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using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Unity.VisualScripting
{
[Canvas(typeof(FlowGraph))]
public sealed class FlowCanvas : VisualScriptingCanvas<FlowGraph>
{
public FlowCanvas(FlowGraph graph) : base(graph) { }
#region Clipboard
public override void ShrinkCopyGroup(HashSet<IGraphElement> copyGroup)
{
copyGroup.RemoveWhere(element =>
{
if (element is IUnitConnection)
{
var connection = (IUnitConnection)element;
if (!copyGroup.Contains(connection.source.unit) ||
!copyGroup.Contains(connection.destination.unit))
{
return true;
}
}
return false;
});
}
#endregion
#region Window
public override void OnToolbarGUI()
{
showRelations = GUILayout.Toggle(showRelations, "Relations", LudiqStyles.toolbarButton);
EditorGUI.BeginChangeCheck();
BoltFlow.Configuration.showConnectionValues = GUILayout.Toggle(BoltFlow.Configuration.showConnectionValues, "Values", LudiqStyles.toolbarButton);
BoltCore.Configuration.dimInactiveNodes = GUILayout.Toggle(BoltCore.Configuration.dimInactiveNodes, "Dim", LudiqStyles.toolbarButton);
if (EditorGUI.EndChangeCheck())
{
BoltFlow.Configuration.Save();
BoltCore.Configuration.Save();
}
base.OnToolbarGUI();
}
#endregion
#region View
protected override bool shouldEdgePan => base.shouldEdgePan || isCreatingConnection;
public const float inspectorZoomThreshold = 0.7f;
#endregion
#region Lifecycle
public override void Close()
{
base.Close();
CancelConnection();
}
protected override void HandleHighPriorityInput()
{
if (isCreatingConnection)
{
if (e.IsMouseDown(MouseButton.Left))
{
connectionEnd = mousePosition;
NewUnitContextual();
e.Use();
}
else if (e.IsFree(EventType.KeyDown) && e.keyCode == KeyCode.Escape)
{
CancelConnection();
e.Use();
}
}
base.HandleHighPriorityInput();
}
private void CompleteContextualConnection(IUnitPort source, IUnitPort destination)
{
source.ValidlyConnectTo(destination);
Cache();
var unitPosition = this.Widget<IUnitWidget>(destination.unit).position.position;
var portPosition = this.Widget<IUnitPortWidget>(destination).handlePosition.center.PixelPerfect();
var offset = portPosition - unitPosition;
destination.unit.position -= offset;
this.Widget(destination.unit).Reposition();
connectionSource = null;
GUI.changed = true;
}
public void NewUnitContextual()
{
var filter = UnitOptionFilter.Any;
filter.GraphHashCode = graph.GetHashCode();
if (connectionSource is ValueInput)
{
var valueInput = (ValueInput)connectionSource;
filter.CompatibleOutputType = valueInput.type;
filter.Expose = false;
filter.NoConnection = false;
NewUnit(mousePosition, GetNewUnitOptions(filter), (unit) => CompleteContextualConnection(valueInput, unit.CompatibleValueOutput(valueInput.type)));
}
else if (connectionSource is ValueOutput)
{
var valueOutput = (ValueOutput)connectionSource;
filter.CompatibleInputType = valueOutput.type;
filter.NoConnection = false;
NewUnit(mousePosition, GetNewUnitOptions(filter), (unit) => CompleteContextualConnection(valueOutput, unit.CompatibleValueInput(valueOutput.type)));
}
else if (connectionSource is ControlInput)
{
var controlInput = (ControlInput)connectionSource;
filter.NoControlOutput = false;
filter.NoConnection = false;
NewUnit(mousePosition, GetNewUnitOptions(filter), (unit) => CompleteContextualConnection(controlInput, unit.controlOutputs.First()));
}
else if (connectionSource is ControlOutput)
{
var controlOutput = (ControlOutput)connectionSource;
filter.NoControlInput = false;
filter.NoConnection = false;
NewUnit(mousePosition, GetNewUnitOptions(filter), (unit) => CompleteContextualConnection(controlOutput, unit.controlInputs.First()));
}
}
#endregion
#region Context
protected override void OnContext()
{
if (isCreatingConnection)
{
CancelConnection();
}
else
{
// Checking for Alt seems to lose focus, for some reason maybe
// unrelated to Bolt. Shift or other modifiers seem to work though.
