File size: 3,580 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 | namespace Unity.PlasticSCM.Editor.UI.Progress
{
internal class OperationProgressData
{
internal string ProgressHeader
{
get
{
lock (mLockGuard)
{
return mProgressHeader;
}
}
set
{
lock (mLockGuard)
{
mProgressHeader = value;
}
}
}
internal string TotalProgressMessage
{
get
{
lock (mLockGuard)
{
return mTotalProgressMessage;
}
}
set
{
lock (mLockGuard)
{
mTotalProgressMessage = value;
}
}
}
internal string CurrentBlockProgressMessage
{
get
{
lock (mLockGuard)
{
return mBlockProgressMessage;
}
}
set
{
lock (mLockGuard)
{
mBlockProgressMessage = value;
}
}
}
internal double TotalProgressPercent
{
get
{
lock (mLockGuard)
{
return mTotalProgressPercent;
}
}
set
{
lock (mLockGuard)
{
mTotalProgressPercent = value;
}
}
}
internal double CurrentBlockProgressPercent
{
get
{
lock (mLockGuard)
{
return mBlockProgressPercent;
}
}
set
{
lock (mLockGuard)
{
mBlockProgressPercent = value;
}
}
}
internal bool ShowCurrentBlock
{
get
{
lock (mLockGuard)
{
return mShowCurrentBlock;
}
}
set
{
lock (mLockGuard)
{
mShowCurrentBlock = value;
}
}
}
internal bool CanCancelProgress
{
get
{
lock (mLockGuard)
{
return mCanCancelProgress;
}
}
set
{
lock (mLockGuard)
{
mCanCancelProgress = value;
}
}
}
internal void ResetProgress()
{
lock (mLockGuard)
{
mProgressHeader = string.Empty;
mTotalProgressMessage = string.Empty;
mBlockProgressMessage = string.Empty;
mTotalProgressPercent = 0;
mBlockProgressPercent = 0;
mShowCurrentBlock = false;
mCanCancelProgress = false;
}
}
string mProgressHeader;
string mTotalProgressMessage;
string mBlockProgressMessage;
double mTotalProgressPercent;
double mBlockProgressPercent;
bool mShowCurrentBlock;
bool mCanCancelProgress;
object mLockGuard = new object();
}
}
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