File size: 5,262 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | using System;
using System.Reflection;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.NUnitExtensions;
using UnityEngine.TestTools.Logging;
namespace UnityEditor.TestTools.TestRunner
{
[Serializable]
internal class TestRunnerStateSerializer : IStateSerializer
{
private const BindingFlags Flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy;
[SerializeField]
private HideFlags m_OriginalHideFlags;
[SerializeField]
private bool m_ShouldRestore;
[SerializeField]
private string m_TestObjectTypeName;
[SerializeField]
private ScriptableObject m_TestObject;
[SerializeField]
private string m_TestObjectTxt;
[SerializeField]
private long StartTicks;
[SerializeField]
private double StartTimeOA;
[SerializeField]
private string output;
[SerializeField]
private LogMatch[] m_ExpectedLogs;
public bool ShouldRestore()
{
return m_ShouldRestore;
}
public void SaveContext()
{
var currentContext = UnityTestExecutionContext.CurrentContext;
if (currentContext.TestObject != null)
{
m_TestObjectTypeName = currentContext.TestObject.GetType().AssemblyQualifiedName;
m_TestObject = null;
m_TestObjectTxt = null;
if (currentContext.TestObject is ScriptableObject)
{
m_TestObject = currentContext.TestObject as ScriptableObject;
m_OriginalHideFlags = m_TestObject.hideFlags;
m_TestObject.hideFlags |= HideFlags.DontSave;
}
else
{
m_TestObjectTxt = JsonUtility.ToJson(currentContext.TestObject);
}
}
output = currentContext.CurrentResult.Output;
StartTicks = currentContext.StartTicks;
StartTimeOA = currentContext.StartTime.ToOADate();
if (LogScope.HasCurrentLogScope())
{
m_ExpectedLogs = LogScope.Current.ExpectedLogs.ToArray();
}
m_ShouldRestore = true;
}
public void RestoreContext()
{
var currentContext = UnityTestExecutionContext.CurrentContext;
var outputProp = currentContext.CurrentResult.GetType().BaseType.GetField("_output", Flags);
(outputProp.GetValue(currentContext.CurrentResult) as StringBuilder).Append(output);
currentContext.StartTicks = StartTicks;
currentContext.StartTime = DateTime.FromOADate(StartTimeOA);
if (LogScope.HasCurrentLogScope())
{
LogScope.Current.ExpectedLogs = new Queue<LogMatch>(m_ExpectedLogs);
}
m_ShouldRestore = false;
}
public bool CanRestoreFromScriptableObject(Type requestedType)
{
if (m_TestObject == null)
{
return false;
}
return m_TestObjectTypeName == requestedType.AssemblyQualifiedName;
}
public ScriptableObject RestoreScriptableObjectInstance()
{
if (m_TestObject == null)
{
Debug.LogError("No object to restore");
return null;
}
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
var temp = m_TestObject;
m_TestObject = null;
m_TestObjectTypeName = null;
return temp;
}
public bool CanRestoreFromJson(Type requestedType)
{
if (string.IsNullOrEmpty(m_TestObjectTxt))
{
return false;
}
return m_TestObjectTypeName == requestedType.AssemblyQualifiedName;
}
public void RestoreClassFromJson(ref object instance)
{
if (string.IsNullOrEmpty(m_TestObjectTxt))
{
Debug.LogWarning("No JSON representation to restore");
return;
}
JsonUtility.FromJsonOverwrite(m_TestObjectTxt, instance);
m_TestObjectTxt = null;
m_TestObjectTypeName = null;
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
if (m_TestObject == null)
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
return;
}
//We set the DontSave flag here because the ScriptableObject would be nulled right before entering EditMode
if (state == PlayModeStateChange.ExitingPlayMode)
{
m_TestObject.hideFlags |= HideFlags.DontSave;
}
else if (state == PlayModeStateChange.EnteredEditMode)
{
m_TestObject.hideFlags = m_OriginalHideFlags;
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
}
}
}
}
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