if (base.GetContextOptions().Any() && (!BoltFlow.Configuration.skipContextMenu || e.shift))
{
base.OnContext();
}
else
{
NewUnit(mousePosition);
}
}
}
protected override IEnumerable<DropdownOption> GetContextOptions()
{
yield return new DropdownOption((Action<Vector2>)(NewUnit), "Add Node...");
yield return new DropdownOption((Action<Vector2>)(NewSticky), "Create Sticky Note");
foreach (var baseOption in base.GetContextOptions())
{
yield return baseOption;
}
}
public void AddUnit(IUnit unit, Vector2 position)
{
UndoUtility.RecordEditedObject("Create Node");
unit.guid = Guid.NewGuid();
unit.position = position.PixelPerfect();
graph.units.Add(unit);
selection.Select(unit);
GUI.changed = true;
}
private UnitOptionTree GetNewUnitOptions(UnitOptionFilter filter)
{
var options = new UnitOptionTree(new GUIContent("Node"));
options.filter = filter;
options.reference = reference;
if (filter.CompatibleOutputType == typeof(object))
{
options.surfaceCommonTypeLiterals = true;
}
return options;
}
private void NewSticky(Vector2 position)
{
UndoUtility.RecordEditedObject("Create Sticky Note");
var stickyNote = new StickyNote() { position = new Rect(position, new Vector2(100, 100)) };
graph.elements.Add(stickyNote);
selection.Select(stickyNote);
GUI.changed = true;
}
private void NewUnit(Vector2 position)
{
var filter = UnitOptionFilter.Any;
filter.GraphHashCode = graph.GetHashCode();
NewUnit(position, GetNewUnitOptions(filter));
}
private void NewUnit(Vector2 unitPosition, UnitOptionTree options, Action<IUnit> then = null)
{
delayCall += () =>
{
var activatorPosition = new Rect(e.mousePosition, new Vector2(200, 1));
var context = this.context;
LudiqGUI.FuzzyDropdown
(
activatorPosition,
options,
null,
delegate (object _option)
{
context.BeginEdit();
if (_option is IUnitOption)
{
var option = (IUnitOption)_option;
var unit = option.InstantiateUnit();
AddUnit(unit, unitPosition);
option.PreconfigureUnit(unit);
then?.Invoke(unit);
GUI.changed = true;
}
else
{
if ((Type)_option == typeof(StickyNote))
{
NewSticky(unitPosition);
}
}
context.EndEdit();
}
);
};
}
#endregion
#region Drag & Drop
private bool CanDetermineDraggedInput(UnityObject uo)
{
if (uo.IsSceneBound())
{
if (reference.self == uo.GameObject())
{
// Because we'll be able to assign it to Self
return true;
}
if (reference.serializedObject.IsSceneBound())
{
// Because we'll be able to use a direct scene reference
return true;
}
return false;
}
else
{
return true;
}
}
public override bool AcceptsDragAndDrop()
{
if (DragAndDropUtility.Is<ScriptGraphAsset>())
{
return FlowDragAndDropUtility.AcceptsScript(graph);
}
return DragAndDropUtility.Is<UnityObject>() && !DragAndDropUtility.Is<IMacro>() && CanDetermineDraggedInput(DragAndDropUtility.Get<UnityObject>())
|| EditorVariablesUtility.isDraggingVariable;
}
public override void PerformDragAndDrop()
{
if (DragAndDropUtility.Is<ScriptGraphAsset>())
{
var flowMacro = DragAndDropUtility.Get<ScriptGraphAsset>();
var superUnit = new SubgraphUnit(flowMacro);
AddUnit(superUnit, DragAndDropUtility.position);
}
else if (DragAndDropUtility.Is<UnityObject>())
{
var uo = DragAndDropUtility.Get<UnityObject>();
var type = uo.GetType();
var filter = UnitOptionFilter.Any;
filter.Literals = false;
filter.Expose = false;
var options = GetNewUnitOptions(filter);
var root = new List<object>();
