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18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | namespace UnityEditor.Timeline
{
/// <summary>
/// Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified
/// </summary>
/// <remarks>The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild</remarks>
public interface IInspectorChangeHandler
{
/// <summary>
/// This method will be called when a Playable Asset inspector is modified.
/// </summary>
void OnPlayableAssetChangedInInspector();
}
}
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