File size: 6,535 Bytes
18a519f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditor.PackageManager;

namespace Packages.Rider.Editor.ProjectGeneration
{
  internal class AssemblyNameProvider : IAssemblyNameProvider
  {
    private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();

    ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 3);

    public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
    
    public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;

    private Assembly[] m_AllEditorAssemblies;
    
    private Assembly[] m_AllPlayerAssemblies;

    public ProjectGenerationFlag ProjectGenerationFlag
    {
      get => m_ProjectGenerationFlag;
      private set
      {
        EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
        m_ProjectGenerationFlag = value;
      }
    }

    public string GetAssemblyNameFromScriptPath(string path)
    {
      return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
    }

    public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
    {
      if (m_AllEditorAssemblies == null)
        m_AllEditorAssemblies = GetAssembliesByType(AssembliesType.Editor).ToArray();

      if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
      {
        if (m_AllPlayerAssemblies == null)
          m_AllPlayerAssemblies = GetAssembliesByType(AssembliesType.Player).ToArray();
      }
      
      if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
        return m_AllEditorAssemblies.Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
      
      return m_AllEditorAssemblies.Concat(m_AllPlayerAssemblies).Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
    }

    private static IEnumerable<Assembly> GetAssembliesByType(AssembliesType type)
    {
      foreach (var assembly in CompilationPipeline.GetAssemblies(type))
      {
        var outputPath = type == AssembliesType.Editor ? $@"Temp\Bin\Debug\{assembly.name}\" : $@"Temp\Bin\Debug\{assembly.name}\Player\";
        yield return new Assembly(assembly.name, outputPath, assembly.sourceFiles, assembly.defines,
          assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, assembly.compilerOptions
#if UNITY_2020_2_OR_NEWER
          , assembly.rootNamespace
#endif
        );
      }
    }

    public string GetProjectName(string name, string[] defines)
    {
      if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
        return name;
      return !defines.Contains("UNITY_EDITOR") ? name + ".Player" : name;
    }

    public IEnumerable<string> GetAllAssetPaths()
    {
      return AssetDatabase.GetAllAssetPaths();
    }

    private static string ResolvePotentialParentPackageAssetPath(string assetPath)
    {
      const string packagesPrefix = "packages/";
      if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
      {
        return null;
      }

      var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
      if (followupSeparator == -1)
      {
        return assetPath.ToLowerInvariant();
      }

      return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
    }

    public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
    {
      var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
      if (parentPackageAssetPath == null)
      {
        return null;
      }

      if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
      {
        return cachedPackageInfo;
      }

      var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
      m_PackageInfoCache[parentPackageAssetPath] = result;
      return result;
    }

    public void ResetPackageInfoCache()
    {
      m_PackageInfoCache.Clear();
    }

    public void ResetAssembliesCache()
    {
      m_AllEditorAssemblies = null;
      m_AllPlayerAssemblies = null;
    }

    public bool IsInternalizedPackagePath(string path)
    {
      if (string.IsNullOrEmpty(path.Trim()))
      {
        return false;
      }

      var packageInfo = FindForAssetPath(path);
      if (packageInfo == null)
      {
        return false;
      }

      var packageSource = packageInfo.source;
      switch (packageSource)
      {
        case PackageSource.Embedded:
          return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
        case PackageSource.Registry:
          return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
        case PackageSource.BuiltIn:
          return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
        case PackageSource.Unknown:
          return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
        case PackageSource.Local:
          return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
        case PackageSource.Git:
          return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
#if UNITY_2019_3_OR_NEWER
        case PackageSource.LocalTarball:
          return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
#endif
      }

      return false;
    }

    public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
    {
      return CompilationPipeline.ParseResponseFile(
        responseFilePath,
        projectDirectory,
        systemReferenceDirectories
      );
    }

    public IEnumerable<string> GetRoslynAnalyzerPaths()
    {
      return PluginImporter.GetAllImporters()
        .Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null)
        .Select(i => i.assetPath);
    }

    public void ToggleProjectGeneration(ProjectGenerationFlag preference)
    {
      if (ProjectGenerationFlag.HasFlag(preference))
      {
        ProjectGenerationFlag ^= preference;
      }
      else
      {
        ProjectGenerationFlag |= preference;
      }
    }

    public void ResetProjectGenerationFlag()
    {
      ProjectGenerationFlag = ProjectGenerationFlag.None;
    }
  }
}