File size: 30,074 Bytes
18a519f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;

#pragma warning disable 0660, 0661

namespace Unity.Mathematics
{
    /// <summary>A 2 component vector of bools.</summary>
    [DebuggerTypeProxy(typeof(bool2.DebuggerProxy))]
    [System.Serializable]
    [Il2CppEagerStaticClassConstruction]
    public partial struct bool2 : System.IEquatable<bool2>
    {
        /// <summary>x component of the vector.</summary>
        [MarshalAs(UnmanagedType.U1)]
        public bool x;
        /// <summary>y component of the vector.</summary>
        [MarshalAs(UnmanagedType.U1)]
        public bool y;


        /// <summary>Constructs a bool2 vector from two bool values.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="y">The constructed vector's y component will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool2(bool x, bool y)
        {
            this.x = x;
            this.y = y;
        }

        /// <summary>Constructs a bool2 vector from a bool2 vector.</summary>
        /// <param name="xy">The constructed vector's xy components will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool2(bool2 xy)
        {
            this.x = xy.x;
            this.y = xy.y;
        }

        /// <summary>Constructs a bool2 vector from a single bool value by assigning it to every component.</summary>
        /// <param name="v">bool to convert to bool2</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool2(bool v)
        {
            this.x = v;
            this.y = v;
        }


        /// <summary>Implicitly converts a single bool value to a bool2 vector by assigning it to every component.</summary>
        /// <param name="v">bool to convert to bool2</param>
        /// <returns>Converted value.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static implicit operator bool2(bool v) { return new bool2(v); }


        /// <summary>Returns the result of a componentwise equality operation on two bool2 vectors.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param>
        /// <returns>bool2 result of the componentwise equality.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator == (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }

        /// <summary>Returns the result of a componentwise equality operation on a bool2 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
        /// <returns>bool2 result of the componentwise equality.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator == (bool2 lhs, bool rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }

        /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param>
        /// <returns>bool2 result of the componentwise equality.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator == (bool lhs, bool2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }


        /// <summary>Returns the result of a componentwise not equal operation on two bool2 vectors.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param>
        /// <returns>bool2 result of the componentwise not equal.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator != (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }

        /// <summary>Returns the result of a componentwise not equal operation on a bool2 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
        /// <returns>bool2 result of the componentwise not equal.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator != (bool2 lhs, bool rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }

        /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param>
        /// <returns>bool2 result of the componentwise not equal.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator != (bool lhs, bool2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }


        /// <summary>Returns the result of a componentwise not operation on a bool2 vector.</summary>
        /// <param name="val">Value to use when computing the componentwise not.</param>
        /// <returns>bool2 result of the componentwise not.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator ! (bool2 val) { return new bool2 (!val.x, !val.y); }


        /// <summary>Returns the result of a componentwise bitwise and operation on two bool2 vectors.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param>
        /// <returns>bool2 result of the componentwise bitwise and.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator & (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x & rhs.x, lhs.y & rhs.y); }

        /// <summary>Returns the result of a componentwise bitwise and operation on a bool2 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
        /// <returns>bool2 result of the componentwise bitwise and.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator & (bool2 lhs, bool rhs) { return new bool2 (lhs.x & rhs, lhs.y & rhs); }

        /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param>
        /// <returns>bool2 result of the componentwise bitwise and.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator & (bool lhs, bool2 rhs) { return new bool2 (lhs & rhs.x, lhs & rhs.y); }


        /// <summary>Returns the result of a componentwise bitwise or operation on two bool2 vectors.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param>
        /// <returns>bool2 result of the componentwise bitwise or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator | (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x | rhs.x, lhs.y | rhs.y); }

        /// <summary>Returns the result of a componentwise bitwise or operation on a bool2 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
        /// <returns>bool2 result of the componentwise bitwise or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator | (bool2 lhs, bool rhs) { return new bool2 (lhs.x | rhs, lhs.y | rhs); }

        /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param>
        /// <returns>bool2 result of the componentwise bitwise or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator | (bool lhs, bool2 rhs) { return new bool2 (lhs | rhs.x, lhs | rhs.y); }


        /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2 vectors.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
        /// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator ^ (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x ^ rhs.x, lhs.y ^ rhs.y); }

        /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
        /// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator ^ (bool2 lhs, bool rhs) { return new bool2 (lhs.x ^ rhs, lhs.y ^ rhs); }

        /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
        /// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
        /// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 operator ^ (bool lhs, bool2 rhs) { return new bool2 (lhs ^ rhs.x, lhs ^ rhs.y); }




        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 xx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 xy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(x, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; y = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 yx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(y, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; x = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 yy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(y, y); }
        }



