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using UnityEditor.PackageManager;

using Unity.PlasticSCM.Editor.AssetUtils.Processor;

namespace Unity.PlasticSCM.Editor.AssetUtils
{
    internal static class RefreshAsset
    {
        internal static void BeforeLongAssetOperation()
        {
            UnityEditor.AssetDatabase.DisallowAutoRefresh();
        }

        internal static void AfterLongAssetOperation()
        {
            UnityEditor.AssetDatabase.AllowAutoRefresh();

            UnityAssetDatabase();

            // Client is an API to interact with package manager
            // Client.Resolve() will resolve any pending packages added or removed from the project.
            // https://docs.unity3d.com/ScriptReference/PackageManager.Client.html
            Client.Resolve();
        }

        internal static void UnityAssetDatabase()
        {
            UnityEditor.AssetDatabase.Refresh(
                UnityEditor.ImportAssetOptions.Default);

            UnityEditor.VersionControl.Provider.ClearCache();

            AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh();
        }

        internal static void VersionControlCache()
        {
            UnityEditor.VersionControl.Provider.ClearCache();

            RepaintInspector.All();
        }
    }
}