File size: 6,960 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | using System.IO;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
namespace LayoutTests
{
public class VerticalLayoutGroupTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/VerticalLayoutGroupPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var groupGO = new GameObject("Group", typeof(RectTransform), typeof(VerticalLayoutGroup));
groupGO.transform.SetParent(canvasGO.transform);
var element1GO = new GameObject("Element1", typeof(RectTransform), typeof(LayoutElement));
element1GO.transform.SetParent(groupGO.transform);
var element2GO = new GameObject("Element2", typeof(RectTransform), typeof(LayoutElement));
element2GO.transform.SetParent(groupGO.transform);
var element3GO = new GameObject("Element3", typeof(RectTransform), typeof(LayoutElement));
element3GO.transform.SetParent(groupGO.transform);
VerticalLayoutGroup layoutGroup = groupGO.GetComponent<VerticalLayoutGroup>();
layoutGroup.padding = new RectOffset(2, 4, 3, 5);
layoutGroup.spacing = 1;
layoutGroup.childForceExpandWidth = false;
layoutGroup.childForceExpandHeight = false;
layoutGroup.childControlWidth = true;
layoutGroup.childControlHeight = true;
var element1 = element1GO.GetComponent<LayoutElement>();
element1.minWidth = 5;
element1.minHeight = 10;
element1.preferredWidth = 100;
element1.preferredHeight = 50;
element1.flexibleWidth = 0;
element1.flexibleHeight = 0;
element1.enabled = true;
var element2 = element2GO.GetComponent<LayoutElement>();
element2.minWidth = 10;
element2.minHeight = 5;
element2.preferredWidth = -1;
element2.preferredHeight = -1;
element2.flexibleWidth = 0;
element2.flexibleHeight = 0;
element2.enabled = true;
var element3 = element3GO.GetComponent<LayoutElement>();
element3.minWidth = 25;
element3.minHeight = 15;
element3.preferredWidth = 200;
element3.preferredHeight = 80;
element3.flexibleWidth = 1;
element3.flexibleHeight = 1;
element3.enabled = true;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("VerticalLayoutGroupPrefab")) as GameObject;
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[Test]
public void TestCalculateLayoutInputHorizontal()
{
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(31, layoutGroup.minWidth);
Assert.AreEqual(206, layoutGroup.preferredWidth);
Assert.AreEqual(1, layoutGroup.flexibleWidth);
}
[Test]
public void TestCalculateLayoutInputVertical()
{
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(40, layoutGroup.minHeight);
Assert.AreEqual(145, layoutGroup.preferredHeight);
Assert.AreEqual(1, layoutGroup.flexibleHeight);
}
[Test]
public void TestCalculateLayoutVertical()
{
var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
var element1GO = parentGO.GetChild(0);
var element1Trans = element1GO.GetComponent<RectTransform>();
var element2GO = parentGO.GetChild(1);
var element2Trans = element2GO.GetComponent<RectTransform>();
var element3GO = parentGO.GetChild(2);
var element3Trans = element3GO.GetComponent<RectTransform>();
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(-19.4f, element1Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-39.4f, element2Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-68.9f, element3Trans.anchoredPosition.y, 0.1f);
}
[Test]
public void TestCalculateLayoutVerticalReversed()
{
var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
var element1GO = parentGO.GetChild(0);
var element1Trans = element1GO.GetComponent<RectTransform>();
var element2GO = parentGO.GetChild(1);
var element2Trans = element2GO.GetComponent<RectTransform>();
var element3GO = parentGO.GetChild(2);
var element3Trans = element3GO.GetComponent<RectTransform>();
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.reverseArrangement = true;
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
//Assert.AreEqual(-78.6f, element1Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-58.6f, element2Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-29.1f, element3Trans.anchoredPosition.y, 0.1f);
}
}
}
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