File size: 14,547 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 | using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[CustomEditor(typeof(AnimationPlayableAsset)), CanEditMultipleObjects]
class AnimationPlayableAssetInspector : Editor
{
static class Styles
{
public static readonly GUIContent RotationText = L10n.TextContent("Rotation");
public static readonly GUIContent AnimClipText = L10n.TextContent("Animation Clip");
public static readonly GUIContent TransformOffsetTitle = L10n.TextContent("Clip Transform Offsets", "Use this to offset the root transform position and rotation relative to the track when playing this clip");
public static readonly GUIContent AnimationClipName = L10n.TextContent("Animation Clip Name");
public static readonly GUIContent MatchTargetFieldsTitle = L10n.TextContent("Offsets Match Fields", "Fields to apply when matching offsets on clips. The defaults can be set on the track.");
public static readonly GUIContent UseDefaults = L10n.TextContent("Use defaults");
public static readonly GUIContent RemoveStartOffset = L10n.TextContent("Remove Start Offset", "Makes playback of the clip play relative to first key of the root transform");
public static readonly GUIContent ApplyFootIK = L10n.TextContent("Foot IK", "Enable to apply foot IK to the AnimationClip when the target is humanoid.");
public static readonly GUIContent Loop = L10n.TextContent("Loop", "Whether the source Animation Clip loops during playback.");
}
TimelineWindow m_TimelineWindow;
GameObject m_Binding;
TimelineAnimationUtilities.OffsetEditMode m_OffsetEditMode = TimelineAnimationUtilities.OffsetEditMode.None;
EditorClip m_EditorClip;
EditorClip[] m_EditorClips;
SerializedProperty m_PositionProperty;
SerializedProperty m_RotationProperty;
SerializedProperty m_AnimClipProperty;
SerializedProperty m_UseTrackMatchFieldsProperty;
SerializedProperty m_MatchTargetFieldsProperty;
SerializedObject m_SerializedAnimClip;
SerializedProperty m_SerializedAnimClipName;
SerializedProperty m_RemoveStartOffsetProperty;
SerializedProperty m_ApplyFootIK;
SerializedProperty m_Loop;
Vector3 m_LastPosition;
Vector3 m_LastRotation;
public override void OnInspectorGUI()
{
if (target == null)
return;
serializedObject.Update();
if (!m_TimelineWindow) m_TimelineWindow = TimelineWindow.instance;
ShowAnimationClipField();
ShowRecordableClipRename();
ShowAnimationClipWarnings();
EditorGUI.BeginChangeCheck();
TransformOffsetsGUI();
// extra checks are because the context menu may need to cause a re-evaluate
bool changed = EditorGUI.EndChangeCheck() ||
m_LastPosition != m_PositionProperty.vector3Value ||
m_LastRotation != m_RotationProperty.vector3Value;
m_LastPosition = m_PositionProperty.vector3Value;
m_LastRotation = m_RotationProperty.vector3Value;
if (changed)
{
// updates the changed properties and pushes them to the active playable
serializedObject.ApplyModifiedProperties();
((AnimationPlayableAsset)target).LiveLink();
// force an evaluate to happen next frame
if (TimelineWindow.instance != null && TimelineWindow.instance.state != null)
{
TimelineWindow.instance.state.Evaluate();
}
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_ApplyFootIK, Styles.ApplyFootIK);
EditorGUILayout.PropertyField(m_Loop, Styles.Loop);
if (EditorGUI.EndChangeCheck())
TimelineEditor.Refresh(RefreshReason.ContentsModified);
serializedObject.ApplyModifiedProperties();
}
void ShowAnimationClipField()
{
bool disabled = m_EditorClips == null || m_EditorClips.Any(c => c.clip == null || c.clip.recordable);