if (!uo.IsSceneBound() || reference.serializedObject.IsSceneBound())
{
if (uo == reference.self)
{
root.Add(new UnitOption<This>(new This()));
}
root.Add(new LiteralOption(new Literal(type, uo)));
}
if (uo is MonoScript script)
{
var scriptType = script.GetClass();
if (scriptType != null)
{
root.Add(scriptType);
}
}
else
{
root.Add(type);
}
if (uo is GameObject)
{
root.AddRange(uo.GetComponents<Component>().Select(c => c.GetType()));
}
options.rootOverride = root.ToArray();
NewUnit(DragAndDropUtility.position, options, (unit) =>
{
// Try to assign a correct input
var compatibleInput = unit.CompatibleValueInput(type);
if (compatibleInput == null)
{
return;
}
if (uo.IsSceneBound())
{
if (reference.self == uo.GameObject())
{
// The component is owned by the same game object as the graph.
if (compatibleInput.nullMeansSelf)
{
compatibleInput.SetDefaultValue(null);
}
else
{
var self = new This();
self.position = unit.position + new Vector2(-150, 19);
graph.units.Add(self);
self.self.ConnectToValid(compatibleInput);
}
}
else if (reference.serializedObject.IsSceneBound())
{
// The component is from another object from the same scene
compatibleInput.SetDefaultValue(uo.ConvertTo(compatibleInput.type));
}
else
{
throw new NotSupportedException("Cannot determine compatible input from dragged Unity object.");
}
}
else
{
compatibleInput.SetDefaultValue(uo.ConvertTo(compatibleInput.type));
}
});
}
else if (EditorVariablesUtility.isDraggingVariable)
{
var kind = EditorVariablesUtility.kind;
var declaration = EditorVariablesUtility.declaration;
UnifiedVariableUnit unit;
if (e.alt)
{
unit = new SetVariable();
}
else if (e.shift)
{
unit = new IsVariableDefined();
}
else
{
unit = new GetVariable();
}
unit.kind = kind;
AddUnit(unit, DragAndDropUtility.position);
unit.name.SetDefaultValue(declaration.name);
}
}
public override void DrawDragAndDropPreview()
{
if (DragAndDropUtility.Is<ScriptGraphAsset>())
{
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
}
else if (DragAndDropUtility.Is<GameObject>())
{
var gameObject = DragAndDropUtility.Get<GameObject>();
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, gameObject.name + "...", gameObject.Icon());
}
else if (DragAndDropUtility.Is<UnityObject>())
{
var obj = DragAndDropUtility.Get<UnityObject>();
var type = obj.GetType();
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, type.HumanName() + "...", type.Icon());
}
else if (EditorVariablesUtility.isDraggingVariable)
{
var kind = EditorVariablesUtility.kind;
var name = EditorVariablesUtility.declaration.name;
string label;
if (e.alt)
{
label = $"Set {name}";
}
else if (e.shift)
{
label = $"Check if {name} is defined";
}
else
{
label = $"Get {name}";
}
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, label, BoltCore.Icons.VariableKind(kind));
}
}
#endregion
#region Drawing
public bool showRelations { get; set; }
#endregion
#region Connection Creation
public IUnitPort connectionSource { get; set; }
public Vector2 connectionEnd { get; set; }
public bool isCreatingConnection => connectionSource != null &&
connectionSource.unit != null; // Make sure the port didn't get destroyed: https://support.ludiq.io/communities/5/topics/4034-x
public void CancelConnection()
{
connectionSource = null;
}
#endregion
}
}
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