRunnerResult> resultUpdated)
{
m_OnResultUpdate = resultUpdated;
}
[Serializable]
internal enum ResultStatus
{
NotRun,
Passed,
Failed,
Inconclusive,
Skipped
}
private static ResultStatus ParseNUnitResultStatus(TestStatus status)
{
switch (status)
{
case TestStatus.Passed:
return ResultStatus.Passed;
case TestStatus.Failed:
return ResultStatus.Failed;
case TestStatus.Inconclusive:
return ResultStatus.Inconclusive;
case TestStatus.Skipped:
return ResultStatus.Skipped;
default:
return ResultStatus.NotRun;
}
}
public override string ToString()
{
return string.Format("{0} ({1})", name, fullName);
}
public string Id { get { return uniqueId; } }
public string FullName { get { return fullName; } }
public string ParentId { get { return parentUniqueId; } }
public bool IsSuite { get { return isSuite; } }
public List<string> Categories { get { return categories; } }
public void Clear()
{
resultStatus = ResultStatus.NotRun;
if (m_OnResultUpdate != null)
m_OnResultUpdate(this);
}
}
}
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