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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.TestTools.Utils;

public class GraphicRaycasterWorldSpaceCanvasTests
{
    Camera m_Camera;
    EventSystem m_EventSystem;
    Canvas m_Canvas;
    RectTransform m_CanvasRectTrans;

    [SetUp]
    public void TestSetup()
    {
        m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
        m_Camera.transform.position = Vector3.zero;
        m_Camera.transform.LookAt(Vector3.forward);
        m_Camera.farClipPlane = 10;

        m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();

        m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
        m_Canvas.renderMode = RenderMode.WorldSpace;
        m_Canvas.worldCamera = m_Camera;
        m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
        m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
        m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);

        var textRectTrans = new GameObject("Text").AddComponent<Text>().rectTransform;
        textRectTrans.SetParent(m_Canvas.transform);
        textRectTrans.anchorMin = Vector2.zero;
        textRectTrans.anchorMax = Vector2.one;
        textRectTrans.offsetMin = Vector2.zero;
        textRectTrans.offsetMax = Vector2.zero;
    }

    [UnityTest]
    public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
    {
        m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);

        yield return null;

        var results = new List<RaycastResult>();
        var pointerEvent = new PointerEventData(m_EventSystem)
        {
            position = new Vector2(Screen.width / 2f, Screen.height / 2f)
        };

        m_EventSystem.RaycastAll(pointerEvent, results);

        Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
    }

    [UnityTest]
    public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
    {
        m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
        m_Camera.farClipPlane = 12;

        yield return null;

        var results = new List<RaycastResult>();
        var pointerEvent = new PointerEventData(m_EventSystem)
        {
            position = new Vector2(Screen.width / 2f, Screen.height / 2f)
        };

        m_EventSystem.RaycastAll(pointerEvent, results);
        // on katana on 10.13 agents world position returned is 0, -0.00952, 11
        // it does not reproduce for me localy, so we just tweak the comparison threshold
        Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
        Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
    }

    [TearDown]
    public void TearDown()
    {
        Object.DestroyImmediate(m_Camera.gameObject);
        Object.DestroyImmediate(m_EventSystem.gameObject);
        Object.DestroyImmediate(m_Canvas.gameObject);
    }
}