File size: 4,096 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.SceneManagement;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.NUnitExtensions;
using UnityEngine.TestTools.Utils;
namespace UnityEngine.TestTools.TestRunner
{
[Serializable]
[AddComponentMenu("")]
internal class PlaymodeTestsController : MonoBehaviour
{
private IEnumerator m_TestSteps;
[SerializeField]
private List<string> m_AssembliesWithTests;
public List<string> AssembliesWithTests
{
get
{
return m_AssembliesWithTests;
}
set
{
m_AssembliesWithTests = value;
}
}
[SerializeField]
internal TestStartedEvent testStartedEvent = new TestStartedEvent();
[SerializeField]
internal TestFinishedEvent testFinishedEvent = new TestFinishedEvent();
[SerializeField]
internal RunStartedEvent runStartedEvent = new RunStartedEvent();
[SerializeField]
internal RunFinishedEvent runFinishedEvent = new RunFinishedEvent();
internal const string kPlaymodeTestControllerName = "Code-based tests runner";
[SerializeField]
public PlaymodeTestsControllerSettings settings = new PlaymodeTestsControllerSettings();
internal UnityTestAssemblyRunner m_Runner;
public IEnumerator Start()
{
//Skip 2 frame because Unity.
yield return null;
yield return null;
StartCoroutine(Run());
}
internal static bool IsControllerOnScene()
{
return GameObject.Find(kPlaymodeTestControllerName) != null;
}
internal static PlaymodeTestsController GetController()
{
return GameObject.Find(kPlaymodeTestControllerName).GetComponent<PlaymodeTestsController>();
}
public IEnumerator TestRunnerCoroutine()
{
while (m_TestSteps.MoveNext())
{
yield return m_TestSteps.Current;
}
if (m_Runner.IsTestComplete)
{
runFinishedEvent.Invoke(m_Runner.Result);
Cleanup();
yield return null;
}
}
public IEnumerator Run()
{
CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
gameObject.hideFlags |= HideFlags.DontSave;
if (settings.sceneBased)
{
SceneManager.LoadScene(1, LoadSceneMode.Additive);
yield return null;
}
var testListUtil = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), m_AssembliesWithTests);
m_Runner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(settings.orderedTestNames), new PlaymodeWorkItemFactory());
var loadedTests = m_Runner.Load(testListUtil.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
loadedTests.ParseForNameDuplicates();
runStartedEvent.Invoke(m_Runner.LoadedTest);
var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
m_TestSteps = m_Runner.Run(testListenerWrapper, settings.BuildNUnitFilter()).GetEnumerator();
yield return TestRunnerCoroutine();
}
public void Cleanup()
{
if (m_Runner != null)
{
m_Runner.StopRun();
m_Runner = null;
}
if (Application.isEditor)
{
Destroy(gameObject);
}
}
public static void TryCleanup()
{
var controller = GetController();
if (controller != null)
{
controller.Cleanup();
}
}
}
}
|