using (new EditorGUI.DisabledScope(disabled))
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_AnimClipProperty, Styles.AnimClipText);
if (EditorGUI.EndChangeCheck())
{
// rename the timeline clips to match the animation name if it did previously
if (m_AnimClipProperty.objectReferenceValue != null && m_EditorClips != null)
{
var newName = m_AnimClipProperty.objectReferenceValue.name;
foreach (var c in m_EditorClips)
{
if (c == null || c.clip == null || c.clip.asset == null)
continue;
var apa = c.clip.asset as AnimationPlayableAsset;
if (apa != null && apa.clip != null && c.clip.displayName == apa.clip.name)
{
if (c.clip.GetParentTrack() != null)
Undo.RegisterCompleteObjectUndo(c.clip.GetParentTrack(), L10n.Tr("Inspector"));
c.clip.displayName = newName;
}
}
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
}
void TransformOffsetsMatchFieldsGUI()
{
var rect = EditorGUILayout.GetControlRect(true);
EditorGUI.BeginProperty(rect, Styles.MatchTargetFieldsTitle, m_UseTrackMatchFieldsProperty);
rect = EditorGUI.PrefixLabel(rect, Styles.MatchTargetFieldsTitle);
int oldIndent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
EditorGUI.BeginChangeCheck();
bool val = m_UseTrackMatchFieldsProperty.boolValue;
val = EditorGUI.ToggleLeft(rect, Styles.UseDefaults, val);
if (EditorGUI.EndChangeCheck())
m_UseTrackMatchFieldsProperty.boolValue = val;
EditorGUI.indentLevel = oldIndent;
EditorGUI.EndProperty();
if (!val || m_UseTrackMatchFieldsProperty.hasMultipleDifferentValues)
{
EditorGUI.indentLevel++;
AnimationTrackInspector.MatchTargetsFieldGUI(m_MatchTargetFieldsProperty);
EditorGUI.indentLevel--;
}
}
void TransformOffsetsGUI()
{
if (ShouldShowOffsets())
{
EditorGUILayout.Space();
EditorGUILayout.LabelField(Styles.TransformOffsetTitle);
EditorGUI.indentLevel++;
using (new EditorGUI.DisabledScope(targets.Length > 1))
{
var previousOffsetMode = m_OffsetEditMode;
AnimationTrackInspector.ShowMotionOffsetEditModeToolbar(ref m_OffsetEditMode);
if (previousOffsetMode != m_OffsetEditMode)
{
SetTimeToClip();
SceneView.RepaintAll();
}
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(m_PositionProperty);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(m_RotationProperty, Styles.RotationText);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUI.indentLevel--;
TransformOffsetsMatchFieldsGUI();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_RemoveStartOffsetProperty, Styles.RemoveStartOffset);
if (EditorGUI.EndChangeCheck())
{
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
Repaint();
}
}
}
void Reevaluate()
{
if (m_TimelineWindow != null && m_TimelineWindow.state != null)
{
m_TimelineWindow.state.Refresh();
m_TimelineWindow.state.EvaluateImmediate();
}
}
// Make sure the director time is within the bounds of the clip
void SetTimeToClip()
{
if (m_TimelineWindow != null && m_TimelineWindow.state != null)
{
m_TimelineWindow.state.editSequence.time = Math.Min(m_EditorClip.clip.end, Math.Max(m_EditorClip.clip.start, m_TimelineWindow.state.editSequence.time));
}
}
public void OnEnable()
{
if (target == null) // case 946080
return;
m_EditorClip = UnityEditor.Selection.activeObject as EditorClip;
m_EditorClips = UnityEditor.Selection.objects.OfType<EditorClip>().ToArray();
SceneView.duringSceneGui += OnSceneGUI;
m_PositionProperty = serializedObject.FindProperty("m_Position");
m_PositionProperty.isExpanded = true;
m_RotationProperty = serializedObject.FindProperty("m_EulerAngles");
m_AnimClipProperty = serializedObject.FindProperty("m_Clip");
