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18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | // ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.XR.Haptics
{
public struct HapticState
{
public HapticState(uint samplesQueued, uint samplesAvailable)
{
this.samplesQueued = samplesQueued;
this.samplesAvailable = samplesAvailable;
}
public uint samplesQueued { get; private set; }
public uint samplesAvailable { get; private set; }
}
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct GetCurrentHapticStateCommand : IInputDeviceCommandInfo
{
static FourCC Type => new FourCC('X', 'H', 'S', '0');
const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(uint) * 2);
public FourCC typeStatic => Type;
[FieldOffset(0)]
InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public uint samplesQueued;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int))]
public uint samplesAvailable;
public HapticState currentState => new HapticState(samplesQueued, samplesAvailable);
public static GetCurrentHapticStateCommand Create()
{
return new GetCurrentHapticStateCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
};
}
}
}
#endif
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