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{
    "name": "Unity.VisualScripting.Flow",
    "references": [
        "Unity.VisualScripting.Core",
        "Unity.InputSystem"
    ],
    "includePlatforms": [],
    "excludePlatforms": [],
    "allowUnsafeCode": false,
    "overrideReferences": false,
    "precompiledReferences": [],
    "autoReferenced": true,
    "defineConstraints": [],
    "versionDefines": [
        {
            "name": "com.unity.inputsystem",
            "expression": "1.0.1",
            "define": "PACKAGE_INPUT_SYSTEM_EXISTS"
        },
        {
            "name": "com.unity.inputsystem",
            "expression": "1.2.0",
            "define": "PACKAGE_INPUT_SYSTEM_1_2_0_OR_NEWER_EXISTS"
        },
        {
            "name": "com.unity.modules.ai",
            "expression": "1.0.0",
            "define": "MODULE_AI_EXISTS"
        },
        {
            "name": "com.unity.modules.animation",
            "expression": "1.0.0",
            "define": "MODULE_ANIMATION_EXISTS"
        },
        {
            "name": "com.unity.modules.physics",
            "expression": "1.0.0",
            "define": "MODULE_PHYSICS_EXISTS"
        },
        {
            "name": "com.unity.modules.physics2d",
            "expression": "1.0.0",
            "define": "MODULE_PHYSICS_2D_EXISTS"
        },
        {
            "name": "com.unity.modules.particlesystem",
            "expression": "1.0.0",
            "define": "MODULE_PARTICLE_SYSTEM_EXISTS"
        }
    ],
    "noEngineReferences": false
}