File size: 6,020 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | #if UNITY_ANALYTICS || UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEngine.InputSystem.Layouts;
#if UNITY_EDITOR
using UnityEngine.InputSystem.Editor;
#endif
////FIXME: apparently shutdown events are not coming through in the analytics backend
namespace UnityEngine.InputSystem
{
internal static class InputAnalytics
{
public const string kEventStartup = "input_startup";
public const string kEventShutdown = "input_shutdown";
public static void Initialize(InputManager manager)
{
Debug.Assert(manager.m_Runtime != null);
}
public static void OnStartup(InputManager manager)
{
var data = new StartupEventData
{
version = InputSystem.version.ToString(),
};
// Collect recognized devices.
var devices = manager.devices;
var deviceList = new List<StartupEventData.DeviceInfo>();
for (var i = 0; i < devices.Count; ++i)
{
var device = devices[i];
deviceList.Add(
StartupEventData.DeviceInfo.FromDescription(device.description, device.native, device.layout));
}
data.devices = deviceList.ToArray();
// Collect unrecognized devices.
deviceList.Clear();
var availableDevices = manager.m_AvailableDevices;
var availableDeviceCount = manager.m_AvailableDeviceCount;
for (var i = 0; i < availableDeviceCount; ++i)
{
var deviceId = availableDevices[i].deviceId;
if (manager.TryGetDeviceById(deviceId) != null)
continue;
deviceList.Add(StartupEventData.DeviceInfo.FromDescription(availableDevices[i].description,
availableDevices[i].isNative));
}
data.unrecognized_devices = deviceList.ToArray();
#if UNITY_EDITOR
data.new_enabled = EditorPlayerSettingHelpers.newSystemBackendsEnabled;
data.old_enabled = EditorPlayerSettingHelpers.oldSystemBackendsEnabled;
#endif
manager.m_Runtime.RegisterAnalyticsEvent(kEventStartup, 10, 100);
manager.m_Runtime.SendAnalyticsEvent(kEventStartup, data);
}
public static void OnShutdown(InputManager manager)
{
var metrics = manager.metrics;
var data = new ShutdownEventData
{
max_num_devices = metrics.maxNumDevices,
max_state_size_in_bytes = metrics.maxStateSizeInBytes,
total_event_bytes = metrics.totalEventBytes,
total_event_count = metrics.totalEventCount,
total_frame_count = metrics.totalUpdateCount,
total_event_processing_time = (float)metrics.totalEventProcessingTime,
};
manager.m_Runtime.RegisterAnalyticsEvent(kEventShutdown, 10, 100);
manager.m_Runtime.SendAnalyticsEvent(kEventShutdown, data);
}
/// <summary>
/// Data about what configuration we start up with.
/// </summary>
/// <remarks>
/// Has data about the devices present at startup so that we can know what's being
/// used out there. Also has data about devices we couldn't recognize.
///
/// Note that we exclude devices that are always present (e.g. keyboard and mouse
/// on desktops or touchscreen on phones).
/// </remarks>
[Serializable]
public struct StartupEventData
{
public string version;
public DeviceInfo[] devices;
public DeviceInfo[] unrecognized_devices;
////REVIEW: ATM we have no way of retrieving these in the player
#if UNITY_EDITOR
public bool new_enabled;
public bool old_enabled;
#endif
[Serializable]
public struct DeviceInfo
{
public string layout;
public string @interface;
public string product;
public bool native;
public static DeviceInfo FromDescription(InputDeviceDescription description, bool native = false, string layout = null)
{
string product;
if (!string.IsNullOrEmpty(description.product) && !string.IsNullOrEmpty(description.manufacturer))
product = $"{description.manufacturer} {description.product}";
else if (!string.IsNullOrEmpty(description.product))
product = description.product;
else
product = description.manufacturer;
if (string.IsNullOrEmpty(layout))
layout = description.deviceClass;
return new DeviceInfo
{
layout = layout,
@interface = description.interfaceName,
product = product,
native = native
};
}
}
}
/// <summary>
/// Data about when after startup the user first interacted with the application.
/// </summary>
[Serializable]
public struct FirstUserInteractionEventData
{
}
/// <summary>
/// Data about what level of data we pumped through the system throughout its lifetime.
/// </summary>
[Serializable]
public struct ShutdownEventData
{
public int max_num_devices;
public int max_state_size_in_bytes;
public int total_event_bytes;
public int total_event_count;
public int total_frame_count;
public float total_event_processing_time;
}
}
}
#endif // UNITY_ANALYTICS || UNITY_EDITOR
|