m_UseTrackMatchFieldsProperty = serializedObject.FindProperty("m_UseTrackMatchFields");
m_MatchTargetFieldsProperty = serializedObject.FindProperty("m_MatchTargetFields");
m_RemoveStartOffsetProperty = serializedObject.FindProperty("m_RemoveStartOffset");
m_ApplyFootIK = serializedObject.FindProperty("m_ApplyFootIK");
m_Loop = serializedObject.FindProperty("m_Loop");
m_LastPosition = m_PositionProperty.vector3Value;
m_LastRotation = m_RotationProperty.vector3Value;
}
void OnDestroy()
{
SceneView.duringSceneGui -= OnSceneGUI;
}
void OnSceneGUI(SceneView sceneView)
{
DoManipulators();
}
Transform GetTransform()
{
if (m_Binding != null)
return m_Binding.transform;
if (m_TimelineWindow != null && m_TimelineWindow.state != null &&
m_TimelineWindow.state.editSequence.director != null &&
m_EditorClip != null && m_EditorClip.clip != null)
{
var obj = TimelineUtility.GetSceneGameObject(m_TimelineWindow.state.editSequence.director,
m_EditorClip.clip.GetParentTrack());
m_Binding = obj;
if (obj != null)
return obj.transform;
}
return null;
}
void DoManipulators()
{
if (m_EditorClip == null || m_EditorClip.clip == null)
return;
AnimationPlayableAsset animationPlayable = m_EditorClip.clip.asset as AnimationPlayableAsset;
AnimationTrack track = m_EditorClip.clip.GetParentTrack() as AnimationTrack;
Transform transform = GetTransform();
if (transform != null && animationPlayable != null && m_OffsetEditMode != TimelineAnimationUtilities.OffsetEditMode.None && track != null)
{
UndoExtensions.RegisterPlayableAsset(animationPlayable, L10n.Tr("Inspector"));
Vector3 position = transform.position;
Quaternion rotation = transform.rotation;
EditorGUI.BeginChangeCheck();
if (m_OffsetEditMode == TimelineAnimationUtilities.OffsetEditMode.Translation)
{
position = Handles.PositionHandle(position, Tools.pivotRotation == PivotRotation.Global ? Quaternion.identity : rotation);
}
else if (m_OffsetEditMode == TimelineAnimationUtilities.OffsetEditMode.Rotation)
{
rotation = Handles.RotationHandle(rotation, position);
}
if (EditorGUI.EndChangeCheck())
{
var res = TimelineAnimationUtilities.UpdateClipOffsets(animationPlayable, track, transform, position, rotation);
animationPlayable.position = res.position;
animationPlayable.eulerAngles = AnimationUtility.GetClosestEuler(res.rotation, animationPlayable.eulerAngles, RotationOrder.OrderZXY);
Reevaluate();
Repaint();
}
}
}
void ShowAnimationClipWarnings()
{
AnimationClip clip = m_AnimClipProperty.objectReferenceValue as AnimationClip;
if (clip == null)
{
EditorGUILayout.HelpBox(AnimationPlayableAssetEditor.k_NoClipAssignedError, MessageType.Warning);
}
else if (clip.legacy)
{
EditorGUILayout.HelpBox(AnimationPlayableAssetEditor.k_LegacyClipError, MessageType.Warning);
}
}
bool ShouldShowOffsets()
{
return targets.OfType<AnimationPlayableAsset>().All(x => x.hasRootTransforms);
}
void ShowRecordableClipRename()
{
if (targets.Length > 1 || m_EditorClip == null || m_EditorClip.clip == null || !m_EditorClip.clip.recordable)
return;
AnimationClip clip = m_AnimClipProperty.objectReferenceValue as AnimationClip;
if (clip == null || !AssetDatabase.IsSubAsset(clip))
return;
if (m_SerializedAnimClip == null)
{
m_SerializedAnimClip = new SerializedObject(clip);
m_SerializedAnimClipName = m_SerializedAnimClip.FindProperty("m_Name");
}
if (m_SerializedAnimClipName != null)
{
m_SerializedAnimClip.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.DelayedTextField(m_SerializedAnimClipName, Styles.AnimationClipName);
if (EditorGUI.EndChangeCheck())
m_SerializedAnimClip.ApplyModifiedProperties();
}
}
}
}
|