File size: 3,143 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | #if UNITY_EDITOR || UNITY_STANDALONE_LINUX
using System;
namespace UnityEngine.InputSystem.Linux
{
// These structures are not explicitly assigned, but they are filled in via JSON serialization coming from matching structs in native.
#pragma warning disable 0649
internal enum JoystickFeatureType
{
Invalid = 0,
Axis,
Ball,
Button,
Hat,
Max
}
internal enum SDLAxisUsage
{
Unknown = 0,
X,
Y,
Z,
RotateX,
RotateY,
RotateZ,
Throttle,
Rudder,
Wheel,
Gas,
Brake,
Hat0X,
Hat0Y,
Hat1X,
Hat1Y,
Hat2X,
Hat2Y,
Hat3X,
Hat3Y,
Count
}
internal enum SDLButtonUsage
{
Unknown = 0,
Trigger,
Thumb,
Thumb2,
Top,
Top2,
Pinkie,
Base,
Base2,
Base3,
Base4,
Base5,
Base6,
Dead,
A,
B,
X,
Y,
Z,
TriggerLeft,
TriggerRight,
TriggerLeft2,
TriggerRight2,
Select,
Start,
Mode,
ThumbLeft,
ThumbRight,
Count
}
// JSON must match JoystickFeatureDefinition in native.
[Serializable]
internal struct SDLFeatureDescriptor
{
public JoystickFeatureType featureType;
public int usageHint;
public int featureSize;
public int offset;
public int bit;
public int min;
public int max;
}
[Serializable]
internal class SDLDeviceDescriptor
{
public SDLFeatureDescriptor[] controls;
internal string ToJson()
{
return JsonUtility.ToJson(this);
}
internal static SDLDeviceDescriptor FromJson(string json)
{
return JsonUtility.FromJson<SDLDeviceDescriptor>(json);
}
}
#pragma warning restore 0649
/// <summary>
/// A small helper class to aid in initializing and registering SDL devices and layout builders.
/// </summary>
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
public
#else
internal
#endif
static class LinuxSupport
{
/// <summary>
/// The current interface code sent with devices to identify as Linux SDL devices.
/// </summary>
internal const string kInterfaceName = "Linux";
public static string GetAxisNameFromUsage(SDLAxisUsage usage)
{
return Enum.GetName(typeof(SDLAxisUsage), usage);
}
public static string GetButtonNameFromUsage(SDLButtonUsage usage)
{
return Enum.GetName(typeof(SDLButtonUsage), usage);
}
/// <summary>
/// Registers all initial templates and the generalized layout builder with the InputSystem.
/// </summary>
public static void Initialize()
{
InputSystem.onFindLayoutForDevice += SDLLayoutBuilder.OnFindLayoutForDevice;
}
}
}
#endif // UNITY_EDITOR || UNITY_STANDALONE_LINUX
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