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using UnityEngine;
using UnityEngine.InputSystem;

public class DocsExampleActionsAssetCsWrapper : MonoBehaviour
{
    // this field will contain the actions wrapper instance
    ExampleActions actions;

    void Awake()
    {
        // instantiate the actions wrapper class
        actions = new ExampleActions();

        // for the "jump" action, we add a callback method for when it is performed
        actions.gameplay.jump.performed += OnJump;
    }

    void Update()
    {
        // our update loop polls the "move" action value each frame
        Vector2 moveVector = actions.gameplay.move.ReadValue<Vector2>();
    }

    private void OnJump(InputAction.CallbackContext context)
    {
        // this is the "jump" action callback method
        Debug.Log("Jump!");
    }

    void OnEnable()
    {
        actions.gameplay.Enable();
    }

    void OnDisable()
    {
        actions.gameplay.Disable();
    }
}