        /// <summary>Returns the bool element at a specified index.</summary>
        unsafe public bool this[int index]
        {
            get
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if ((uint)index >= 2)
                    throw new System.ArgumentException("index must be between[0...1]");
#endif
                fixed (bool2* array = &this) { return ((bool*)array)[index]; }
            }
            set
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if ((uint)index >= 2)
                    throw new System.ArgumentException("index must be between[0...1]");
#endif
                fixed (bool* array = &x) { array[index] = value; }
            }
        }

        /// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
        /// <param name="rhs">Right hand side argument to compare equality with.</param>
        /// <returns>The result of the equality comparison.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool Equals(bool2 rhs) { return x == rhs.x && y == rhs.y; }

        /// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
        /// <param name="o">Right hand side argument to compare equality with.</param>
        /// <returns>The result of the equality comparison.</returns>
        public override bool Equals(object o) { return o is bool2 converted && Equals(converted); }


        /// <summary>Returns a hash code for the bool2.</summary>
        /// <returns>The computed hash code.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public override int GetHashCode() { return (int)math.hash(this); }


        /// <summary>Returns a string representation of the bool2.</summary>
        /// <returns>String representation of the value.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public override string ToString()
        {
            return string.Format("bool2({0}, {1})", x, y);
        }

        internal sealed class DebuggerProxy
        {
            public bool x;
            public bool y;
            public DebuggerProxy(bool2 v)
            {
                x = v.x;
                y = v.y;
            }
        }

    }

    public static partial class math
    {
        /// <summary>Returns a bool2 vector constructed from two bool values.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="y">The constructed vector's y component will be set to this value.</param>
        /// <returns>bool2 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 bool2(bool x, bool y) { return new bool2(x, y); }

        /// <summary>Returns a bool2 vector constructed from a bool2 vector.</summary>
        /// <param name="xy">The constructed vector's xy components will be set to this value.</param>
        /// <returns>bool2 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 bool2(bool2 xy) { return new bool2(xy); }

        /// <summary>Returns a bool2 vector constructed from a single bool value by assigning it to every component.</summary>
        /// <param name="v">bool to convert to bool2</param>
        /// <returns>Converted value.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 bool2(bool v) { return new bool2(v); }

        /// <summary>Returns a uint hash code of a bool2 vector.</summary>
        /// <param name="v">Vector value to hash.</param>
        /// <returns>uint hash of the argument.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static uint hash(bool2 v)
        {
            return csum(select(uint2(0x90A285BBu, 0x5D19E1D5u), uint2(0xFAAF07DDu, 0x625C45BDu), v));
        }

        /// <summary>
        /// Returns a uint2 vector hash code of a bool2 vector.
        /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
        /// that are only reduced to a narrow uint hash at the very end instead of at every step.
        /// </summary>
        /// <param name="v">Vector value to hash.</param>
        /// <returns>uint2 hash of the argument.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static uint2 hashwide(bool2 v)
        {
            return (select(uint2(0xC9F27FCBu, 0x6D2523B1u), uint2(0x6E2BF6A9u, 0xCC74B3B7u), v));
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool value.</summary>
        /// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param>
        /// <returns>bool result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool shuffle(bool2 left, bool2 right, ShuffleComponent x)
        {
            return select_shuffle_component(left, right, x);
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool2 vector.</summary>
        /// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param>
        /// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param>
        /// <returns>bool2 result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y)
        {
            return bool2(
                select_shuffle_component(left, right, x),
                select_shuffle_component(left, right, y));
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool3 vector.</summary>
        /// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param>
        /// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param>
        /// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param>
        /// <returns>bool3 result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool3 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
        {
            return bool3(
                select_shuffle_component(left, right, x),
                select_shuffle_component(left, right, y),
                select_shuffle_component(left, right, z));
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool4 vector.</summary>
        /// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param>
        /// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param>
        /// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param>
        /// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param>
        /// <returns>bool4 result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
        {
            return bool4(
                select_shuffle_component(left, right, x),
                select_shuffle_component(left, right, y),
                select_shuffle_component(left, right, z),
                select_shuffle_component(left, right, w));
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        internal static bool select_shuffle_component(bool2 a, bool2 b, ShuffleComponent component)
        {
            switch(component)
            {
                case ShuffleComponent.LeftX:
                    return a.x;
                case ShuffleComponent.LeftY:
                    return a.y;
                case ShuffleComponent.RightX:
                    return b.x;
                case ShuffleComponent.RightY:
                    return b.y;
                default:
                    throw new System.ArgumentException("Invalid shuffle component: " + component);
            }
        }

    }
}