File size: 3,228 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | using System.Linq;
namespace Unity.VisualScripting
{
[Descriptor(typeof(FlowStateTransition))]
public class FlowStateTransitionDescriptor : NesterStateTransitionDescriptor<FlowStateTransition>
{
public FlowStateTransitionDescriptor(FlowStateTransition transition) : base(transition) { }
public override string Title()
{
var graph = transition.nest.graph;
if (graph != null)
{
if (!StringUtility.IsNullOrWhiteSpace(graph.title))
{
return graph.title;
}
using (var recursion = Recursion.New(1))
{
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
if (events.Count == 0)
{
return "(No Event)";
}
else if (events.Count == 1)
{
return events[0].Description().title;
}
else // if (events.Count > 1)
{
return "(Multiple Events)";
}
}
}
else
{
return "(No Transition)";
}
}
public override string Summary()
{
var graph = transition.nest.graph;
if (graph != null)
{
if (!StringUtility.IsNullOrWhiteSpace(graph.summary))
{
return graph.summary;
}
using (var recursion = Recursion.New(1))
{
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
if (events.Count == 0)
{
return "Open the transition graph to add an event.";
}
else if (events.Count == 1)
{
return events[0].Description().summary;
}
else // if (events.Count > 1)
{
return "Open the transition graph to see the full transition.";
}
}
}
else
{
return "Choose a source in the graph inspector.";
}
}
public override EditorTexture Icon()
{
var graph = transition.nest.graph;
using (var recursion = Recursion.New(1))
{
if (graph != null)
{
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
if (events.Count == 1)
{
return events[0].Description().icon;
}
else
{
return typeof(IStateTransition).Icon();
}
}
else
{
return typeof(IStateTransition).Icon();
}
}
}
}
}
|