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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
//     version 1.4.3
//     from Assets/Samples/DocsSamples/SimpleActions.inputactions
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;

public partial class @SimpleActions: IInputActionCollection2, IDisposable
{
    public InputActionAsset asset { get; }
    public @SimpleActions()
    {
        asset = InputActionAsset.FromJson(@"{
    ""name"": ""SimpleActions"",
    ""maps"": [
        {
            ""name"": ""gameplay"",
            ""id"": ""d55be63c-61eb-47ef-92dd-eef1248d601e"",
            ""actions"": [
                {
                    ""name"": ""move"",
                    ""type"": ""Value"",
                    ""id"": ""8387a17d-aedd-4411-9931-6a855a8299fb"",
                    ""expectedControlType"": ""Vector2"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": true
                },
                {
                    ""name"": ""jump"",
                    ""type"": ""Button"",
                    ""id"": ""7fc1eb3c-b4d1-4aba-9a58-f36cac532d06"",
                    ""expectedControlType"": ""Button"",
                    ""processors"": """",
                    ""interactions"": """",
                    ""initialStateCheck"": false
                }
            ],
            ""bindings"": [
                {
                    ""name"": """",
                    ""id"": ""2c541328-ed00-4524-817c-97599bac7de5"",
                    ""path"": ""<Gamepad>{Player1}/leftStick"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""move"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                },
                {
                    ""name"": """",
                    ""id"": ""c48db537-b211-412a-a86a-d31614bebb5d"",
                    ""path"": ""<Gamepad>{Player1}/buttonSouth"",
                    ""interactions"": """",
                    ""processors"": """",
                    ""groups"": """",
                    ""action"": ""jump"",
                    ""isComposite"": false,
                    ""isPartOfComposite"": false
                }
            ]
        }
    ],
    ""controlSchemes"": []
}");
        // gameplay
        m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
        m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
        m_gameplay_jump = m_gameplay.FindAction("jump", throwIfNotFound: true);
    }

    public void Dispose()
    {
        UnityEngine.Object.Destroy(asset);
    }

    public InputBinding? bindingMask
    {
        get => asset.bindingMask;
        set => asset.bindingMask = value;
    }

    public ReadOnlyArray<InputDevice>? devices
    {
        get => asset.devices;
        set => asset.devices = value;
    }

    public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;

    public bool Contains(InputAction action)
    {
        return asset.Contains(action);
    }

    public IEnumerator<InputAction> GetEnumerator()
    {
        return asset.GetEnumerator();
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
        return GetEnumerator();
    }

    public void Enable()
    {
        asset.Enable();
    }

    public void Disable()
    {
        asset.Disable();
    }

    public IEnumerable<InputBinding> bindings => asset.bindings;

    public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
    {
        return asset.FindAction(actionNameOrId, throwIfNotFound);
    }

    public int FindBinding(InputBinding bindingMask, out InputAction action)
    {
        return asset.FindBinding(bindingMask, out action);
    }

    // gameplay
    private readonly InputActionMap m_gameplay;
    private IGameplayActions m_GameplayActionsCallbackInterface;
    private readonly InputAction m_gameplay_move;
    private readonly InputAction m_gameplay_jump;
    public struct GameplayActions
    {
        private @SimpleActions m_Wrapper;
        public GameplayActions(@SimpleActions wrapper) { m_Wrapper = wrapper; }
        public InputAction @move => m_Wrapper.m_gameplay_move;
        public InputAction @jump => m_Wrapper.m_gameplay_jump;
        public InputActionMap Get() { return m_Wrapper.m_gameplay; }
        public void Enable() { Get().Enable(); }
        public void Disable() { Get().Disable(); }
        public bool enabled => Get().enabled;
        public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
        public void SetCallbacks(IGameplayActions instance)
        {
            if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
            {
                @move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
                @move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
                @move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
                @jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
                @jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
                @jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
            }
            m_Wrapper.m_GameplayActionsCallbackInterface = instance;
            if (instance != null)
            {
                @move.started += instance.OnMove;
                @move.performed += instance.OnMove;
                @move.canceled += instance.OnMove;
                @jump.started += instance.OnJump;
                @jump.performed += instance.OnJump;
                @jump.canceled += instance.OnJump;
            }
        }
    }
    public GameplayActions @gameplay => new GameplayActions(this);
    public interface IGameplayActions
    {
        void OnMove(InputAction.CallbackContext context);
        void OnJump(InputAction.CallbackContext context);
    }
}