File size: 5,286 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using System.IO;
using System.Reflection;
using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEditor;
public class ScrollBarClamp : IPrebuildSetup
{
// This test tests that setting scrollBar.value will not be clamped (case 802330 - Scrollbar stops velocity of 'Scroll Rect' unexpectedly)
GameObject m_PrefabRoot;
GameObject m_CameraGO;
const string kPrefabPath = "Assets/Resources/ScrollBarClampPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas));
var canvas = rootCanvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
rootCanvasGO.transform.SetParent(rootGO.transform);
var scrollRectGo = new GameObject("Scroll View", typeof(RectTransform), typeof(ScrollRect), typeof(RectMask2D));
var scrollRectTransform = scrollRectGo.GetComponent<RectTransform>();
scrollRectTransform.SetParent(rootCanvasGO.transform);
scrollRectTransform.anchorMin = Vector2.zero;
scrollRectTransform.anchorMax = Vector2.one;
scrollRectTransform.sizeDelta = Vector2.zero;
scrollRectTransform.anchoredPosition = Vector2.zero;
var scrollRect = scrollRectGo.GetComponent<ScrollRect>();
scrollRect.movementType = ScrollRect.MovementType.Elastic;
var scrollbarGo = new GameObject("Scrollbar", typeof(RectTransform), typeof(Scrollbar));
var scrollbarTransform = scrollbarGo.GetComponent<RectTransform>();
scrollbarTransform.SetParent(scrollRectTransform);
scrollbarTransform.anchorMin = new Vector2(1, 0);
scrollbarTransform.anchorMax = new Vector2(1, 1);
scrollbarTransform.anchoredPosition = Vector2.zero;
scrollbarTransform.pivot = new Vector2(1, 0.5f);
scrollbarTransform.sizeDelta = new Vector2(20, 0);
var scrollbar = scrollbarGo.GetComponent<Scrollbar>();
scrollRect.verticalScrollbar = scrollbar;
var contentGo = new GameObject("Content", typeof(RectTransform), typeof(VerticalLayoutGroup));
var contentTransform = contentGo.GetComponent<RectTransform>();
contentTransform.SetParent(scrollRectTransform);
contentTransform.anchorMin = new Vector2(0, 1);
contentTransform.anchorMax = new Vector2(1, 1);
contentTransform.anchoredPosition = Vector2.zero;
contentTransform.pivot = new Vector2(0.5f, 1);
contentTransform.sizeDelta = new Vector2(0, 1135);
scrollRect.content = contentTransform;
var layoutGroup = contentGo.GetComponent<VerticalLayoutGroup>();
layoutGroup.padding = new RectOffset(10, 10, 0, 0);
layoutGroup.childAlignment = TextAnchor.UpperLeft;
layoutGroup.childControlHeight = true;
layoutGroup.childControlWidth = true;
layoutGroup.childForceExpandHeight = false;
layoutGroup.childForceExpandWidth = false;
for (int i = 0; i < 20; i++)
{
var item = new GameObject("Item" + i, typeof(RectTransform), typeof(LayoutElement));
var itemTransform = item.GetComponent<RectTransform>();
itemTransform.pivot = new Vector2(0.5f, 1);
itemTransform.SetParent(contentTransform);
var layoutElement = item.GetComponent<LayoutElement>();
layoutElement.minWidth = 620;
layoutElement.minHeight = 100;
layoutElement.preferredWidth = 620;
layoutElement.preferredHeight = 100;
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("ScrollBarClampPrefab")) as GameObject;
m_CameraGO = new GameObject("Camera", typeof(Camera));
Canvas.ForceUpdateCanvases();
}
//tests that setting the scrollbar value will not be clamped, but the private scrollbar functions will be clamped
[Test]
public void Scrollbar_clamp()
{
var scrollBar = m_PrefabRoot.GetComponentInChildren<Scrollbar>();
scrollBar.value = 1.5f;
Assert.Greater(scrollBar.value, 1f);
scrollBar.value = -0.5f;
Assert.Less(scrollBar.value, 0f);
MethodInfo method = typeof(Scrollbar).GetMethod("DoUpdateDrag", BindingFlags.NonPublic | BindingFlags.Instance);
method.Invoke(scrollBar, new object[] { new Vector2(1.5f, 1.5f), 1f });
Assert.LessOrEqual(scrollBar.value, 1f);
method.Invoke(scrollBar, new object[] { new Vector2(-0.5f, -0.5f), 1f });
Assert.GreaterOrEqual(scrollBar.value, 0f);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
GameObject.DestroyImmediate(m_CameraGO);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}
|