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using System;

namespace Unity.VisualScripting
{
    [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
    public class PortLabelAttribute : Attribute
    {
        public PortLabelAttribute(string label)
        {
            this.label = label;
        }

        public string label { get; private set; }
        public bool hidden { get; set; }
    }
}