File size: 4,330 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | using System;
using UnityEditor.Networking.PlayerConnection;
using UnityEditor.TestTools.TestRunner;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEditor.TestTools.TestRunner.UnityTestProtocol;
using UnityEngine;
using UnityEngine.Networking.PlayerConnection;
using UnityEngine.TestRunner.TestLaunchers;
namespace UnityEditor.TestRunner.TestLaunchers
{
[Serializable]
internal class RemoteTestRunController : ScriptableSingleton<RemoteTestRunController>
{
internal const int k_HeartbeatTimeout = 60 * 10;
[SerializeField]
private RemoteTestResultReciever m_RemoteTestResultReciever;
[SerializeField]
private PlatformSpecificSetup m_PlatformSpecificSetup;
[SerializeField]
private bool m_RegisteredConnectionCallbacks;
[SerializeField]
private int m_HearbeatTimeOut;
private UnityEditor.TestTools.TestRunner.DelayedCallback m_TimeoutCallback;
public void Init(BuildTarget buildTarget, int heartbeatTimeout)
{
m_HearbeatTimeOut = heartbeatTimeout;
m_PlatformSpecificSetup = new PlatformSpecificSetup(buildTarget);
m_PlatformSpecificSetup.Setup();
m_RemoteTestResultReciever = new RemoteTestResultReciever();
EditorConnection.instance.Initialize();
if (!m_RegisteredConnectionCallbacks)
{
EditorConnection.instance.Initialize();
DelegateEditorConnectionEvents();
}
}
private void DelegateEditorConnectionEvents()
{
m_RegisteredConnectionCallbacks = true;
//This is needed because RemoteTestResultReceiver is not a ScriptableObject
EditorConnection.instance.Register(PlayerConnectionMessageIds.runStartedMessageId, RunStarted);
EditorConnection.instance.Register(PlayerConnectionMessageIds.runFinishedMessageId, RunFinished);
EditorConnection.instance.Register(PlayerConnectionMessageIds.testStartedMessageId, TestStarted);
EditorConnection.instance.Register(PlayerConnectionMessageIds.testFinishedMessageId, TestFinished);
EditorConnection.instance.Register(PlayerConnectionMessageIds.playerAliveHeartbeat, PlayerAliveHeartbeat);
}
private void RunStarted(MessageEventArgs messageEventArgs)
{
m_TimeoutCallback?.Reset();
m_RemoteTestResultReciever.RunStarted(messageEventArgs);
CallbacksDelegator.instance.RunStartedRemotely(messageEventArgs.data);
}
private void RunFinished(MessageEventArgs messageEventArgs)
{
m_TimeoutCallback?.Clear();
m_RemoteTestResultReciever.RunFinished(messageEventArgs);
m_PlatformSpecificSetup.CleanUp();
CallbacksDelegator.instance.RunFinishedRemotely(messageEventArgs.data);
}
private void TestStarted(MessageEventArgs messageEventArgs)
{
m_TimeoutCallback?.Reset();
CallbacksDelegator.instance.TestStartedRemotely(messageEventArgs.data);
}
private void TestFinished(MessageEventArgs messageEventArgs)
{
m_TimeoutCallback?.Reset();
CallbacksDelegator.instance.TestFinishedRemotely(messageEventArgs.data);
}
private void PlayerAliveHeartbeat(MessageEventArgs messageEventArgs)
{
m_TimeoutCallback?.Reset();
}
private void TimeoutCallback()
{
CallbacksDelegator.instance.RunFailed($"Test execution timed out. No activity received from the player in {m_HearbeatTimeOut} seconds.");
}
public void PostBuildAction()
{
m_PlatformSpecificSetup.PostBuildAction();
}
public void PostSuccessfulBuildAction()
{
m_PlatformSpecificSetup.PostSuccessfulBuildAction();
m_TimeoutCallback = new UnityEditor.TestTools.TestRunner.DelayedCallback(TimeoutCallback, m_HearbeatTimeOut);
}
public void PostSuccessfulLaunchAction()
{
m_PlatformSpecificSetup.PostSuccessfulLaunchAction();
}
public void CleanUp()
{
m_PlatformSpecificSetup.CleanUp();
}
}
}
|